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Lack of Equipment slots


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#201
Maraas

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But now, the most recent dev comment referred only to a change in colour.

The question asked was whether you can change the color of the armor in DAI. They answered on topic, naturally, but they didn't say that armor changes only color. They said that different suits differ in color, too, but you can't dye them.



#202
Giubba

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'vast majority'. Nice assumption you got there bro.


likewise

#203
Sylvius the Mad

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Iron Bull's armour changes more than just colour, in the gameplay video

edit:
vrd9p1.jpg

Then my only remaining concern is whether the changes to boots and gauntlets made through crafting make a visible difference.

That's a fairly small concern.

Left over from before, I'm still wondering what happens if you dress the companions atypically: if I put Vivienne in leather armour, what happens?
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#204
CronoDragoon

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It is interesting that IB's gauntlets stayed the same despite the noticeably different change in chest design. Do all hands/feet default to a certain model until you craft the chest piece to look otherwise?



#205
Deflagratio

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Then my only remaining concern is whether the changes to boots and gauntlets made through crafting make a visible difference.

That's a fairly small concern.

Left over from before, I'm still wondering what happens if you dress the companions atypically: if I put Vivienne in leather armour, what happens?

 

 

Good questions.

 

Here's my concern about even equipping Vivienne in Leather Armor though, Armor is Class Restricted, we know that much. The player can circumvent the class restriction through crafting, but can other characters? It could be that crafting armor typically out of your class restrictions is an Inquisitor only thing.

 

If that is the case, I personally can rationalize it away so personally I wouldn't care, but just because I don't care doesn't mean I can bring it up as an issue.

 

 

It is interesting that IB's gauntlets stayed the same despite the noticeably different change in chest design. Do all hands/feet default to a certain model until you craft the chest piece to look otherwise?

 

 

That seems to be what they're going for.



#206
Devtek

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It is interesting that IB's gauntlets stayed the same despite the noticeably different change in chest design. Do all hands/feet default to a certain model until you craft the chest piece to look otherwise?

The armour was upgraded from Battlemaster to Superior Battlemaster it was an upgraded version of the same kind of armour not a completely different set I.e. Mercenary Plate to Glorious Ancient Paragon Armour



#207
Leoroc

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I swap boots every fifteen seconds in Ocarina of Time's Water Temple!

#208
Ganzevort

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So Vivienne can keep her Orlesian silks and still get with good stats? Haha

 

She be like  giphy.gif



#209
Vilegrim

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I'm actually genuinely asking you how often it happens, though I can understand that my words can be seen as snide - so sorry for that.  The impression I get from your post is that you swap your boots a lot.  Now a lot of people use hyperbole to prove a point, so I was trying to determine if this was the case, or if there is something here that I'm missing.

 

 

For example, I've seen people complain about a feature they never used simply because of a perceived lack of agency because they simply liked having the idea that they *could* do something, but now definitively can't.

 

 

I find changing individual bits of armour/gear helpful in games to make optimum equipment layouts, maybe I want leather gloves that give extra crit for my DPS warrior over plate gloves with stamina, for instance, so yes it does get down to 'boots belts and bracers' level frequently.  (Also I like the look of leather gloves and riding boots with partial plate, very civil war.)



#210
LinksOcarina

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Wait a minute, you are all complaining about the lack of a slot items for legs, boots and gloves.

 

What the **** is wrong with you people? Its their design choice, get over yourselves. Be happy that its not the Dragon Age II decision of having only one character who is fully customizable, the thing you DIDN'T want anymore and received. 

 

Not to mention many comments by the developers here pretty much put the kabash on many concerns you might have, I think people are making a mountain out of a molehill, here. 


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#211
Deflagratio

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I find changing individual bits of armour/gear helpful in games to make optimum equipment layouts, maybe I want leather gloves that give extra crit for my DPS warrior over plate gloves with stamina, for instance, so yes it does get down to 'boots belts and bracers' level frequently.  (Also I like the look of leather gloves and riding boots with partial plate, very civil war.)

 

Few issues I take with what you're saying here.

 

1. Optimal equipment layouts have not been compromised, because optimum equipment layouts are subject to the rules of each individual game.

 

2. You seem to be operating on the assumption that you can't switch boots or gloves out at all. Cameron Lee stated just the opposite. It's simply tied to crafting/upgrading now. The only thing this does is limit the expediency of which you can swap components.

 

3. Rapid swapping for situational application in theory has been compromised, but in theory, you could craft multiple suits of armor while varying the gloves and boots to suit your needs. While you'd be switching out the whole armor, in practice you'd only be adjusting the individual pieces.



#212
Maraas

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Here's my concern about even equipping Vivienne in Leather Armor though, Armor is Class Restricted, we know that much. The player can circumvent the class restriction through crafting, but can other characters? It could be that crafting armor typically out of your class restrictions is an Inquisitor only thing.

This certainly can save them some work, but I hope that equipping Viv with leather armor results in her being dressed in leather erm dress. A fabulous one. Of course, you'll need to obtain some extremely rare materials to make it work. She won't sink so low as to wear something made of deerskin. I think. ))



#213
Deflagratio

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This certainly can save them some work, but I hope that equipping Viv with leather armor results in her being dressed in leather erm dress. A fabulous one. Of course, you'll need to obtain some extremely rare materials to make it work. She won't sink so low as to wear something made of deerskin. I think. ))

 

Watch Vivienne's "Screw you guys, I'm goin' home" tipping point in Inquisition be changing her outfit.



