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Stealth/ Hand-to-Hand Combat Add To ME 4


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#1
BaaBaaBlacksheep

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Can you guys make a certain stealth class aside from being invisible and slow-motion sniping? I want a class of sneaking, climbing, stealth kills with knives, silenced weapons, and your hands? Since it is a RPG/Shooter game, you can add a stealth element to spice it up ya know. And I want to experience hand-to-hand combat like Krav Maga, Chinese Kung-Fu, and various hand-to-hand combat system is out there, instead of single heavy melee attacks in ME3, I will give you an example: Splinter Cell: Blacklist Demo 

 

Thanks! 

 

Oh! One more thing: Can you create factions like you want to choose such as Alliance, Omega, Shadow Broker Black Ops, and so on? I really want to play a Black Op Operative for the Shadow Broker! Thank you for your time to read and consider this request and I am looking forward to see ME 4 @ E3!!!!

 

And feel free to reply!


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#2
SNascimento

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Splinter Cell Blacklist is the best stealth game ever created. This game manages to make you feel like the ultimate operative like no other and I would love to see some of it's mechanics to be added to Mass Effect.

However there is the squadmate issue. In ME2 you always had two squadmates with you, what happens when you go stealth? They follow you and are ignored by the AI like in The Last of Us? They stay back in a room while you do or work? Anyway... the point here is: go play Blacklist. 



#3
Raizo

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The problem with games that adopt stealth sections into their gameplay is that more often then not the gamer gets penalised if there character gets detected, case in point Assassins Creed and the eavesdrop and tailing missions or Watch Dogs and it instant failure stealth sections. A well designed game would allow for a stealth options to be available in a lot of combat sections but it also would not force the gamer to partake in these stealth sections or penalise the gamer for getting caught.
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#4
BaaBaaBlacksheep

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Splinter Cell Blacklist is the best stealth game ever created. This game manages to make you feel like the ultimate operative like no other and I would love to see some of it's mechanics to be added to Mass Effect.

However there is the squadmate issue. In ME2 you always had two squadmates with you, what happens when you go stealth? They follow you and are ignored by the AI like in The Last of Us? They stay back in a room while you do or work? Anyway... the point here is: go play Blacklist.

They can do either a co-op squad or solo with AI and they're games that are stealth/shooter like the SOCCOM series, I think they can work around it. But thanks anyway. And about the whole AI thing? Since they're working with the new generation of console systems and new game engines, I think it won't be a problem with AI and stuff. 



#5
SNascimento

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A well designed game would allow for a stealth options to be available in a lot of combat sections but it also would not force the gamer to partake in these stealth sections or penalise the gamer for getting caught.

That's what Blacklist does.



#6
BaaBaaBlacksheep

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The problem with games that adopt stealth sections into their gameplay is that more often then not the gamer gets penalised if there character gets detected, case in point Assassins Creed and the eavesdrop and tailing missions or Watch Dogs and it instant failure stealth sections. A well designed game would allow for a stealth options to be available in a lot of combat sections but it also would not force the gamer to partake in these stealth sections or penalise the gamer for getting caught.

Well I understand what you're saying that with stealth genres have consequences like getting caught while you're sneaking, missed a shot while sniping your target, bad timing, and other mishaps. Yes they're are disadvantages of stealth genre, but every stealth genre has warning systems like if you are too loud the HUD meter will let you know and if you're about to be seen. About the missions and stuff it all depends on the player whether he/she will go loud and shoot everyone in the way or choose stealth to sneak around and finishing whatever objectives there is to finish. All things have advantages and disadvantages and it is all up to the player how his/her style of playing.   



#7
BaaBaaBlacksheep

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Oh and I found one of the best choreographer for hand-to-hand combat his name is Kevin Secours, if (BioWare) you guys are interested I'll upload a video that will get you started and it will be an honor when you ask him to join your mo-cap for hand-to-hand combat and you will certainly will not be dissapointed.  



#8
Mcfly616

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They definitely need a stealth mechanic....been saying that for awhile.

