I was a bit concerned whenever I kept having to use renegade interrupts and was left hoping that it wasn't actually increasing my renegade score but I couldn't help but continue. I'm not sure if it was intentional but I thought whoever created that scene did a wonderful job with the different points of view helping to encourage the player. Shepeard's movements also did a lot to imply a lot of effort.
I was surprised when I actually had to use 183 interrupts. At first I figured we'd need to use 20-40 and then Shepeard would auto win. By the time I reached 100+ interrupts I was getting paranoid that I would hit the wrong button or not respond fast enough. It was also a bit of a test of my patience but seeing Shepeard put in the effort kept me going. In the end I found it amusing enough that I felt the need to comment.
I just wish that it also came with a bonus such as a 5% increase to melee damage.
Being able to play quasar again was a lot of fun as well and I had a lot of fun in the arena. I hope that in the next Mass Effect the developers remember that grim and dark 100% of the time doesn't do it for everyone. To borrow from another fun bioware game. “We must seize moments of levity especially in dark times.” Or Irving said something along those lines.





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