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Read BioWare. And do everything in this article.


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#26
MassivelyEffective0730

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5 is meh to me. Unless they go the DA:O route with it, I don't want to see diversity for the sake of diversity.

 

4 is pretty generic. That said, I'd rather have RP ability over action any day.

 

3 is a good one, something that was lacking from ME2 to an extent and definitely ME3. At the same time, it's something that is hard to balance. It needs to be done well and have a purpose, not just be a tacky add-on for the sake of it.

 

2. No. Just no. It's like Doctor Who, and what David Tennant said about it: "There are only so many times you can stand having the Daleks be the number one enemy each season."

 

1. Arguable; on one hand, it would be great to get some closure on the rest of everyone's lives, and I would like to see an impact from the ME3 universe on the ME4 universe. On the other hand, I have a nice headcanon, and I like leaving it where it is.



#27
CptFalconPunch

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Almost none of these points mean anything on their own. And there are no "musts".

 

The only thing I can agree with is exploration. But ME2 didn't do exploration and turned out great.

 

I do think ME4 will be heavily exploration based. Just a hunch :/



#28
myahele

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I can't think of a greater threat than the reapers. That said, a smaller yet still important threat will be fine. Maybe wars between races due to lack of resources. Perhaps a new race that's rapidly expanding.

Overall, playable races will be great. Shepard/humanities story is largely over. Now the galaxy is more or less united and struggling to repair itself.

#29
q5tyhj

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Can't strongly disagree with #2 enough.  

Agreed. Trying to go for an even bigger threat would be a huge mistake. 



#30
KaiserShep

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The only way to really go bigger is to include multiple galaxies anyway, since the reapers pretty much threaten everything everywhere, but that would be stupid. But as for "greater" threats, I'd like to think that a "greater" threat, in terms of the narrative, can be something that is convincingly more menacing and dangerous to the PC throughout the story regardless of the scale.



#31
Han Shot First

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Can't strongly disagree with #2 enough.  They need to shrink the threat significantly.  Physically, at least. 

 

 

...and I can't like this post enough.

 

I think the one of the worst decisions they could possibly make with the series would be in attempting to make a big bad that is an even bigger threat than the Reapers.

 

It isn't even necessary really. Was Mass Effect 1 any less fun a game before it dropped the Reaper bombshell? I'd argue that Saren even made a better antagonist than Sovereign.



#32
xAmilli0n

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As others have said, ME4 needs to be smaller, not bigger.

 

 

...and I can't like this post enough.

 

I think the one of the worst decisions they could possibly make with the series would be in attempting to make a big bad that is an even bigger threat than the Reapers.

 

It isn't even necessary really. Was Mass Effect 1 any less fun a game before it dropped the Reaper bombshell? I'd argue that Saren even made a better antagonist than Sovereign.

 

I agree.

 

Sovereign was fine because there was only one of them.  When they turned that into an unstoppable Reaper armada, the story had no choice but to end up as it did.  We need a threatening, yet clearly defeatable threat that can kick our ass.  Like Seren was I guess.  Or Vasir.



#33
KaiserShep

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...and I can't like this post enough.

 

I think the one of the worst decisions they could possibly make with the series would be in attempting to make a big bad that is an even bigger threat than the Reapers.

 

It isn't even necessary really. Was Mass Effect 1 any less fun a game before it dropped the Reaper bombshell? I'd argue that Saren even made a better antagonist than Sovereign.

 

This makes me wonder: What would Mass Effect have been like as a series if the reapers were completely and utterly thwarted for good in ME1? I can't help but think that it would've been a bit more intriguing, because once the reapers are removed from the equation entirely, you can basically do whatever you want, but on top of that, you still have some major plot threads, like the genophage, the geth and quarian conflict, the bad blood between humans and batarians, etc. etc..



#34
Mcfly616

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I'm of the opposite mindset. I liked the Reapers. They were one of the hooks for me. I looked forward to learning more about their secrets and travelling across the galaxy in order to uncover them. I think they were hindered by the fact that ME2 didn't focus on them enough. Not even close to enough. Instead they took us on some tangent and needlessly introduced a new antagonist and left all of the Reapers mysteries to be explained and tied up in a single game(ME3). They shouldn't try to make the next villains equal the Reapers. And surely not surpass them.

 

 

 

Saren was definitely the best villain of the trilogy though. Easily.


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#35
KaiserShep

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I can't help but feel that without the Collectors, the entire Mass Effect series could have been concluded in just two games rather than 3. We can't shoot at the reapers themselves, but we need a boatload of human-level enemies or else there's no reason to hold a gun. There simply isn't enough to add to the reapers themselves to create two entire games for. Even with something like Leviathan, there's only so much you can add to pad the story. I do think that the series would probably have been better off to simply reveal the reapers' motives entirely in ME2 and get it out of the way, that is, unless you have a really clever answer that's worth holding out on us with for the entire trilogy.



#36
Mcfly616

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I disagree. They could've added variations of Reaper thralls over the course of the two sequels. Not that the Reapers needed to be predominantly involved as enemies in the 2nd game. They just needed to be the focus of the narrative. I.e. uncovering their secrets and finding/preparing for a way to stop them.

