Great little article about what BioWare and ME4 need to do and be.
- http://www.gamerhead...-defining-game/
Great little article about what BioWare and ME4 need to do and be.
- http://www.gamerhead...-defining-game/
Can't strongly disagree with #2 enough. They need to shrink the threat significantly. Physically, at least.
The first three are kinda obvious at this point, and the Extended Cut did its job. Kind of a bland list, to be honest.
If they decided to do a direct sequel, then they'd have to address (canonize?) a few things, of course.

Can't strongly disagree with #2 enough. They need to shrink the threat significantly. Physically, at least.
Seconded. A more personal threat could work well, and allow for exploration just as easily (if not moreso). However, coupling a personal game-long threat with a choice of multiple species could prove difficult...
Choice of species would be sweet. More exploration would also be cool - Bioware needs to keep making the galaxy feel lived in. Take us to new places, show us new stuff. Combat could do with some improvements (A should not do everything!) but is mostly fine. Resolution? Well, I'm expecting my post ME3 headcanon to take a different course to the games, so that's fine with me, but I'd prefer it if they didn't canonise one of the final three choices.
Meh. Point 2 would be the Michael Bay approach. No thanks.
However, choosing a race would be very interesting; although why you would want to be something other than a Krogan (tank/heavy) or Asari (combat mage / commando) who knows. it's not like we need a lockpicking skill is it.
Not two. Anything bigger than the Reaper's is more than likely going to come off as contrived, loud, and ultimately stupid. This series really needs a smaller scale story focusing on the possible ehtical, technological, etc ramifications that affect a future society. Mass Effect was always at its strongest when it focused on the characters or difficult moral decisions (how to we deal with an aggressive race or what to we do about the possible dangers of AI?) and all of that gets thrown to the wayside when there's a big, cosmological bad. Also, if they decide to go with another import feature -- which I'm cool with -- the writer's should probably start small so it doesn't end up feeling underwhelming like in ME2 and ME3 when the expected outcomes of previous choices become to impractical to implement in a satisfying matter.
As for the other suggestions it all depends on context. The main character needs a reason for exploration, like maybe he's a space archeologist (I cannot support this idea enough) looking for ancient space stuff. As for combat, improving the mechanical aspects of it is all fine and good but what really needs to happen is better implementing gameplay and story mechanics rather than keeping the two separate. This is personal but I find a game with bland shooter mechanics like Spec Ops: The Line, way more fun to play because there's other things going on other than just killing things then cutting to cutscenes.
As for resolution it depends on the story. However, given that the biggest draw to the previous games were the characters closing the individual arcs would be nice.
One thing that isn't in the list and should be is a enhanced and greater focus upon Multiplayer. I really like the MP of ME3 and want bigger, more dynamic and an overall larger version of it, maybe with a competitive mode added into it. Also, I'd like a Coop campaign separate from the main story, that would be cool.
One thing that isn't in the list and should be is a enhanced and greater focus upon Multiplayer. I really like the MP of ME3 and want bigger, more dynamic and an overall larger version of it, maybe with a competitive mode added into it. Also, I'd like a Coop campaign separate from the main story, that would be cool.
more Sten opportunities
One thing that isn't in the list and should be is a enhanced and greater focus upon Multiplayer. I really like the MP of ME3 and want bigger, more dynamic and an overall larger version of it, maybe with a competitive mode added into it. Also, I'd like a Coop campaign separate from the main story, that would be cool.
So long as it doesn't detract from the main story. I know, I know - either way we're still just running around mowing down wave after wave of faceless mooks, but at least SP has a narrative to accompany it.
I'll go with the consensus. Point #2 is awful.
#3 and #5 could get expensive. I'm not a huge fan of the idea that RPG = exploration in the first place, and I'm particularly opposed to exploration that undermines the RP aspect, which is often the case, and particularly so in ME1.
No matter what Bioware does, the next game's enemy will be compared to the Reapers by legacy players.
Darned no matter what they do...
This threads consensus is that they should go smaller and more personal? I agree. I think making it directly personal to the protagonist can be more compelling in a sense of personal desperation instead of a galaxy wide feeling of obligation.
Completely braindead list.
Refined combat? That's like saying "better graphics" or "a new story".
Sorry to say this, but not one of this points sounds like a real "must" to me...
Yeah, I don't think anyone needs to see a bigger threat than the Reapers get resoled with a bigger DEM than the Crucible. Never was that bothered being able to choose species either. I think that could only work with an Elder Scrolls type PC which wouldn't really work with Mass Effect's style of roleplay.
I can't think of a greater waste of developer resources or a better way to utterly confuse the player (switch from krogan to Hanar? No, you don't control hanar with WASD, you control them with q7"% and mouse axis is inverted too")I’m not suggesting that that we start scaling walls like Drake or Ezio, but what if each race had a unique control scheme
Thing is, if you want to make a game centered around a protagonist like Shepard then you need to have an enemy that one single soldier can possibly deal with - having Shepard hunt a rogue Spectre, tracking his activities and taking down his thugs works, but if you scale up the enemy to massive uber dreadnoughts (ships impervious to dreadnought fire and capable of taking out our dreadnoughts with a single hit) then Shepard's involvement in the plot is a pure contrivance (e.g. Shepard gets to decide when the relay is activated because he's the only one standing in the control room, and because he's done taking orders from Admirals who know a lot more about fleet-size battles in space)more than an enemy that surpasses the Reapers
The one thing about multiple races is that it might mean an unvoiced protagonist, and I'm not sure that's worth the tradeoff. How sophisticated is audio editing these days? For example, if they recorded the protagonist's dialogue in a normal human male voice, could they artificially deepen it for a krogan character without it sounding like crap?
The one thing about multiple races is that it might mean an unvoiced protagonist, and I'm not sure that's worth the tradeoff. How sophisticated is audio editing these days? For example, if they recorded the protagonist's dialogue in a normal human male voice, could they artificially deepen it for a krogan character without it sounding like crap?
Hell, I have IRCAM Flux Trax on my PC. I can add the flanging effect; make myself sound like an elcor; or a quarian; whatever. I'd say the same voice could sound: Asari, Quarian female, Turian female, Human female, or Salarian female, with simple added effects. Same goes for male except for you wouldn't have Asari. This one believes you could have Hanar, Vorcha, and Drell. Badassfully, you'd need a separate recording for Volus and Elcor. fffsssk... You're mocking me.. ffffssssk... Earth clan!
I really enjoyed the coop flashpoint stories in TOR. I hope that if ME4 has multiplayer, that Bioware implements coop missions like that.One thing that isn't in the list and should be is a enhanced and greater focus upon Multiplayer. I really like the MP of ME3 and want bigger, more dynamic and an overall larger version of it, maybe with a competitive mode added into it. Also, I'd like a Coop campaign separate from the main story, that would be cool.
A smaller threat would work better. I could hate Saren a lot more than I could hate the Reapers, because they were basically under machine control: Mindless mooks, if powerful ones. Saren, was a "person", you could *hate* him.
Yeah... #2 is the worst idea (closely followed by #1)
No more invincible ancient threats threatening the entire galaxy. This needs to be a much more personal narrative. They shouldn't be trying to have the new villains live up to the Reapers. They should just make it something entirely different.