Greetings Dragon age fans and developers alike ![]()
I got an issue at hand with the previous titles that id like to share with all of you to hear your thoughts, i havent found much on the topic it self and i figured id bring it up to you.
The issue is Lockpicking.
The problem i have had with lockpicking in previous games is that i HAVE to have a rogue in my party to be able to unlock chests. Now purely from an RP perspective i guess a rogue is more likely to be the one most skilled at this, but i feel like its kind of a nuisance to HAVE to have a rogue in the party at almost all points. Also in some starting areas there are chests and maybe doors that are not accessable to my warrior or mage. I am hoping to se a change to this in the upcoming game (needless to say im very excited for that).
Now in order to solve the Roleplaying aspect, maybe a good idea would be to make Rogues have a passive that makes them unlock higher tier chests before other classes through having a bonus in a certain skill or something in the lines of that. Or make a social thing out of the whole lockpicking / trapfinding part of the game. through having a chat with rogues around the world or in your party, having them teach you this skill.
what are your thoughts on this? what will it be like in the upcoming game?
Hope to se some replys to this ![]()
Cheers





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