I don't like #2 either.
The idea of an external galaxy threatening force to unite all races has been done.
I'd much rather see the threat coming from within, and with less clear morale decision making. Essentially rebuilding galactic civilization where failing a quest means war between two races (or perhaps more a limited - a skirmish between two armies which ramp up tensions etc).
Bioware would have to be unbelievably brave to make a game without a traditional antagonist. But I think it could be done. Success can be measured by the morality a player wants to take.
If you're a human that wants to create a human dominated society then your choices would be aimed towards that. Maybe you're an isolationist Turian who wants to focus on re-establishing the existing Turian empire, in which case you might focus on dealing with conflicts between colonies and other worlds, making sure other races leave you alone, responding in force where needed and with delicacy where not. End game might be a restored Turian Empire that is self-sufficient and safe. Or you might be an Asari collaborationist who wants to re-establish the old Council (or similar) so you're trying to build alliances, capitalise on the remaining goodwill from the alliance against the reapers.





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