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Lack of Equipment slots


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#76
ElitePinecone

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Bio Dev: sarcasm/People demanded a crafting system and by thunder you're going to use it and like it!/sarcasm

 

Yeah, not wanting to use the crafting system is a bit strange to me. I could understand if it was too complex, but DAI's doesn't sound like that.

 

It's a feature that constantly comes up as something people enjoy about RPGs (look at the popularity of something like Skyrim), and it even adds the grognardy stats and customisation that all the "omg DA is an action RPG the world is ruined" crowd keep complaining aren't in the game. 

 

Surely deeper and more complex ways to customise the characters visually and in terms of attributes is a good thing?


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#77
ElitePinecone

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So I can still have a custom look and play with stats?

 

I believe the idea is that if you find a really nice armour set at level 1 and want to keep that visual appearance for the rest of the game, you can keep upgrading it to be as powerful as "higher level" armour, because the crafting system allows you to swap out elements and other pieces to affect its stats, attributes and effects.

 

(You need to find or make those upgrades though, obviously, and I think the quality of crafting resources is affected by your level and the power of the Inquisition.) 



#78
Maclimes

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Surely deeper and more complex ways to customise the characters visually and in terms of attributes is a good thing?

 

Step 1: Pick a game element. Any game element.

Step 2: Make a decision about that element. Any decision.

Step 3: Someone will complain about your decision.

 

In other words, "You can't make all the fans happy all the time".


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#79
thecookiesuspectsnothing

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I was ninja'd! But correct. Yey for crafting! I can't wait, and I usually am not a fan of crafting.



#80
Vapaa

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I believe the idea is that if you find a really nice armour set at level 1 and want to keep that visual appearance for the rest of the game, you can keep upgrading it to be as powerful as "higher level" armour, because the crafting system allows you to swap out elements and other pieces to affect its stats, attributes and effects.

 

This

 

I'm replaying DAO as an elf Arcane warrior and I don't want to give up my perfect look (Ancient elven armor and Fade blade), but I still got Ozammar, Redcliffe and Denerim to go and these are not items with outstanding stats :(



#81
Saberchic

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I believe the idea is that if you find a really nice armour set at level 1 and want to keep that visual appearance for the rest of the game, you can keep upgrading it to be as powerful as "higher level" armour, because the crafting system allows you to swap out elements and other pieces to affect its stats, attributes and effects.

 

(You need to find or make those upgrades though, obviously, and I think the quality of crafting resources is affected by your level and the power of the Inquisition.) 

This is a definitely good change to the game then.

 

I don't always do armor sets; I like to mix and match. And I am particular about how my characters look, so in the past, I've done without helmets or better armor because I did not like the look.



#82
Wulfram

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Ick, Crafting.  The place where fun goes to die.


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#83
Giantdeathrobot

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I imagine it's going to be kinda like in SWTOR, where the equipment piece itself is mostly cosmetic, it's what components you put in it that gives you the juicy stats. I thought that was a good way of doing things.

 

Having to go into the crafting screen every time I want to swap out glove or boot effect sounds kinda tiring, however. We'll see.         


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#84
BadgerladDK

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I imagine it's going to be kinda like in SWTOR, where the equipment piece itself is mostly cosmetic, it's what components you put in it that gives you the juicy stats. I thought that was a good way of doing things.

 

Having to go into the crafting screen every time I want to swap out glove or boot effect sounds kinda tiring, however. We'll see.         

 

Doesn't sound very different from going into the inventory screen to me? Different hotkey, that's all. Assuming of course you can change an equipped armour set.



#85
Majestic Jazz

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That's what I figured. I love how Bioware's being generous enough to give us all this info and a full blown public demo and the first thing people do is pounce on a small detail.

We are a buying customer. So it is wrong for us to be upset or worried about a product that we are thinking about buying?

Bioware gives out info.....so what? That is what they are supposed to do in order to sell their product. Based on that info, we the customer lends our reactions.

#86
xyzmkrysvr

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Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

 

Actually, that doesn't really clear it up (at least for me)...

So you're saying if we want to wear a different pair of boots on a whim, we will have to go into the crafting system instead of just doing it in the inventory screen? What if I just want to swap footwear? Why would I have to "craft" an entirely new outfit? It seems like you guys tried to dumb things down to make it more user friendly but it doesn't sound all that promising... :\ 



#87
Alan Rickman

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I hope they've just straight up ripped that system from SWTOR and implemented it here. Love being able to keep a certain look for as long as I want without automatically falling behind on the stats of my gear.



#88
ElitePinecone

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They've mentioned preparing different outfit sets for certain combat situations (like fire resistance for fighting dragons) before, so yeah I think it's definitely possible to swap them out.

