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Coupled effect of a DoT power and kishock. Any bugs?


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#1
TheNightSlasher

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Question: When a DoT power is used along with kishock, does the power get the credit even if the enemy dies due to kishock's DoT?

I ask this because I was getting quite a few incinerate kills when using the vorcha engineer wielding a kishock w/ warp ammo a week or so back. Way more than what I get when I use other guns with warp or AP ammo.

I thought I was just reading into it a bit too much. But a similar thing happened yesterday with my turian sentinel with warp ammo kishock and warp. I even got 10 biotic kills, which is very rare for me with the TSent because I only use warp to debuff bosses or against mook barriers or armor. The only other squadmate with a biotic power in the lobby was an asari huntress, and there's no way she could've detonated my warp.

Is there some buggy interaction here, or am I just reading into it too much?

#2
DisturbedPsic0

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Was someone using incendiary ammo? The indendiary glitch gives credit to warp and incinerate when they're killed by the DOT, which is higher than the DOT of the Kishock I believe.



#3
TheNightSlasher

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Was someone using incendiary ammo? The indendiary glitch gives credit to warp and incinerate when they're killed by the DOT, which is higher than the DOT of the Kishock I believe.

No. The vorcha hunter game was a duo with alquinn and he was using warp ammo as well.
In the TSent pug, two didn't have equipment and the huntress was using AP or warp ammo, not exactly sure.

Should've mentioned this in the OP, but that's another reason why I was surprised.

#4
DisturbedPsic0

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No. The vorcha hunter game was a duo with alquinn and he was using warp ammo as well.
In the TSent pug, two didn't have equipment and the huntress was using AP or warp ammo, not exactly sure.

Should've mentioned this in the OP, but that's another reason why I was surprised.

In that case I'm not sure. Assuming the DOT's are calculated individually then maybe you hit some luck in each game (Kishock DOT gets them down to 5 health and warp or incinerate finishes it). Maybe the game calculates DOT's by stacking them into the first cast and all DOT damage credit is given to the priming DOT. It would make sense why the incendiary glitch gives credit to warp and incinerate then. Maybe the think tanks will arrive and explain how the DOT is calculated (individually or stacked on top of the first DOT primer)



#5
TheNightSlasher

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^ Ya, I am not sure as to how the came calculates DoT either. All I know is that warp/incinerate/flamer/IG with incendiary ammo makes the damage insane. :P

#6
Deerber

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The warp/other powers with IA bug occurs because the power's dot is registered as a "burning" kind of dot. Which is why it doesn't happen with all dot powers, some of them are not "burning". So in theory, this should not happen to the kishock... However, I have seen people doing way better than I'd have expected against reapers with a kishock tsent... So I'm not going to completely rule out the possibility of a similar glitch with it.

#7
Deerber

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The warp/other powers with IA bug occurs because the power's dot is registered as a "burning" kind of dot. Which is why it doesn't happen with all dot powers, some of them are not "burning". So in theory, this should not happen to the kishock... However, I have seen people doing way better than I'd have expected against reapers with a kishock tsent... So I'm not going to completely rule out the possibility of a similar glitch with it.

#8
Excella Gionne

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^Double Posted like a boss!



#9
TheNightSlasher

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@deerber: both games were vs collectors (obv), and both were off host. And the bosses didn't die as quickly as they would to an incendiary glitched attack.

#10
NuclearTech76

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If the ammo power is sufficient to outright kill the enemy credit goes to the last power or weapon damage, melee, etc. Ammo power kills are unattributable kills on the scoring so it credits the last damaging power/weapon, etc. 

 

Don't believe it? Melee something down to a single bar of health then shoot it with something like the Claymore with AP or Warp, melee will always get the kill.


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#11
TheNightSlasher

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If the ammo power is sufficient to outright kill the enemy credit goes to the last power or weapon damage, melee, etc. Ammo power kills are unattributable kills on the scoring so it credits the last damaging power/weapon, etc. 
 
Don't believe it? Melee something down to a single bar of health then shoot it with something like the Claymore with AP or Warp, melee will always get the kill.


That explains it a bit. But I was getting warp kills on scions even after I shot it twice after casting warp.

#12
N7 Tigger

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I've never understood how they allocate credit for kills. I've noticed I'll very often go into Rage mode when playing a melee Krogan when the killfeed clearly credits a team mate for the kill.



#13
NuclearTech76

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That explains it a bit. But I was getting warp kills on scions even after I shot it twice after casting warp.

That's a bit more perplexing? I'm sure one of the PC guys might be able to shed more light on it but part of it had to be ammo kills getting allotted to your power.



#14
NuclearTech76

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I've never understood how they allocate credit for kills. I've noticed I'll very often go into Rage mode when playing a melee Krogan when the killfeed clearly credits a team mate for the kill.

As long as you've began the melee cycle you get credit for it as far as Rage usually. Weird things happen as far as scoring though, I've duoed with friends and both of us land a headshot on one lone enemy and have 5 headshot medals roll up at the same time. 



#15
N7 Tigger

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That explains it a bit. But I was getting warp kills on scions even after I shot it twice after casting warp.

 

I've noticed this, too. I was wondering if the game views the Warp effect (the stopping health regeneration part) as a DoT effect.



#16
capn233

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I doubt they combine.  The DOTs would be running concurrently though, so it just depends on which one takes off the last bit of health.

