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Lack of Equipment slots


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#126
deuce985

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I'm surprised people are even shocked by this. I guess I was the only one who watched the Dwarf demo at E3. That said, it's not a huge deal since you can still customize gauntlets and boots.

 

2 rings, 1 amulet, 1 belt, 2 weapon slots, 2 armor slots.

 

Bioware obviously went in this direction to create iconic looks. I don't really see it as a negative as long as they don't take control away from the player on customizing them which apparently they didn't. All the armor I've seen so far blows away both DAO/DA2 anyway.

 

I've been saying it before but man I want to see this awesome sounding crafting system. I



#127
Herr Uhl

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This has got me wondering, will you find every armour as a complete set or will you find constituent pieces somewhere?



#128
Sanunes

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This has got me wondering, will you find every armour as a complete set or will you find constituent pieces somewhere?

 

The way I am thinking of it right now and its probably going to change is don't think of finding armor or a set of armor, but finding the "look" of armor and then you add your pieces for stats and bonuses to the "look".



#129
Hizoku

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This has got me wondering, will you find every armour as a complete set or will you find constituent pieces somewhere?

yeah that's my concern, i for one really enjoy mixing and matching armor pieces to what looks aesthetically pleasing to my eye... for example the Inquisitor armor that you get for pre ordering the deluxe edition, i really want to switch out those leather gloves with some metal gauntlets since they looks really out of place to me.

 

Spoiler



#130
deuce985

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Nothing in the trailers suggest you can mix and match gauntlets/boots with body. All the armor we've seen seems to be the same style. It's most likely gauntlets/boots have to stay within the style of the body. Cam's words did not fully clarify that but we can assume that's what he meant? I mean, it makes sense since your companions have distinct styles and it would be odd to see Cassandra running around in rags. That being said, perhaps it's slightly different for the Inquisitor. Since it's our personality maybe Bioware made it to where we CAN mix and match gauntlets/legs with the body instead of forcing them all to look like the same style. I doubt it but maybe. Restricted to styles on companions but not restricted from mixing and matching on Inquisitor?



#131
CronoDragoon

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Good. I love crafting systems and hate bloated inventories.



#132
Herr Uhl

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yeah that's my concern, i for one really enjoy mix and matching armor pieces to what looks aesthetically pleasing to my eye... for example the Inquisitor armor that you get for pre ordering the deluxe edition, i really want to switch out those leather gloves with some metal gauntlets since they looks really out of place to me.

 
It seem incredibly likely that you can change that, just take the look from another armour set. As according to the post by Cameron that "A suite of armor can be modified with separate boots and gloves in our crafting system"
 
But I'm wondering if all the pieces in a set will have uniform stats in that case, or could you look at the constituent pieces stats when you pick it up without going into crafting if they have separate stats.


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#133
deuce985

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I guess that means Bioware should release the crafting video sooner rather than later. Right Bioware? Right? Please? :P



#134
Sylvius the Mad

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No it doesn't mean it is less important to you but it is far less important to a game making and design decision. If you have a thread like this where it's a big problem for 5 people who take up the cause because they like it one way it doesn't mean the other 300,000 people are all up in arms about a better system. And the system is better for the reason I outlined above. Many people want a certain look without loss of the abilities of the item. Far more I'd say than the ones that are willing to wear goat boots because they look snazzier than powerful magic ones.

I recall once Chris Priestly objected to that design. He thought it important that players have to choose between two priorities in conflict, and I agree with him.

All the design you describe does is pander to players who are making ooc gameplay decisions.

#135
Sylvius the Mad

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Bioware obviously went in this direction to create iconic looks.

Iconic looks are unequivocally bad.

I considered the mod I used to eliminate the iconic looks in DA2 (Diversified Follower Armor) essential to my being to enjoy the game at all.

#136
Gtdef

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I hope that this is a step at reducing gear stacking of the previous 2 games and make it more like kotor 2 and me3 that supplement the build instead of being the main focus.

 

If you just crammed the stats of 4 pieces into one then this is a huge waste of time. I sincerely hope that armor will only give armor stat and allow the use of higher tier mods or allow them to scale appropriately.

 

This has the potential to be the best news for DAI gameplay.



#137
Sylvius the Mad

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it would be odd to see Cassandra running around in rags.

No it would not. If Cassandra is in my party, she will wear what I want her to wear.

#138
Enigmatick

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Iconic looks are unequivocally bad.

I considered the mod I used to eliminate the iconic looks in DA2 (Diversified Follower Armor) essential to my being to enjoy the game at all.

I share the feeling.



#139
zambingo

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Lol, the Qunari' don't have an helmet slot, but their exclusive head slot has still the image of an helmet :lol:?


There is something on her head other than her horns. I dunno... maybe that means she has something equipped in the head slot?

;-)

#140
Elhanan

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Iconic looks are unequivocally bad.

