Ok, so far i can summarize short for you, i want one or a few solutions to the lockpicking issue.
one: remove the locks entirely from the game.
two: have everyone be able to open it (via their own skill and requirement, a puzzle (optional), guards/traps/triggerevent
things i dont want to se: requirement for a single class - even if it is the class i enjoy playing, it is not fair towards the two other classes IE having ONLY warriors be able to bash locks and mages and rogues not able to. or having a mage detect hidden objects and the warrior or rogue not.
i dont wanna se overly complicated a simple issue. (dont want the game to revolve around frekin chests, fix this to finally get to your +wisdom dagger :'( )
i dont wanna lose Loot because one skill is better then the other (same as earlier issue in my opinion, just a lesser extent of it). - tho i am open for it to get broken and be able to fix it for a penny (without it losing sell reward - aka fix = use it on my characters, sell it be able to get same amount of loot as before without fixing it)
Also note that the people voting against the universal lockpicking seems to be in favor of having rogues beeing unique to that role due to the fact that they fith the "Lockpicking" trait. and that the value of the chestcontent is minor.
to this i wanna say that i agree that a rogue most certainly is fithing to that role but, still feel like its a trait everyone should be able to learn, or atleast an alternativ
when it comes to the money issue, i feel like the gold im missing out on and the "useless" items im also missing out on is something i MISS OUT ON! i want to explore and unlock everything i come across without beeing removed the option of bringing certain group members and combos of groupmembers. It is still value and if that value is 10 gold, then the rogue will always be worth 10gold more then a warrior, which is NOT fair to a warrior. ive stated before, when you bring a rogue OVER a warrior it should be because the playstyle fiths you better and his / Her abilities makes the encounter play out differently in such a way that you your self, feel like it goes better. the tactics should differ which resaults in a different experiance. while traveling it should not add more then his/her persona to the conversations. otherwise you will have to windows out of game, find out were you need a rogue, waste a whole lot of time bringing them back and forth to pick up loot which should be accessable (not usable, but accessable) to everyone (its a game), and its just a annoying experiance overall. if you wanna run 2 warriors 2 mages, and you have to go back to camp everytime you find a chest to pick up a rogue, or just having them forced to be there when you really dont want it, for ones own reasons is just lame. - in lack of better words.