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#151
Elite Midget

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Still not one explanation given as to why a warrior cannot bash locks or a Mage cannot open things with Magic. If you played the Mage Origins it's even outright stated that a Mage isn't stopped by Locks and you even burn through Locks with a Wand of Fire.

 

There's no reason that Warriors and Mages cannot open locks in game, especially Mages.



#152
Roar Hilmarsen

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I still do not understand where the suffering happens? Or is just the compulsion to open every chest or door the party comes across even if the party has all it needs to achieve the objective? 

 

DAI sees a new ability for the mages where they can fix objects (like bridges). Should not the other classes be able to achieve the same effect in a different way? Or should only mages be given that advantage?

 

It appears that Bioware is giving each class abilities that the other classes do not have to further differentiate the classes  so lockpicking and trap disarming are the province of rogues. 

I have already stated throughout the post whats annoying. and when it comes to the mage building thingy, why cant there be an option to just hire someone else to do it f.example? pay a mage or a builder to fix it (mage does it instantly, builder does it over the course of a turn) never said i was positive to the bridgebuilder ability aither... and the suffering comes because you lose out on chests, they are locked and in on my screen etc. (look back in post for more reasons)



#153
Roar Hilmarsen

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Also as ive said earlier, why not just leave it as an on and off switch in options.

IF you wanna play with rogues only open locks, then fine. thats cool you can do that

but if you wanna play with everyone able to do it, and maybe there is no silly only mages can fix bridges, and only rogues can open locks/disarm traps then we who want that can do so?

 

and another question, with my solution in mind, how many would hit the switch on the "everyone can learn lockpicking skill"? :)



#154
Sidney

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Still not one explanation given as to why a warrior cannot bash locks or a Mage cannot open things with Magic. If you played the Mage Origins it's even outright stated that a Mage isn't stopped by Locks and you even burn through Locks with a Wand of Fire.

 

There's no reason that Warriors and Mages cannot open locks in game, especially Mages.

 

 

It is wholly arbitrary but when you have a class based game system everything about it is arbitrary in order to make the classes different. I mean the old clerics can't draw blood but can cave in a skulls (which I assume would bleed some) prhibition on edged weapons was idiotic but it existed. It is a fundamental weakness of class based systems.

 

I'm not saying that others shouldn't be able to open locks but the there is no reason argument doesn't really work because everything about all the classes basically falls under the same "why not" rubric.



#155
Realmzmaster

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I have already stated throughout the post whats annoying. and when it comes to the mage building thingy, why cant there be an option to just hire someone else to do it f.example? pay a mage or a builder to fix it (mage does it instantly, builder does it over the course of a turn) never said i was positive to the bridgebuilder ability aither... and the suffering comes because you lose out on chests, they are locked and in on my screen etc. (look back in post for more reasons)

 

Why can't there be an option for a party to hire a rogue to open locks on chest or doors. Or make a call to the keep to have a rogue come out and open the lock on chest or door. That would work like your suggestion about the builder. 


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#156
Icy Magebane

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What it comes down to is that even if you ignore bashing and fireballs, anyone can learn how to pick locks.  If lockpick was a universal skill, like the survival, herbalism, and pickpocket skills in DA:O rather than a rogue-only talent, it would solve everyone's problems.  That way you can use any character's skill points towards learning to pick locks, and the rouge becomes stronger in combat because they don't have to use talent points on a non-combat ability (yes, I realize that it helped with disarming traps, but still...  device mastery was mostly just used to open chests).


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#157
Elite Midget

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It is wholly arbitrary but when you have a class based game system everything about it is arbitrary in order to make the classes different. I mean the old clerics can't draw blood but can cave in a skulls (which I assume would bleed some) prhibition on edged weapons was idiotic but it existed. It is a fundamental weakness of class based systems.

 

I'm not saying that others shouldn't be able to open locks but the there is no reason argument doesn't really work because everything about all the classes basically falls under the same "why not" rubric.

That doesn't offer a proper explanation for why the other classes cannot do it, especially when it's mentioned in-game that Mages can get past locks and Mage Origin even has your Mage burn through locks with a magical item. The issue is that it didn't translate to gameplay, for no reason at all, and thus it was up to Modders to add in something akin to that.

 

With DA:I supposedly being much harder to mod it's all the more important that these options be open to the other classes.

 

DA2 played around with the idea of expanding beyond Classes with how Isabella could Taunt and the such despite being a Rogue. Rogue Hawke can do the same as well with the Fencer Tree. Only issue is that they didn't go far enough as Aveline was simply to best tank around and was way better at drawing threat from others to her. 



#158
Dova

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You know I wouldn't mind seeing like if a rogue has the "lock picking" maxed out like in Origins, you be able to "train" others kind of like The Elder Scrolls.

But then in Origins/Dragon Age 2 I loved all the Rogues (Zev  & Sebastian more though heh  :blush: ).

But again though if Rogues could train, there wouldn't be much of a use for them otherwise. 



#159
Sidney

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That doesn't offer a proper explanation for why the other classes cannot do it, especially when it's mentioned in-game that Mages can get past locks and Mage Origin even has your Mage burn through locks with a magical item. The issue is that it didn't translate to gameplay, for no reason at all, and thus it was up to Modders to add in something akin to that.

 

With DA:I supposedly being much harder to mod it's all the more important that these options be open to the other classes.

 

DA2 played around with the idea of expanding beyond Classes with how Isabella could Taunt and the such despite being a Rogue. Rogue Hawke can do the same as well with the Fencer Tree. Only issue is that they didn't go far enough as Aveline was simply to best tank around and was way better at drawing threat from others to her. 

 

I have a lot of sympathy with the idea that anyone can open locks since I don't play rogues and swtiching about to them stinks. Since locks aren't trapped I'd like to see the best nearest available rogue auto-unlock things or without that let mages and warriors do it because as a gameplay mechanics swapping about after everyt other fight sucks.

 

My point was in a class based system there isn't really good logic for most of the divisions of labor other than to have a division of labor. Why can only warriors taunt (in DAO), why can only warriors War Cry - is yelling a warrior-ish thing to do? Why can't warriors stealth...and so on.It is what class systems do. In other words, I agree with what you said, just not why you said it... :D



#160
Realmzmaster

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Class systems by nature are arbitrary in their design. Most class definitions come from tabletop systems (D & D, T & T etc) . A person set down and decided how to differentiate the classes. It was based on what the person or group of people thought along with some reference to history. Other people continue to use that system in other rpgs and crpgs. 

 

It was simply an easy way for people to get into roleplaying. A person can say I want to play a warrior. The person could look up warrior in the guide and see what that person or group of people thought a warrior was like. The gamer has a template on what is a warrior, mage or rogue.

 

A classless system requires more work and explanation to be better at designing the character or party. Even in a classless system gamers still tend to create the same basic classes. The classless system allows more flexibility in the creation..  

 

Check out the thread I made here: http://forum.bioware...to-all-classes/

 

The thread discusses the pros and cons.

 

Bioware could implement a classless system with basic templates for gamers who want the basic classes while allowing for open skills and abilities.