The first time I played DA:O, I "failed" at the Landsmeet. I later learned I could have gotten the vote, but I chose the wrong arguments to make. There was no upper-left-blue telling me what to say or do to get the optimal outcome, and I thought it made a great twist in my Warden's story.
ME3 tossed a lot of huge, galaxy-shaping decisions squarely in Shepard's lap, some of which made little sense in regards to why it was up to the PC to make that choice. Choose to cure the Genophage or no. Choose which species goes extinct. Vhat is your favorite color.
The key decision at the Landsmeet was not in the Warden's hands; rather, it was a summary of smaller actions and decisions that came before it. I would hope to see more of that in ME:Next, more through decisions than EMS. Instead of singular decisions with vast consequences tossed in your lap, the player shapes the world around them through more subtle actions which come together to produce an outcome. Even tiny things like the fates of side-quest characters in Redcliffe were influenced by the Warden in DA:O, and gained mention in the epilogue, painting a larger picture.
One area this could have been done in ME3 was Tuchanka: Bomb, with relatively minor changes. I've written the changes which could have applied below.
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Tuchanka: Bomb
Take Cerberus out of the picture entirely. Victus and his platoon are still tasked with disarming the bomb, hopefully removing it before the Krogan discover its existence. We fight Reapers for the first half of the mission - they've uncovered the bomb, intent on setting it off. By the time we get to the bomb, however, Krogan forces (not Urdnot, but a borderline friendly clan aligned with Urdnot) have driven the Reapers out of the area. The Krogan don't realize the bomb has been armed, and think the Turian forces are there to cover it up (which, again, they essentially are). You have to fight your way through the Krogan to get to the bomb and hold them off long enough for Victus to disarm it. He dies in so doing, but you're left with the question of the last Krogan survivors of the fight, who are in retreat.
At this point, Shepard has a choice. Kill the last Krogan witnesses to keep the bomb under wraps (if they don't know about it, they won't be mad about it after the war), or let them go, allowing the Krogan to recover the disarmed bomb before the Turians can do so and planting the seeds of future Krogan/Turian animosity.
These kinds of smaller-scale decisions, rather than huge, earth-shattering kabooms, would add up to alter the face of the galaxy going forward.
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TL;DR: Would you want to see smaller decisions made over the course of ME:Next shaping the final outcome, or enormous, paradigm-altering decisions dropped in the PC's lap with the optimal solution color-coded in the dialogue wheel for your convenience? What other areas of ME3 could you picture these "influence" situations having come up?





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