Aller au contenu

Photo

Lack of Equipment slots


302 réponses à ce sujet

#176
Deflagratio

Deflagratio
  • Members
  • 2 513 messages

Just for the record, the Bioware Blog post that initially revealed the design intent with Customization clearly stated that this was the direction they were going. An individual armor piece comprised of multiple slots that can be changed through crafting, but "Armor" is still just one individual slot. I think they did this because it was the best way to execute on variety while also keeping the render data load low, as armor is technically only two individual meshes. (Helmet and Body)

 

Am I one of the illustrious few who's comprehension skills came to this conclusion a long time ago? Even in the PAX demo there was only the 8 Equipment slots. (Yes, it's eight, not four. Main Hand, Off Hand, Armor, Helmet, Neck, Waist, Ring1, Ring2.)


  • adorkable-panda et Maraas aiment ceci

#177
Mukora

Mukora
  • Members
  • 802 messages

Archers are warriors too, part of the military. Being a warrior jut means the character is that by profession. What weapon, ranged or close combat, he uses is irrellevant. An army would need ranged units too. In 90 percent of the rpgs out there, an archer is a warrior class.

That's great and all, but I don't see your point.

The warrior class in the video game Dragon Age Inquisition cannot use bows.

#178
Maraas

Maraas
  • Members
  • 398 messages

Just for the record, the Bioware Blog post that initially revealed the design intent with Customization clearly stated that this was the direction they were going.

I must've missed this particular post (and their blog is a nightmare to navigate this far back, as I've just found out), but good point regardless. I personally rather like the idea of tailoring an armor to my liking beforehand, saves me some hassle during exploration. Unless there are schematics for boots and gloves and other parts of armor scattered across Thedas. Damn. With my level of OCD it means I'll be forced to try them immediately.


  • ArtemisMoons aime ceci

#179
PillarBiter

PillarBiter
  • Members
  • 1 146 messages

It's actually pretty logical.

 

All the time they're talking about how you need to choose to distribute your resources. Having 524 slots to put equipment in on 9 characters isn't going to help with that.

Plus, they want each character to keep their unique look.

 

I think this is very nice middle ground. I like it.


  • modernfan aime ceci

#180
archav3n

archav3n
  • Members
  • 486 messages

Having one chest piece armor slot to represent 3 (boots, gloves, chest/pants). It means we couldn't customise the stats individually of each armor piece?



#181
addiction21

addiction21
  • Members
  • 6 066 messages

Having one chest piece armor slot to represent 3 (boots, gloves, chest/pants). It means we couldn't customise the stats individually of each armor piece?

 

It just depends on how the crafting/customization works. It could very well allow you to work with the stats for each of those pieces as their own piece. There has been a lot of talk about this crafting so I am hoping there will be some in-depth information on how it works coming up.


  • Samahl na Revas aime ceci

#182
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Isn't that exactly what the current system is ? Retaining a certain look but allowing to up the stats via crafting ?

No, the current system seems to force a certain look. DAO didn't do that.

Players should be able to dress their party members as they like.
  • Samahl na Revas et Rylor Tormtor aiment ceci

#183
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Morrigan's improved version is still bad compared to what you can find in the game. What he said is because it's armor for mages and it's mostly irrelevant, the difference isn't that big. But if instead it was a weapon for a melee character then you wouldn't be able to keep it cause weapons are paramount to the effectveness of a character.

There aare ways to solve this. Offer more (and more effective) versions of the iconic equipment. Have a shallower overall power curve (this alone would solve a wide variety of game design problems).

#184
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Just for the record, the Bioware Blog post that initially revealed the design intent with Customization clearly stated that this was the direction they were going. An individual armor piece comprised of multiple slots that can be changed through crafting, but "Armor" is still just one individual slot. I think they did this because it was the best way to execute on variety while also keeping the render data load low, as armor is technically only two individual meshes. (Helmet and Body)

Am I one of the illustrious few who's comprehension skills came to this conclusion a long time ago? Even in the PAX demo there was only the 8 Equipment slots. (Yes, it's eight, not four. Main Hand, Off Hand, Armor, Helmet, Neck, Waist, Ring1, Ring2.)

That the news isn't new doesn't make it any less bad.
  • Samahl na Revas aime ceci

#185
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

You gain literally nothing from the iconic looks. You would still have the option to keep that character's default appearance (as you could with Morrigan in DAO). Does being forced to do that help you in any way?

 

Sure. My character has a unique, distinct look while still being able to perform to their optimal abilities.

 

And Inquisition's system isn't "keeping the default appearance." The appearance varies based on what you equip them with; the variance just stays within the general color scheme/design of the character.



#186
Beerfish

Beerfish
  • Members
  • 23 870 messages

That the news isn't new doesn't make it any less bad.

Bad for you and about 12 other people.  Good for the vast majority of the people out there that want to have a certain look without virtually being forced to wear inferior gear.


  • Rogue Roxy, Hiemoth, dutch_gamer et 5 autres aiment ceci

#187
Burricho

Burricho
  • Members
  • 466 messages

Bad for you and about 12 other people.  Good for the vast majority of the people out there that want to have a certain look without virtually being forced to wear inferior gear.

'vast majority'. Nice assumption you got there bro.


  • Samahl na Revas aime ceci

#188
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Bad for you and about 12 other people. Good for the vast majority of the people out there that want to have a certain look without virtually being forced to wear inferior gear.

In what way would a Morrigan-like system force you to wear inferior gear? Morrigan's gear wasn't optimal, sure, but that wasn't required by the design.

#189
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Sure. My character has a unique, distinct look while still being able to perform to their optimal abilities.

And Inquisition's system isn't "keeping the default appearance." The appearance varies based on what you equip them with; the variance just stays within the general color scheme/design of the character.

