Dungeons and Dragons Online has, for my money, the best trap/puzzle/lock mechanics of ANY GAME I HAVE EVER PLAYED, bar none. Traps are REAL traps. Spinning blades. Spikes. Spouts that shoot elemental damage. Air jets (often in conjunction with spikes). Floors that break under you. Openings that spit grease onto steep paths. It's AWESOME. And the best part is that if you can't disarm the trap due to lack of rogue, you can time them or dodge them or otherwise deal with them THAT way. A rogue disarms the trap by finding the control box and disarming that. It's awesome and it feels like a much more real trap than anything else I've ever seen. Some of them can get really tricky or be genuinely amusing.
Locks are basically a skill test, but unless it's an optional area you can find a key or a series of levers or something that lets you open the vital door. In some places you can just bash it down but it takes longer or sounds an alarm. Also awesome.
Puzzles are ubiquitous but tend to fall into common types. There's the "lights" puzzle, the "tiles" puzzle, and the "mirrors" puzzle. There are also a few unique puzzles like the layout of the Shadow Crypt (you move from section to section basically by teleporting so figuring out how the place connects together requires some smarts) or the riddle in Against the Demon Queen (which is actually unsolvable--you can get close, but you still have a 50/50 chance of getting it exactly right on the first try. Fortunately you can try again.) There's also a raid (Reaver's Fate) with a big Mastermind puzzle in it. Crucible has a fantastic maze puzzle as well.
There's very little story to the game so there are basically two things to keep people playing: combat and the ingenuity of the game itself. There's a LOT of that on display. A little in these games sure would be nice. If we had a quest half as complicated as running The Pit or Prove Your Worth I'd be one happy camper.





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