 

 

And I'm not talking about sections of the game that require stealth. I'm talking about the option to approach the game in a stealthy manner if we so choose.


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#9
General TSAR

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I long for this, but I don't know how it could be implemented correctly with the current squad system.



#10
RoboticWater

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My only hesitation with adding stealth to what is primarily a third person shooter is that it'll end up being tacked on. Too often stealth mechanics are boiled down to convenient man-sized grates, an abundance of chest-high walls, and idiotic AI. Even RPGs like Skyrim, which supposedly feature stealth, end up with an unbalanced, messy system and a whole bunch of quests that don't support stealth at all.

 

I'm not saying Bioware couldn't do it, but they'd really have to work at it to get it right. And honestly, I think they have bigger fish to fry.

 

While I certainly enjoy a good stealth game, Bioware should just focus on creating more open-ended levels. If sneaking around entirely is out of the question, at least give me the option mark out targets before attacking, or the option tell my squad mate to take up a sniping position outside the building I want attack or heck, let me choose between taking the back door or busting through the window. 

 

Bioware doesn't need to make a stealth game or even needs to feature stealth, they just need to give the player more agency. I know that might not be enough for a lot of people but Mass Effect was never stealth game (or a game that supports real stealth), and I don't think it should pretend to be. You might not be able to move around entirely unseen but at least you can have the choice to be quieter.


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#11
Oni Changas

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F*CK YES! I can get behind this idea. Imagine a REAL melee infiltrator. Kai Leng boss fights could have REALLY benefitted from this. It could have been reminicent of the Metal Gear final boss battles.
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#12
Massa FX

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Everybody was Kung Fu fighting?



#13
SNascimento

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Nope. Krav Maga? Yes. 



#14
Massa FX

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potato <>potatoe

 

kung fu<>xxx martial arts style of your choice xxx

 

note: for the young people.... "Everybody was Kung Fu Fighting" is a song from way back. A really cool song.



#15
SporkFu

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I really liked the hand-to-hand combat style of Alpha Protocol. Man, it was fun to be Bruce Lee in that game. I could totally go for more than one melee combat move... okay, two if you count heavy melee. 



#16
L. Han

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More often than not stealth is mishandled and becomes pointless padding.

 

As much as I geek out about elegant melee combat moves and styles, I still accept the fact that melee combat is a bit tad dumb. Like seriously, if you got a gun, why not used that as I am sure it will do much more damage. If you somehow lost both your gun and your backup weapon, then you might just be the most incompetent/unlucky combatant.



#17
SporkFu

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I dunno, man. Replay the Citadel DLC and find the datapad in Anderson's apartment where he describes his first encounter with a spectre... and tell me it wouldn't be fun to be able to do that. 



#18
Gtdef

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Splinter Cell isn't a good example of stealth for future ME games. 

A better example would be ghost recon future soldier. Active camo, sync shots for your squad mates.

 

ME3 supports takedowns. You can go in stealth behind cover and if the enemy is near he grabs him by the neck and drops him. If instead of powerattack when in active camo we have a traditional takedown (already exists in the game) or hold him as "human shield" (I think a similar animation exists in the game with cerberus guardians so I don't think it will be that hard to implement), and be able to line commands for our companions to be executed when we get in combat or press a button to confirm it'll be all the stealth the game needs.

 

Tbh ME3 feels really primitive compared to most Ubisoft titles, but well, it's not the same game. Could take some ideas from them though.



#19
SNascimento

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Tbh ME3 feels really primitive compared to most Ubisoft titles, but well, it's not the same game. Could take some ideas from them though.

I don't see how this can be true. 



#20
Raizo

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The close quarters combat in the later Metal Gear games, Ground Zero in particular is pretty decent, a lot of the attacks and throws have a very satisfying weight to them, you really feel like you are doing proper damage to someone. It was very rewarding playing MGS Ground Zero, sneaking up to someone and then taking them down and or throwing them around like a rag doll.

#21
Sanunes

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To me it would take away what makes a Mass Effect game, it would basically become a Stealth based game with a Mass Effect skin.  Requests like this seem to be a request to make every game play the exact same way.