If it actually varies, that's fine. If it just changes colours and textures, that's not enough.

#190
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 945 messages

Lots of people may have kept Morrigan in her robes because it had decent stats and mages were overpowered even when naked anyway, and all the other mage robes looked like **** too. But I'm pretty sure you could count the people who let the Sten keep an unmodded Asala the entire game on one hand, or those who let Leliana prance around in her Chantry robes or whatnot.

 

The solution, I guess, would be to have most characters have powerful, iconic tems, but how is that much different from being able to adjust the stats on any piece of armor you find so that you can truly customize the look and aren't forced to have every warrior in massive armor?

 

I kinda hope for what Blizzard did in WoW and Diablo 3; you could transform the visuals of a piece of equipment in any other armor of the same type, so any Plate helmet could be substituted for any other in the game and so on. It made you able to achieve whatever look you desired without sacrificing gameplay effectiveness. I imagine this is about what Bioware is going for, and if it is I will be happy.

 

EDIT: and from what we've seen of the demo, it actually does vary. I saw three different armor possibilities for Iron Bull, a lighter one and and massive one complete with pauldrons and all, albeit they didn't let the third load so we couldn't see it. And that's just in the demo. If each companion has 7-8 varieties total, which seems likely, then it's going to be enough for me.



#191
andar91

andar91
  • Members
  • 4 752 messages

I sort of like it. Less micromanagement but without losing any management at all. And we can still customize individually I think.



#192
Dr_Vile

Dr_Vile
  • Members
  • 60 messages

I mean... I can't possibly be expected to kill a dragon in my "going to kill bears" clothes. That would just be wrong! ;)

 

Vivienne: "Inquisitor, where do you think you're going dressed like that?"

Inquisitor: "I..I'm going to kill dragons?"

Vivienne Disapproves -1000

 

 On-topic, since I haven't seen how the system actually works yet, I'll reserve my judgement until I know more about it. But from what we do know about keeping the appearance of one armour set whilst gaining appropriate higher-level abilities, I have to say I'm liking this system already. It really irked me when my Dalish Warden had to forsake the bare-legs and mini-skirt of his people for filthy shemlen trousers. #TraitortohisPeople



#193
Beerfish

Beerfish
  • Members
  • 23 870 messages

'vast majority'. Nice assumption you got there bro.

The issue of not being able to wear certain items that looked good simply because they were not very magical and being forced to wear ugly things because they were powerful has been an issue brought up in both previous games.  Lets look at the good old condom hood mage hat shall we?  Hideous thing I hated to have on my characters and it was simply too good to not use. 



#194
Beerfish

Beerfish
  • Members
  • 23 870 messages

In what way would a Morrigan-like system force you to wear inferior gear? Morrigan's gear wasn't optimal, sure, but that wasn't required by the design.

As I stated in another post just now.  The mage condom hood which looked idiotic for the most part.  But some of those were very very good hoods with good bonuses.  I had to dress morrigan in that thing or perhaps the wynne robes simply because they had the best bonuses.  The new system if it is as they say, I can choose the nicest looking pieve of apparel for a character, enchant it and then wear that around.  no more condom hoods for me.


  • Dr_Vile aime ceci

#195
Burricho

Burricho
  • Members
  • 466 messages

The issue of not being able to wear certain items that looked good simply because they were not very magical and being forced to wear ugly things because they were powerful has been an issue brought up in both previous games.  Lets look at the good old condom hood mage hat shall we?  Hideous thing I hated to have on my characters and it was simply too good to not use. 

You realise the hoods weren't that good right? Anyway here's a simple solution: get a better item designer to make gear look prettier! Then we can have pretty AND effective gear.

edit: you do realise that helmets are still in a seperate slot right?



#196
Herr Uhl

Herr Uhl
  • Members
  • 13 465 messages

You realise the hoods weren't that good right? Anyway here's a simple solution: get a better item designer to make gear look prettier! Then we can have pretty AND effective gear.

edit: you do realise that helmets are still in a seperate slot right?

 

But you can change the stats of your swords as well, since they said that there are different hilts. I assume the same would be true of hats.



#197
CronoDragoon

CronoDragoon
  • Members
  • 10 413 messages

If it actually varies, that's fine. If it just changes colours and textures, that's not enough.

 

Well you can see the shape and style of Iron Bull's pauldrons change when the Inquisitor equips him with the Superior Mail. I'm not sure to what extent the visuals will change, but that is one example of more than color and texture.



#198
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

The issue of not being able to wear certain items that looked good simply because they were not very magical and being forced to wear ugly things because they were powerful has been an issue brought up in both previous games. Lets look at the good old condom hood mage hat shall we? Hideous thing I hated to have on my characters and it was simply too good to not use.

Another thing that would help would be to make the game moddable so we can change the designs as we saw fit.

#199
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

Well you can see the shape and style of Iron Bull's pauldrons change when the Inquisitor equips him with the Superior Mail. I'm not sure to what extent the visuals will change, but that is one example of more than color and texture.

Previously, the devs have talked about how the appearance of the armour would change to suit the character, much it changed by race and gender in DAO.

If that's how it works, that would be great.

But now, the most recent dev comment referred only to a change in colour. If that's all that changes, that's not enough.

#200
Wulfram

Wulfram
  • Members
  • 18 950 messages

Previously, the devs have talked about how the appearance of the armour would change to suit the character, much it changed by race and gender in DAO.

If that's how it works, that would be great.

But now, the most recent dev comment referred only to a change in colour. If that's all that changes, that's not enough.

 

Iron Bull's armour changes more than just colour, in the gameplay video

 

edit:

vrd9p1.jpg


  • ElitePinecone et The Elder King aiment ceci