 

 

I also think revealing their true motives at the final hour was the correct move. However, I think it was underwhelming because the build up wasn't what it should've been (due to the middle installment, ME2s standstill)


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#37
David Diablo

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All the people complaining about the list will be on here crying about how crap the next game is when it comes out. :whistle: 

Other than #2, the other ideas are pretty basic and should be obvious to implement. I would add that if you could have different characters to play, you should have different ideals and different enemies to fight against. Asari and Turians would still want to police the galaxy, but maybe Krogan haven't got past some old grudges. I doubt Vorcha could do much other than be criminals.

 

I think co-op will be a make or break for this one. Since I agree that the overall scale of this one should be smaller and more personal, it would be nice to have multiple protagonists, rather than just Sheperd. This would allow for a co-op system where everyone will feel like the main player. As a person who almost exclusively posts in the MP forum, I hope that not too much attention is actually payed to the MP portion.If this becomes another MP focused franchise, I'll go back to the games that do it best... <_<  



#38
xAmilli0n

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I also think revealing their true motives at the final hour was the correct move. However, I think it was underwhelming because the build up wasn't what it should've been (due to the middle installment, ME2s standstill)

 

You could be right, but I liked the mystery.  A supposed god doesn't really need a reason to do what it does.



#39
xAmilli0n

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Other than #2, the other ideas are pretty basic and should be obvious to implement.

 

So pretty much: Make the game better.

 

Very useful advise.



#40
David Diablo

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So pretty much: Make the game better.

 

Very useful advise.

 

Because companies always do the obvious and don't think, "why not do something different, like a prequel!". If it was so obvious, why did Bioware botch the ending up so badly or eliminate exploration?

 

Another case of a nerd thinking he knows everything...  :whistle:



#41
xAmilli0n

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Because companies always do the obvious and don't think, "why not do something different, like a prequel!". If it was so obvious, why did Bioware botch the ending up so badly or eliminate exploration?

 

Another case of a nerd thinking he knows everything...  :whistle:

 

Because that's the game they wanted to make?



#42
David Diablo

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Because that's the game they wanted to make?

 

Yeah, the game no-one asked for.  :mellow:



#43
xAmilli0n

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Yeah, the game no-one asked for.  :mellow:

 

Yup.



#44
KaiserShep

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I disagree. They could've added variations of Reaper thralls over the course of the two sequels. Not that the Reapers needed to be predominantly involved as enemies in the 2nd game. They just needed to be the focus of the narrative. I.e. uncovering their secrets and finding/preparing for a way to stop them.

 

 

I also think revealing their true motives at the final hour was the correct move. However, I think it was underwhelming because the build up wasn't what it should've been (due to the middle installment, ME2s standstill)

 

I suppose the issue then would be writing in good reasons as to how there's so many different thralls to begin with, since Sovereign's death pretty much removed the reaper presence in the galaxy. The Collectors are already a significant example of one, but the most obvious source to use beyond them would be the random artifacts that either turn people into husks or indoctrinate them, and the geth heretics.

 

I can't really blame how underwhelming ME3's final hour reveal is on ME2, though, because it would have been underwhelming no matter when they revealed it, or how they built it up. There was nothing particularly unique or clever about it, and I've seen it before, so by the end, it was just a formality to get over with so we can get to the final decision. As for ME2's standstill, the whole dark energy buildup was the problem. They should not have used it unless they actually had a full resolution to it outlined ahead of time.



#45
Mcfly616

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Dark energy wad mentioned like 6 times in that game. So, I never understand when people put so much stock into it. However, even though I'm fine with the current endings, I do wish I wouldve seen what the Dark Energy ending would've looked like after it materialized. (even though I know the specific outline of it)



#46
KaiserShep

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Dholen's rapid maturation would actually be an extremely big deal. A process that takes billions of years happening in just a few centuries would be staggering.



#47
Mcfly616

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I didn't say it wouldn't have been a big deal. I'm just saying it was never demonstrated as anything remotely central to the narrative. 



#48
N172

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5a. New races? No, there are already enough

5b. Choosing the protagonists race? Yes, if it is done right.

 

4. Race-dependent control scheme? Uhm, things like that do not belong to either RPGs or shooters.

3. More/Better exploration like ME1? Yes.

 

2. A bigger threat? http://youtu.be/d-Fh1OFTdVo?t=4m28s

1. Will not happen, at least not in any satisfactory way, artistic...



#49
Dabrikishaw

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Clearly written by a fan who has no idea what he's suggesting.



#50
Farangbaa

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Because companies always do the obvious and don't think, "why not do something different, like a prequel!". If it was so obvious, why did Bioware botch the ending up so badly or eliminate exploration?

 

Another case of a nerd thinking he knows everything...  :whistle:

 

Because exploring in a galaxy that's being harvested by Mecha-Space-Cthulhu's makes no sense at all.

Because exploring while human colonies are being abducted makes absolutely no sense at all.

Because exploring while you're in a 'race against time' to find Saren makes absolutely no sense at all.

 

If they want to put exploring in the game again, the game needs a different premise. Because what we got in ME1 and ME2 makes no sense at all. The 'exploring' of the galaxy only makes sense in ME3, because you're picking up things that help you with the war. 

 

Exploring for minerals in ME2 is retarded:

 

"Hello, I'm the multi-billion credits worth experiment called Shepard... now let me grind for some minerals instead of Cerberus providing them".

 

And ME1:

 

"Hello, I'm the council backed Spectre called Shepard... now let me grind for minerals and cash"