Just for the record, the Bioware Blog post that initially revealed the design intent with Customization clearly stated that this was the direction they were going. An individual armor piece comprised of multiple slots that can be changed through crafting, but "Armor" is still just one individual slot. I think they did this because it was the best way to execute on variety while also keeping the render data load low, as armor is technically only two individual meshes. (Helmet and Body)
Am I one of the illustrious few who's comprehension skills came to this conclusion a long time ago? Even in the PAX demo there was only the 8 Equipment slots. (Yes, it's eight, not four. Main Hand, Off Hand, Armor, Helmet, Neck, Waist, Ring1, Ring2.)





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