Having just played Divinity: Original Sin, I find some of the recent DA: I gameplay videos a bit bland, combat wise.
Whilst I'm sure the story and characters will be miles ahead, I worry that the combat wont be up to even that kickstarter RPG.
The sheer amount interaction and spell/item combinations is at times overwhelming but keeps combat fresh and exciting, I really feel it would add a lot to Dragon Age also.
For instance casting a water based spell would leave the target, and perhaps parts of the surrounding area wet, which you could then freeze, creating a surface/wall of ice that would be either impassable or impose heavy movement penalties and even cause enemies to slip and be stunned.
Or casting a fire based spell onto the aforementioned ice wall or surface would then create a steam cloud which could obscure vision, etc.
Combinations like these really open up options in combat and can add tons of tactical depth, which since DA 2 the series hasn't really touched on





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