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#22
Raizo

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To me it would take away what makes a Mass Effect game, it would basically become a Stealth based game with a Mass Effect skin. Requests like this seem to be a request to make every game play the exact same way.

True. Requests like this could come back to bite us in the ass. After ME2 came out ME fans asked Bioware to fix a whole bunch of **** for ME3 and add/remove certain gameplay elements, Bioware listened to a lot of this fan feedback, incorporated it into ME3 and in my opinion ME3 is now an inferior game to ME2. Bioware does tend to have a knee jerk reaction to fan feedback, rather than fix or tweak things that don't work they just abandon them and there is a very large danger that by incorporating more stealth gameplay and melee combat into ME4 they could end up destroying what little ME2 and ME3 do right.

The important thing is to make stealth and melee combat optional instead of forcing them down people throats. There is nothing wrong with having more gameplay options but said options should always be optional.
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#23
Sir George Parr

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I'd have liked an N7 Shadow as a squad mate for something like this.


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#24
BaaBaaBlacksheep

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More often than not stealth is mishandled and becomes pointless padding.

 

As much as I geek out about elegant melee combat moves and styles, I still accept the fact that melee combat is a bit tad dumb. Like seriously, if you got a gun, why not used that as I am sure it will do much more damage. If you somehow lost both your gun and your backup weapon, then you might just be the most incompetent/unlucky c

 

I long for this, but I don't know how it could be implemented correctly with the current squad system.

 

There are other stealth/shooter games that have good AI squadmate system like SOCCOM II, when you order your men to shoot on sight and not miss, they will kill everyone with one and two shots and they're dead, they'll never compromise the mission, they'll watch your back, and they are the best AI a gamer couldn't ask for. I think they will do a better job with AI way better than before. Also all Special Forces learned hand-to-hand combat such as the Israeli Commandos learn Krav Maga, Russian Spetsnaz learn Systema and so on. And if your gun ran out of ammo or jammed in the middle of a firefight and the opponent came close to you with a rifle, your opponent gave you the opportunity to disarm him and kill him with his own rifle and use it. Also all Special Forces learn to master stealth to bypass guards, security systems, and so on to complete the mission with speed, stealth and surprise going loud is a very last resort. But it is all about how you as a player should decide how to finish missions of the game whether kick the door down and shoot everyone down, take stealth and surprise on the unsuspecting enemy or combination of both. It's all about what you want to do, what you see fit. 


Modifié par N7Phantom, 10 juillet 2014 - 09:20 .


#25
Gtdef

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I don't see how this can be true. 

 

Ok then, lets compare the gameplay mechanics of ghost recon future soldier with ME3. After all they are both squad based third person shooters.

 

Superior shooter mechanics? No. Ghost recon simulates weapons way better than ME and promotes mission specific weapons. ME only cares for dps/modifiers and weapon handling is clunky, especially recoil. Weapons mods of ME don't even come close to ghost recon.

Squad play? More like tech/fire/biotic explosion bots for ME. Ghost recon has ambushes, synchronized shots.

Close quarters combat? Charge punch nova, Charge punch nova, Charge punch nova, Charge punch Nova, Charge punch Nova.

Stealth? I like the fact that it is part of the "tutorial" mission.

Level design? Ghost recon features increased interactivity with environment, destructible cover. Mass Effect 3 only has cover.

Fights against vehicles? In ghost recon you can snipe the pilot or have to use heavy weapons to deal with them. In ME you shoot the robot till it breaks.

 

What does ME do better? It has spells. And even that can't compare to ghost recon's squad play.

 

Ghost recon has sonar and magnetic vision which allow you to scout ahead and ambush the enemy, mass effect has optics that increase shield strength by 5%

 

But as I said, it's not the same game. Bioware should take ideas, not try to make ME into something it's not. Would I like for new ME games to have the combat mechanics of true action games along with the rpg interactivity? Certainly. But if I can't have both, then I'd prefer ME to keep it's identity.


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