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Lack of Equipment slots


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#101
Allan Schumacher

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Bioware likes a streamlined look to things, so it seems like they dumbed down the inventory screen to appeal to more casual gamers who aren't going to spend much time customizing every detail. Then they force the true RPG fans to go through a bunch of extra steps (like an entirely separate crafting mechanic, which includes having to find new materials just to change boots!) in order to attain the level of customization we want. It just seems like a hassle in an attempt to make things more "user friendly". But I'll wait and see what it's like when they finally reveal it. 

 

Please don't get into "true RPG fan" comments (I consider myself one too) as they derail.

 

Having said that, I have to admit that in my RPG experiences swapping out boots consistently wasn't something that I typically did.  Is this a regularly common occurrence for you?


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#102
Rawgrim

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Boots were rather 50-50 when it came to rpgs, I think. You got lots of them in the Might and Magic games, and the Ultima games, but not so many in the baldur ones. The same goes for gloves, I suppose.



#103
Allan Schumacher

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Boots were rather 50-50 when it came to rpgs, I think. You got lots of them in the Might and Magic games, and the Ultima games, but not so many in the baldur ones. The same goes for gloves, I suppose.

 

I'm most familiar with Ultima 6 and 7 (and Serpent Isle) and aside from "am I wearing swamp boots" it wasn't something that I swapped out all that frequently.

 

 

In general though, I'm not sure how frequently I swap out any of my inventory pieces really.  Even in Might and Magic 3.

 

I'm more referring to the perceived inconvenience about not being able to swap out boots at one's convenience for customization purposes.



#104
In Exile

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Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.

 

I think that's a cool feature. Bound by Flame used a similar system (at least based on your very cursory description) and it was IMO the only good part of that game. I'm excited!


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#105
adorkable-panda

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I think that's a cool feature. Bound by Flame used a similar system (at least based on your very cursory description) and it was IMO the only good part of that game. I'm excited!

I was just gonna mention BoF, god that game was a mess but Crafting was really addicting. 


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#106
Wulfram

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Because they felt this system would meet the criteria they wanted to fulfill better?

 

But if the system was as the previous person described, it's functionally identical to just letting you put the boots you want in the boot equipment slot?  So how would it fulfil any criteria better?


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#107
Sanunes

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But if the system was as the previous person described, it's functionally identical to just letting you put the boots you want in the boot equipment slot?  So how would it fulfil any criteria better?

 

We don't know what the system is truly going to be, for all we know is you can "create" a full set and instead of having to find all the different pieces you can quick swap out an entire inventory with a single piece.  For me that would be a nice thing for if I want to carry a fire set instead of carrying several individual pieces I carry an entire build together.



#108
xyzmkrysvr

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Having said that, I have to admit that in my RPG experiences swapping out boots consistently wasn't something that I typically did.  Is this a regularly common occurrence for you?

 

Haha oh boy... is it necessary to patronize/belittle someone for expressing their opinion? I didn't say it was something that I was going to do consistently, but if my character is walking through the marshlands I'll have them wear a different pair of boots than they would at an Orlesian ball and then I'd change again if I'm trekking through snowy areas. I think that's entirely reasonable, but that's just me...

 

But now, instead of just making a quick costume change in the inventory screen I have to craft a new outfit? It just seems a bit ridiculous, but, like I said, I was just expressing a knee jerk reaction and probably should have just shut my mouth and waited until the big crafting reveal is finally announced. 


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#109
Allan Schumacher

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Haha oh boy... is it necessary to patronize/belittle someone for expressing their opinion?

 

I'm actually genuinely asking you how often it happens, though I can understand that my words can be seen as snide - so sorry for that.  The impression I get from your post is that you swap your boots a lot.  Now a lot of people use hyperbole to prove a point, so I was trying to determine if this was the case, or if there is something here that I'm missing.

 

 

For example, I've seen people complain about a feature they never used simply because of a perceived lack of agency because they simply liked having the idea that they *could* do something, but now definitively can't.


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#110
Travie

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Holy crap I didn't even notice... what a huge letdown.  :angry:



#111
Wulfram

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I don't think this alone would be a major hassle, I just find it a bit baffling as to what the benefits could be.

 

And anything that suggests I would find it necessary to engage with crafting is concerning



#112
ElitePinecone

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Holy crap I didn't even notice... what a huge letdown.  :angry:

 

Might want to read a bit further into the thread.



#113
xyzmkrysvr

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I'm actually genuinely asking you how often it happens, though I can understand that my words can be seen as snide - so sorry for that.  The impression I get from your post is that you swap your boots a lot.  Now a lot of people use hyperbole to prove a point, so I was trying to determine if this was the case, or if there is something here that I'm missing.

 

 

For example, I've seen people complain about a feature they never used simply because of a perceived lack of agency because they simply liked having the idea that they *could* do something, but now definitively can't.

 

Haha well you caught me: it was mostly hyperbole... :D It's kind of like how absence makes the heart grow fonder: you never really miss a feature until it's taken away/replaced by something "better". I'm cautiously optimistic that this new crafting system will be superior to the old inventory screen, but I have very little information to base my assumption on. Hopefully we'll get a reveal soon... or at least a little more explanation. 



#114
Nohvarr

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Holy crap I didn't even notice... what a huge letdown.  :angry:

 

 

Hey all,

 

To clear things up. A suite of armor can be modified with separate boots and gloves in our crafting system, that's why you see only one slot, it's all combined. The same goes for weapons where you can change the hilt, blade etc. We'll go into crafting and loot in a lot more depth later on.



