Yeah this UI was very console like.: radial menus, Bright health bars remind me more of DAII than DAO.
I also wonder what happened with the close up camera during conversations. I understand that is was from alpha build and a lot might have changed since then.
Also, do bears (wildlife in general) replenish if we kill just some of them but not all ?
I wish they could show us the PC interface, how the menus look like, how the inventory looks like and so on. I was so used to the DAO menus.
Lets be clear on what defines a console UI
-large and in the action space, not on the edges. Look at Dark Souls - classic console UI design designed to be seen from 20 miles away.
-list menus. List menus everywhere!
-radial menus and no tool tips
-no grid menu
-lazy use of space. Put simply, console designers put less on the screen at any one time. They have vast swaths of screen space to abuse and they frequently do just that, allowing the UI to wander into the player's view. But...we're all playing on $1000 HD TVs, right? Not the vast majority of PC players. We can't afford that. The game has to display as much info in as little space as possible. A clear present day example is Divinity:Original Sin. A complex, interface heavy RPG that would be well nigh impossible with a game pad and HD TV.