Aller au contenu

Photo

Lack of Equipment slots


302 réponses à ce sujet

#51
Guest_Caladin_*

Guest_Caladin_*
  • Guests

Details later, but there incorporated into the armour as upgrades

 

From ML on twitter



#52
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

Cool your jets, BSN:

 

User

so boots/belts/gloves? not done yet? incorporated into chest armour so no need for slots? alpha build still working on it?

 

Mike Laidlaw ‏@Mike_Laidlaw

Details later, but in short, they're incorporated into the armor as upgrades.

 

- Cool...

 

  • Livia29, adorkable-panda et Nimlowyn aiment ceci

#53
TheTurtle

TheTurtle
  • Members
  • 1 367 messages

:ph34r:



#54
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

Upgrading inventory space is always somewhat expensive in these types of games.  In an economy where a Deep Road expedition buy on is 50g and 1 slave is 100g; you can't expect much logic.

 

That was kind of my point :)



#55
Chala

Chala
  • Members
  • 4 147 messages

This is purely speculative, but I think this is because of the crafting system:
If my memory isn't wrong, in weapons, you can choose which hilt and blade you want to use for your sword. And if it's the same thing with armors, then it's possible that we have to choose the chest, gloves and boots of the set we want to use.

In other words, there is not anymore a "Chest/Gloves/Boots" slot, but an "Armor set" slot to make things a bit more practical since having 3 different custom parts can be a bit messy to handle.


  • ElitePinecone, Rawgrim et NoForgiveness aiment ceci

#56
Zerc

Zerc
  • Members
  • 350 messages

I don't see what the big fuss is about.


  • raz3rkun aime ceci

#57
Herr Uhl

Herr Uhl
  • Members
  • 13 465 messages

Details later, but there incorporated into the armour as upgrades

 

From ML on twitter

 

That seems acceptable.



#58
Cameron Lee

Cameron Lee
  • BioWare Employees
  • 92 messages

*
MESSAGE POPULAIRE !

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.


  • Alan Rickman, Herr Uhl, Mira et 52 autres aiment ceci

#59
thecookiesuspectsnothing

thecookiesuspectsnothing
  • Members
  • 178 messages

I'm of an opinion that in a crafting menu you would be able to see the gloves/greaves etc. Crafting will play an important role in improving armour I think. Maybe it is also a factor of 'These boots do not match this outfit' kind of thing. I'm sure the devs will elaborate soon.



#60
Rawgrim

Rawgrim
  • Members
  • 11 532 messages

I did on my first campaign. In latter ones, I used the console to add gold when desired, as I dislike Shopping Mall runs in games. If this were a MMO, then I might be concerned about economics, money sinks, and game balance, but in a solo game, it is of little to no consequence for me.

 

I only bought some weapons for companions early on. Then I ust used whatever I found on quests. Had to sell every armour I found, because I could only use 1 of them, on Hawke, anyway. That made armour just income, and not an expense at all.



#61
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

The armour slot is in the inventory screen is just for the entire "armour set".

 

Individual parts of that, like gloves and boots, are upgraded or changed using templates in the crafting menu.

 

It seems. 



#62
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

Thanks for taking the time to clear that up. Much appreciated!



#63
adorkable-panda

adorkable-panda
  • Members
  • 527 messages

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

 

That's what I figured. I love how Bioware's being generous enough to give us all this info and a full blown public demo and the first thing people do is pounce on a small detail. 


  • raz3rkun, DarthRevan4life, Sleepy Somnus et 1 autre aiment ceci

#64
Chala

Chala
  • Members
  • 4 147 messages

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

 


  • ElitePinecone, NUM13ER, Batknight et 4 autres aiment ceci

#65
NoForgiveness

NoForgiveness
  • Members
  • 2 543 messages
Disaster = avoided

#66
Elhanan

Elhanan
  • Members
  • 18 515 messages

That picture was a qunari female. Unless I misjudged something with the Iron Bull, he's a male. The only female qunari is the inquisitor.


Yep; caught that on a second glance, and changed Iron Bull to Companions. However, it still does not bother me. While I pref the itemizations of DAO, the clutter in the inventory, party chests, etc was somewhat irritating, and almost always ended with almost the same set pieces for the same class.

#67
adorkable-panda

adorkable-panda
  • Members
  • 527 messages

Thank you so much for showing this. I can now cherish this video forever xD



#68
Enigmatick

Enigmatick
  • Members
  • 1 917 messages

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

Not sure about this as it might force crafting but it's an acceptable explanation.



#69
Boss Fog

Boss Fog
  • Members
  • 579 messages

Thank you devs for responding to the issue.


  • NoForgiveness aime ceci

#70
Guest_Caladin_*

Guest_Caladin_*
  • Guests

TO LATE I JUMPED



#71
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

 

Many thanks for the response.


  • NoForgiveness aime ceci

#72
ManOfSteel

ManOfSteel
  • Members
  • 3 716 messages

That's what I figured. I love how Bioware's being generous enough to give us all this info and a full blown public demo and the first thing people do is pounce on a small detail. 

Inventory management is something that people want to know more about, and the inventory's appearance differs from previous titles. Curiosity and concern were and are to be expected when things change.



#73
Nohvarr

Nohvarr
  • Members
  • 1 854 messages

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

So it's like Mass Effect where Shepard had modular armor? Only it can be applied to all companions with the required stats? For that matter since you mentioned switching out hilts, is the weapon Modding system similar to what was seen in ME 3?



#74
Nohvarr

Nohvarr
  • Members
  • 1 854 messages

Not sure about this as it might force crafting but it's an acceptable explanation.

Bio Dev: sarcasm/People demanded a crafting system and by thunder you're going to use it and like it!/sarcasm


  • NoForgiveness et fiveforchaos aiment ceci

#75
Saberchic

Saberchic
  • Members
  • 3 007 messages

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

So I can still have a custom look and play with stats?

 

tumblr_m0so5q6bgv1r02r82.gif