 

Kishock has been tested with IA and the DOTs do not interact.  I can't imagine it would combine with anything else.



#17
LemurFromTheId

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^Double Posted like a boss!

 

That's Deerber's specialty. It's how he emphasizes the importance of his message. Sometimes he even triple posts! Like a boss, of course.


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#18
TheNightSlasher

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I doubt they combine.  The DOTs would be running concurrently though, so it just depends on which one takes off the last bit of health.
 
Kishock has been tested with IA and the DOTs do not interact.  I can't imagine it would combine with anything else.


Then I guess it's just coincidence that I got so many incinerate/warp kills. I'll run a few more games with kishock tonight and see if I notice similar stuff.

#19
capn233

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Well let's assume a Vorcha Hunter with 20%WD from passive, 30% from Rail 3 and 25% from Extended Barrel.  Kishock will do 6780 charged headshot damage.  20% is DOT, so 1356 over 10s, which is 135.6/s or 67.8 per half second tick should do ~33.4dmg/tick with the Kishock X charged headshot (66.8dmg/s DOT).

 

Incinerate should do ~512 damage to health on that character, 25% over 3 seconds.  128dmg/s or 64 per tick.  Then you probably also have Burning Damage which should be another 256 for 8 seconds, 32 per second or 16 per tick.  So for the first 3s you have ~160 dmg/s, then it will drop to 32 for the last 5.

 

Anyway, if they are dying to Incinerate more than 10s after Incinerate impact, maybe it is getting rolled in somehow.

 

edit: doh



#20
peddroelm

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kishock DOT component does NOT get weapon damage bonuses (so it does the same really low damage on all chars - same as on 0 skill level 1 char.. It is just percent of weapon base damage ) ..It is not suprising that even ****** poor warp DOT or incinerate double DOT could steal kills from it ..

It does get the charge mod (*1.75 ? max) and HS mod (*3 vs mooks // *1.4 vs bosses)

The huge duration (10 seconds) means kishock DOT damage is applied in really minute chunks ..
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#21
DemiserofD

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How exactly do DoT's work, anyway? I know that DoT on flamer spikes really high if you pulse it, but why? And on other skills, like the Cabal's poisons; if she hits with melee a few times, does the DoT spike the same as with flamer? Does the same work with Poison Strike, too? 



#22
coldflame

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How exactly do DoT's work, anyway? I know that DoT on flamer spikes really high if you pulse it, but why? And on other skills, like the Cabal's poisons; if she hits with melee a few times, does the DoT spike the same as with flamer? Does the same work with Poison Strike, too?

Someone correct me if I am wrong. I think the flamer DoT spikes so high due to stacking. So if u could manage to get 5 separate pulses of flamer on an enemy that's 5 DoT all ticking away. Not sure about P strike though.

#23
me0120

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Someone correct me if I am wrong. I think the flamer DoT spikes so high due to stacking. So if u could manage to get 5 separate pulses of flamer on an enemy that's 5 DoT all ticking away. Not sure about P strike though.

Yep, visually it would look something like this:

Tick     stacking damage              non-stacking damage
1         5 (start first cast)              20 (first cast)
2         10                                      20
3         15                                      20
4         20                                      20
5         30 (end first cast)             20
6         30 (pause in casting)        20 20 (second cast overlapping with first cast)
7         30 (pause in casting)        20 20
8         30 (pause in casting)        20 20
9         35 (start second cast)       20 20

10       40                                       20 20 (end of first cast DoT)
11       45                                            20
12       50                                            20
13       55 (end second cast)              20
14       55 (pause in casting)              20
15       55 (pause in casting)              20 (end second cast DoT)


The stacking damage is basically just for Flamer and Incendiary ammo. Those are the only continuously additive powers in the game, everything else counts itself as a completely different application.



#24
me0120

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If the ammo power is sufficient to outright kill the enemy credit goes to the last power or weapon damage, melee, etc. Ammo power kills are unattributable kills on the scoring so it credits the last damaging power/weapon, etc. 

 

Don't believe it? Melee something down to a single bar of health then shoot it with something like the Claymore with AP or Warp, melee will always get the kill.

 

 

That explains it a bit. But I was getting warp kills on scions even after I shot it twice after casting warp.

 

If you think of the Kischock DoT as an ammo power, just as peddro describes it to be, then Nuke is correct even in this case. The best comparison would be Incendiary ammo before or after Homing Grenade DoT is applied. Whether the power DoT is applied before or after the ammo power doesn't matter, the power DoT overwrites the naming of the ticks (because ammo powers are nameless) but not the damage of the ticks. 



#25
Terminator Force

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@Deerber; yeah, I'm really surprised when I do really well with the Kishock too. But when it's really well and off host. Well, I get this strange tingle somewhere...

 

I've never understood how they allocate credit for kills. I've noticed I'll very often go into Rage mode when playing a melee Krogan when the killfeed clearly credits a team mate for the kill.

 

Yeah, well with hitting rage with a Korgan in that situation is a little bugged. Why I always go for the heavy melee even when they enemy clearly go killed by another team mate, because if I'm not late enough, it'll still register as me doing a melee killing blow thus keeping my rage up. Though the teammate still get the kill in the kill feed, I wonder who gets it in actual points? This could greatly contribute to the science of some epeen wars. *ahem* you know who you two are.