#115
ElitePinecone

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And anything that suggests I would find it necessary to engage with crafting is concerning

 

Why can't crafting be a pillar of the gameplay like exploration, combat or conversations?

 

(Or, what do you find so concerning about having to engage with a feature?)



#116
Xerxes52

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So, armor is one item with gloves, boots, etc. as upgradeable/customizable parts? That's an interesting concept for sure. As long as I can still upgrade my stats and customize my armor appearance it's cool with me.
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#117
Beerfish

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People talking in this thread as if they do actually just switch things like boots and gauntlets on a whim many times a game.  I find this very tough to believe and if there are some people they are in the vast minority.  Know when you switch items like this?  When you find a much better magical pair somehwhere, other wise you will be wearing your old trusty +9 boots of hiding the whole game.

 

And the thing that makes this system far far better?  Well I love my +9 boots of hiding but they look like trash compared to the lovely +1 boots of moldy scarf finding.  If what they say is true you can now have the look of the +1 boots but have the abilities of the +9 boots.  A massive improvement game play wise.  People want to not sacrifice a look they like for magical ability and that's what we are being given.


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#118
Saberchic

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People talking in this thread as if they do actually just switch things like boots and gauntlets on a whim many times a game.  I find this very tough to believe and if there are some people they are in the vast minority.  Know when you switch items like this?  When you find a much better magical pair somehwhere, other wise you will be wearing your old trusty +9 boots of hiding the whole game.

 

And the thing that makes this system far far better?  Well I love my +9 boots of hiding but they look like trash compared to the lovely +1 boots of moldy scarf finding.  If what they say is true you can now have the look of the +1 boots but have the abilities of the +9 boots.  A massive improvement game play wise.  People want to not sacrifice a look they like for magical ability and that's what we are being given.

When it is feasible n the game, I actually do change my outfits quite a bit. It gives me a sense of time passing, and sometimes, you just have a particular outfit you like for awhile but then want to change up. I mean... I can't possibly be expected to kill a dragon in my "going to kill bears" clothes. That would just be wrong! ;)


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#119
Sylvius the Mad

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Disaster = avoided

Maybe.
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#120
Wulfram

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Why can't crafting be a pillar of the gameplay like exploration, combat or conversations?

 

(Or, what do you find so concerning about having to engage with a feature?)

 

Because I've played a lot of games with crafting and found it at best tedious.  Usually overpowered and non-sensical in the context of the story-line too.

 

And the mention in the video of grinding bears to make armour suggests DA:I won't be among the least tedious systems.



#121
Sylvius the Mad

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People talking in this thread as if they do actually just switch things like boots and gauntlets on a whim many times a game. I find this very tough to believe and if there are some people they are in the vast minority. Know when you switch items like this? When you find a much better magical pair somehwhere, other wise you will be wearing your old trusty +9 boots of hiding the whole game.

And the thing that makes this system far far better? Well I love my +9 boots of hiding but they look like trash compared to the lovely +1 boots of moldy scarf finding. If what they say is true you can now have the look of the +1 boots but have the abilities of the +9 boots. A massive improvement game play wise. People want to not sacrifice a look they like for magical ability and that's what we are being given.

That we're in the minority doesn't make our preferences less important to us.

Different characters of mine will wear different boots for different reasons. Any one character might not change boots much, but there's more than one playthrough to consider.
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#122
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People talking in this thread as if they do actually just switch things like boots and gauntlets on a whim many times a game.  I find this very tough to believe and if there are some people they are in the vast minority.  Know when you switch items like this?  When you find a much better magical pair somehwhere, other wise you will be wearing your old trusty +9 boots of hiding the whole game.

 

I do. Last time I played Skyrim I rolled a Sorcerer who was also a priest of Akatosh. When he wasn't decked out in Dragonbone armor dude was rocking custom enchanted monk robes and boots. I think being able to switch out gear is an important part of an RPG, even more so if there's a 'narrative driven reason' to switch out said gear. 



#123
BlackGrifon

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so will the chest piece we find in chests/loot be the complete set or is it posible to find just the chest piece without gloves and boots equiped? 



#124
Beerfish

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That we're in the minority doesn't make our preferences less important to us.

Different characters of mine will wear different boots for different reasons. Any one character might not change boots much, but there's more than one playthrough to consider.

No it doesn't mean it is less important to you but it is far less important to a game making and design decision.  If you have a thread like this where it's a big problem for 5 people who take up the cause because they like it one way it doesn't mean the other 300,000 people are all up in arms about a better system.  And the system is better for the reason I outlined above.  Many people want a certain look without loss of the abilities of the item.  Far more I'd say than the ones that are willing to wear goat boots because they look snazzier than powerful magic ones.



#125
StrangeStrategy

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I think the obvious answer here is; They've confrirmed we can equip followers with armor. And the'll retain their own "style" with the new armour.

So, this means that the new armor HAS to be all one piece, not only so it looks good (Honestly, I hate NOT having a matching set of Armor so much, that in Skyrim I will refuse to equip superior items because it will ruin my look. Even if its as small as gloves.) but also because it saves lots of time.

- Saves time creating/placing different items and mashes them into one.
- Makes armor look better by always having a complete set rather than miss-matching pieces (Rusty iron gloves, steel cuirass, Templar skirt, leather boots. = Full Rusty Iron armor, Templar Set, Steel Armor set, Leather armor set, etc.)

- Allows companions to have their own unique armors, that you can change if you find new gear, and they'll add their own style to it.
(Instead of Vivienne equipping some shapeless ugly robe, she gets something so that she still manages to look good in it and make it fashionable, so it suits her)