#214
Vilegrim

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Few issues I take with what you're saying here.

 

1. Optimal equipment layouts have not been compromised, because optimum equipment layouts are subject to the rules of each individual game.

 

2. You seem to be operating on the assumption that you can't switch boots or gloves out at all. Cameron Lee stated just the opposite. It's simply tied to crafting/upgrading now. The only thing this does is limit the expediency of which you can swap components.

 

3. Rapid swapping for situational application in theory has been compromised, but in theory, you could craft multiple suits of armor while varying the gloves and boots to suit your needs. While you'd be switching out the whole armor, in practice you'd only be adjusting the individual pieces.

 

 

He asked I question: I answered.  The question was 'how often do you change boots etc?' I answered, this is actually fairly minor, I just don't want ridiculous spiked fantasy armour no.26728364 seriously tired of that, and like realistic armours for their cleaner lines and all round better aesthetics (plus I own 2 sets of partial plate IRL., everyone needs a hobby, and mine involves hitting people with fake swords, so weapons and armour that don't work look really wrong to me) Not the worlds greatest swordsman, or even a good one, but I get by, and am learning more every session:D


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#215
Deflagratio

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He asked I question: I answered.  The question was 'how often do you change boots etc?' I answered, this is actually fairly minor, I just don't want ridiculous spiked fantasy armour no.26728364 seriously tired of that, and like realistic armours for their cleaner lines and all round better aesthetics (plus I own 2 sets of partial plate IRL., everyone needs a hobby, and mine involves hitting people with fake swords, so weapons and armour that don't work look really wrong to me) Not the worlds greatest swordsman, or even a good one, but I get by, and am learning more every session:D

 

Ah, my bad, I misinterpreted the context. Have a Like as an apology.



#216
Vilegrim

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Ah, my bad, I misinterpreted the context. Have a Like as an apology.

 thanks and np.



#217
Tinxa

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As much as I like more equipment slots I don't mind that its just one armor slot if it means that the whole outfit looks like it goes together.

 

Before you get a full armor set in Origins you can look pretty silly with red boots, shiny chest piece and huge green veridium gauntlets.



#218
Allan Schumacher

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I find changing individual bits of armour/gear helpful in games to make optimum equipment layouts, maybe I want leather gloves that give extra crit for my DPS warrior over plate gloves with stamina

 

That's fair.  Are there concerns about Cameron's update that makes you think this won't be the case?



#219
CronoDragoon

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That's fair.  Are there concerns about Cameron's update that makes you think this won't be the case?

 

What determines which type of stats the boots/gloves addition to the main armor can have? Like, I'm at the forging station and I'm deciding between adding extra HP or more STR to my "base" chest piece.  Can a slot like boots give either/or, or will boots always give one type of stat, such as boots always boosting HP? If they can give either, what determines this?

 

(Fully willing to wait for foreshadowed in-depth crafting reveal)



#220
ElitePinecone

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The question asked was whether you can change the color of the armor in DAI. They answered on topic, naturally, but they didn't say that armor changes only color. They said that different suits differ in color, too, but you can't dye them.

 

Devs have previously talked about killing nugs to collect pink dyes though, and a "Pinkquisition", so I'm not sure which answer to believe. 

 

It was suggested before that modification of colour and material would be a feature of DAI's crafting system. 



#221
Allan Schumacher

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Those sort of details are best served for crafting reveal. Though the concern noted is something that could still exist with separate boots inventory as it would depend on what attributes we put on it.

#222
Wulfram

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3. Rapid swapping for situational application in theory has been compromised, but in theory, you could craft multiple suits of armor while varying the gloves and boots to suit your needs. While you'd be switching out the whole armor, in practice you'd only be adjusting the individual pieces.

 

In theory maybe, but how much is that likely to cost?  Particularly considering companions.



#223
Vilegrim

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That's fair.  Are there concerns about Cameron's update that makes you think this won't be the case?

 

 

it is sounding like it will involve more work certainly, finding a recipe, finding materials, crafting it as a complete set rather than as a separate item I can keep if I find a better breastplate (for instance).   Or having to craft a compete 'spec + resistance set' for anti dragon fights, rather then swapping out a few pieces to get that resistance.

 

EVE Player here I get very retentive about optimisation for various situations :P seriously theory crafting weapon tracking, engagement ranges, pros and cons of various weapon systems and modules wastes a vastly nerdy amount of my life, and that of the other FCs in corp.

 

Also taking about armour is making me want to reinstall with fire and sword AGAIN....



#224
Sylvius the Mad

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Good questions.

Here's my concern about even equipping Vivienne in Leather Armor though, Armor is Class Restricted, we know that much. The player can circumvent the class restriction through crafting, but can other characters? It could be that crafting armor typically out of your class restrictions is an Inquisitor only thing.

If that is the case, I personally can rationalize it away so personally I wouldn't care, but just because I don't care doesn't mean I can bring it up as an issue.

Do we know that?

Armour wasn't class restricted in either of the first two games. Changing that would be a really big deal.

#225
In Exile

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Do we know that?

Armour wasn't class restricted in either of the first two games. Changing that would be a really big deal.

 

We know that the apperance of armour is decoupled from the stats, and I believe there was a reply in the Raptr interview that it could be possible to craft mage appropriate armour that e.g. looks like the rogue appropriate armour.