I considered the mod I used to eliminate the iconic looks in DA2 (Diversified Follower Armor) essential to my being to enjoy the game at all.


That seems to be the better solution. If one wants the freedom to play a nerfed character, then mods may be the option for them. While it may take a while for these to appear for DAI (as it has for other modded games), this would allow the minority to access the complete freedom of choice they desire while allowing the majority to play as is.

#141
Guest_Puddi III_*

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Hmm. I don't really care.

 

Actually I'd be glad that I wouldn't have to choose between having boots and gloves that match my armor, or having the ones with the best stats that also make me look like a clown.



#142
Giantdeathrobot

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Iconic looks are unequivocally bad.

I considered the mod I used to eliminate the iconic looks in DA2 (Diversified Follower Armor) essential to my being to enjoy the game at all.

 

That's your opinion, not a fact.

 

I do happen to also have a preference towards maximum customization, and hated the DA2 model. Doesn't mean it was 100% objectively awful.

 

Besides, the DA:I solution seems like a good middle ground to me. You get to choose what the party wears, but they tailor it to their preference to a degree. You can have Cassandra in rags; the rags will just have happen to have black spikes and Seeker symbols all over them.


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#143
Sylvius the Mad

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That seems to be the better solution. If one wants the freedom to play a nerfed character, then mods may be the option for them. While it may take a while for these to appear for DAI (as it has for other modded games), this would allow the minority to access the complete freedom of choice they desire while allowing the majority to play as is.

But you could already do that in DAO, and it didn't have iconic looks.

Most players never dressed Morrigan in anything other than her unique robes. And they did that without being forced to do it.

So why do you need to be forced to do it now?

#144
deuce985

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No it would not. If Cassandra is in my party, she will wear what I want her to wear.

 

It does when she's running around in battle on the front of the lines. I much prefer the iconic looks because they fit within their personality. it gives depth to their rich characters which Bioware is great at making. It might seem silly to you but some players like it. Their games are character-driven and so a design decision like this makes plenty of sense to me. Some things you should have limited control over when it comes to defining personalities that are already established. To me it makes them feel more real and that might seem silly. Bioware went to a compromise between not taking too much control away from the player but also showing more distinction in their personalities. Perhaps they'll allow you to do whatever you please on the Inquisitor but lock it on the companions down to a certain compromise.


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#145
CronoDragoon

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Iconic looks are unequivocally bad.

 

Iconic looks are good.


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#146
Rawgrim

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I'm most familiar with Ultima 6 and 7 (and Serpent Isle) and aside from "am I wearing swamp boots" it wasn't something that I swapped out all that frequently.

 

 

In general though, I'm not sure how frequently I swap out any of my inventory pieces really.  Even in Might and Magic 3.

 

I'm more referring to the perceived inconvenience about not being able to swap out boots at one's convenience for customization purposes.

 

 

I think Magic Boots and Swamp Boots was what I went for in Ultima. In Might and Magic 6-8, I swapped boots alot, though.

 

Does this mean we have to do alot of crafting, though? I enjoy some crafting, but I don't think I would enjoy having to do it before every quest. Or something like that.



#147
Nohvarr

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It does when she's running around in battle on the front of the lines. I much prefer the iconic looks because they fit within their personality. it gives depth to their rich characters which Bioware is great at making. It might seem silly to you but some players like it. Their games are character-driven and so a design decision like this makes plenty of sense to me. Some things you should have limited control over when it comes to defining personalities that are already established. To me it makes them feel more real and that might seem silly. Bioware went to a compromise between not taking too much control away from the player but also showing more distinction in their personalities. Perhaps they'll allow you to do whatever you please on the Inquisitor but lock it on the companions down to a certain compromise.

I tend to agree with Bioware's decision on this one, especially since they put so much time into creating characters and not just walking minions. However I understand the desire of some gamers for absolute control and therefore have no issue with them modding the game to achieve their desire.



#148
CENIC

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Normally I hate crafting and avoid anything to do with it, but I LOVE customization, and anything that I can customize to my preference is welcomed. I think I'll learn to love (or at the least, tolerate!) the crafting system in Inquisition if it means I can create custom armor sets. :)

#149
The Hierophant

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No it would not. If Cassandra is in my party, she will wear what I want her to wear.

Even Princess Leia's slave outfit?

#150
jennamarae

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I tend to check armor and weapons I pick up in game against what my PC and companions are wearing every time I pick something up no matter if it's a Bioware game or not. If it's a game with inventory, I'm always checking to see if I can upgrade equipment with new things I've found. If it has a higher armor rating or better stats on it, I'll switch even if I'm swapping out a pair of boots I just swapped in 20 minutes ago.  I'm sure I'll get used to the new system once the game actually comes out and I get to play for awhile, but I will miss swapping out single items  without needing to redo everything else to include that new pair of boots.

 

It never occurred to me that swapping things around a lot was odd til now. :blink:


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