 

(But maybe not in the middle of combat - in the demo they had to return to a camp so Iron Bull could equip that new chestpiece.)

 

This is a definitely good change to the game then.

 

I don't always do armor sets; I like to mix and match. And I am particular about how my characters look, so in the past, I've done without helmets or better armor because I did not like the look.

 

 

I think I made a mistake before, by "armour set" I meant a suit of armour, not the whole thing including the helmet etc. 

 

In DA:I it looks like belts/gloves/boots/etc are crafting upgrades in the "armour" inventory slot anyway, which means you can mix and match. The only other slot is the helmet. 



#89
TheTurtle

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Actually, that doesn't really clear it up (at least for me)...

So you're saying if we want to wear a different pair of boots on a whim, we will have to go into the crafting system instead of just doing it in the inventory screen? What if I just want to swap footwear? Why would I have to "craft" an entirely new outfit? It seems like you guys tried to dumb things down to make it more user friendly but it doesn't sound all that promising... :\ 

So let me get this straight your argument is that you have to do more to get what you want, but at the same time Bioware is dumbing things down. What?


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#90
Rawgrim

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So let me get this straight your argument is that you have to do more to get what you want, but at the same time Bioware is dumbing things down. What?

 

He is saying that having to craft stuff, in order to change boots, is dumb. I think. Not sure.



#91
ElitePinecone

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He is saying that having to craft stuff, in order to change boots, is dumb. I think. Not sure.

 

Functionally it's just a different menu, and we don't even know how crafting works yet.



#92
MrMrPendragon

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So let me get this straight your argument is that you have to do more to get what you want, but at the same time Bioware is dumbing things down. What?

I think that person is asking whether or not he/she has to go through all the trouble of finding materials and crafting just to wear a different pair of boots.


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#93
Herr Uhl

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I wonder if we have to go to camps in order to craft different suits.



#94
Giantdeathrobot

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Doesn't sound very different from going into the inventory screen to me? Different hotkey, that's all. Assuming of course you can change an equipped armour set.

 

I mean if we have to go to a workbench or something in order to swap out pieces.

 

What I don't get is the offense at there being more or less armor slots in a game. So long as it's well designed, what bleeding difference does it make? Witcher 2's four armor slots (if you count the trophy) doesn't make it less of a good RPG than Morrowind's silly un-matching pauldrons and bazzilion slots. What's important is that there is variety and customization, and it seems Bioware intends to deliver on that front.


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#95
TheTurtle

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I think that person is asking whether or not he/she has to go through all the trouble of finding materials and crafting just to wear a different pair of boots.

I guess it's just his wording about trying to be user friendly that's odd



#96
xyzmkrysvr

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So let me get this straight your argument is that you have to do more to get what you want, but at the same time Bioware is dumbing things down. What?

 

Bioware likes a streamlined look to things, so it seems like they dumbed down the inventory screen to appeal to more casual gamers who aren't going to spend much time customizing every detail. Then they force the true RPG fans to go through a bunch of extra steps (like an entirely separate crafting mechanic, which includes having to find new materials just to change boots!) in order to attain the level of customization we want. It just seems like a hassle in an attempt to make things more "user friendly". But I'll wait and see what it's like when they finally reveal it. 



#97
Devtek

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I think that person is asking whether or not he/she has to go through all the trouble of finding materials and crafting just to wear a different pair of boots.

 

What if you just take out the boots from that set you just found and put it in your other set? And so what if you have to craft it.  If that is the system of upgrading your gear then so be it.  /omgitsdifferentthanwhatihavedonebeforeitsstupid!



#98
Wulfram

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What if you just take out the boots from that set you just found and put it in your other set? And so what if you have to craft it.  If that is the system of upgrading your gear then so be it.  /omgitsdifferentthanwhatihavedonebeforeitsstupid!

 

Well if it's like that, why not just keep it as an equipment slot on the equipment screen?


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#99
Sanunes

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Well if it's like that, why not just keep it as an equipment slot on the equipment screen?

 

Because they felt this system would meet the criteria they wanted to fulfill better?



#100
ElitePinecone

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Bioware likes a streamlined look to things, so it seems like they dumbed down the inventory screen to appeal to more casual gamers who aren't going to spend much time customizing every detail. Then they force the true RPG fans to go through a bunch of extra steps (like an entirely separate crafting mechanic, which includes having to find new materials just to change boots!) in order to attain the level of customization we want. It just seems like a hassle in an attempt to make things more "user friendly". But I'll wait and see what it's like when they finally reveal it. 

 

I think this is... a strange interpretation of the reasons behind this design decision. Contrary to what many people think, there is not an international conspiracy of game developers organising some sort of crusade against "true RPG fans", whatever they are. Language like that sets off all sorts of hyperbole alarms, for me.


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