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Skill Trees: View and discuss DA:I's skill tress here.


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#1
mikeymoonshine

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A thread where all Skill trees can be viewed easily. 

 

Specializations 

Spoiler

 

The specialization trees in depth

http://imgur.com/a/7CBLr

 

 

Mage trees

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Spoiler

 

The Warrior Trees

2yn0x81.jpg

Spoiler

 

The Rogue trees.

nx6j2w.jpg

Spoiler

 

To see the trees in more depth, check out this album by  @Astrolabe it contains all of the abilities/upgrades for most of the trees. 

http://imgur.com/a/DzqMh

 

Here are some links to a more simple description of everything from the three classes (base trees and Specs).

 

Rogue:

http://imgur.com/a/JrteW

 

Warrior: 

http://imgur.com/a/Y7lH5

 

Mage:

http://imgur.com/a/HV4lX

 

 

 

DA Fan goes through almost everything in the main skill trees. 

 

Ask in the thread for more details and info, if it's been revealed someone in here will probably know. 

 

Sources

Spoiler

 

Source for Tempest, Champion and Spirit Mark upgrade. 


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#2
Schreckstoff

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Apparently scythe isn't a pure 2hed skill anymore.

#3
Pokemario

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The mage ones are a bit different from those shown in the Dwarf Inquisitor demo



#4
mikeymoonshine

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  :P



#5
mikeymoonshine

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So I recon aspects of spirit Healer have indeed been added into the spirit tree. That hand spell looks like the symbol for spirit healer and the one at the bottom looks like a healing spell too.


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#6
ManOfSteel

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Looks like Reaver may be a regular skill tree instead of a specialisation this time around?


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#7
mikeymoonshine

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Looks like Reaver may be a regular skill tree instead of a specialisation this time around?

 

I don't think so, I think IB just has that spec, In the Demo at least


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#8
ManOfSteel

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I don't think so, I think IB just has that spec, In the Demo at least

True. Perhaps Reaver is a placeholder until his personal tree is in place. Assuming each companion has their own tree like in DA2. I believe I saw that they will, but I could be wrong.


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#9
Schreckstoff

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True. Perhaps Reaver is a placeholder until his personal tree is in place. Assuming each companion has their own tree like in DA2. I believe I saw that they will, but I could be wrong.


All Bioware said is that companions will have a spec based on their unique story.

More likely every companion will have a predetermined PC spec.
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#10
ManOfSteel

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All Bioware said is that companions will have a spec based on their unique story.

More likely every companion will have a predetermined PC spec.

Makes sense. Thanks for clearing that up.

 

Also, thanks for posting these, OP. It's nice to get a look at them without going through to pause the video ourselves.


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#11
Mornmagor

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What's the tree on the far left?

 

Cthulhu tree? :P


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#12
mikeymoonshine

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We know we don't learn our specs from companions so I doubt they will all have one of the nine specs we can have but that doesn't mean some of the wont have one of those specs. They said we earn our specs so maybe we have to do a quest of some sort to learn them?

 

Dorian and Solas still sound like a Necromancer and a Rift Mage to me. 



#13
ManOfSteel

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What's the tree on the far left?

 

Cthulhu tree? :P

Looks like the "Hail Hydra!" tree to me. :P


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#14
Mornmagor

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We also don't know if those trees from the demo were placeholers. Iron Bull could very well be a Reaver, or they could test things out before finalizing them.

 

We'll find out soon enough i guess.


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#15
mikeymoonshine

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What's the tree on the far left?

 

Cthulhu tree? :P

 

I think it's entropy coz it's the Horror spell icon from DA2

 

Horror_DA2.png

Spoiler

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#16
mikeymoonshine

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We also don't know if those trees from the demo were placeholers. Iron Bull could very well be a Reaver, or they could test things out before finalizing them.

 

We'll find out soon enough i guess.

 

yeah true, I think they hinted at a specialisation reveal in the Q&A so hopefully they will do that and tell us a bit about how the skill trees work. 



#17
Schreckstoff

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We also don't know if those trees from the demo were placeholers. Iron Bull could very well be a Reaver, or they could test things out before finalizing them.

We'll find out soon enough i guess.


I'm pretty sure that's final, Iron Bull even has Devour slotted which should mean he has an animation for it.

#18
mikeymoonshine

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So what do we think that purple goat skull symbol is? 

 

I'm guessing it's necromancy. 


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#19
Mornmagor

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I'm pretty sure that's final, Iron Bull even has Devour slotted which should mean he has an animation for it.

 

Animations are universal through races, body mesh is unique but not the skeleton. That would be like, way too much animating work.

 

It obviously doesn't mean Iron Bull is not a reaver, just that every skill could be placeholder.



#20
DrSteveBrule

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ugh of course, im a mage or rogue i care not about 90% of these trees, i guess ill have to wait longer 



#21
Roninbarista

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What's the tree on the far left?

Cthulhu tree? :P

That might be entropy. It looks like DA2's symbol for the horror spell.
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#22
themageguy

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So what do we think that purple goat skull symbol is? 
 
I'm guessing it's necromancy.


I totally agree it's necromancy OR a new symbol for entropy. Looking at the symbols left to right I'm guessing

Necromancy/ Entropy, Necromancy/ Entropy, Spirit ( easy one haha), Creation and then Primal.


If that's the case, then it would seem to indicate that lightning and stone spells are back with flame and ice under the Primal tree ( a decision I'd be happy with).
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#23
mikeymoonshine

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ugh of course, im a mage or rogue i care not about 90% of these trees, i guess ill have to wait longer 

 

Well Viv's tree was shown in the Dwarf demo, you could compare ;) 

 

tumblr_n707njShN91qcql1no7_1280.png



#24
Vearsin

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Reaver sounds like it was merged with Berserker.


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#25
ElementalFury106

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Entropy is back, hell yes.

 

I dig the idea of making the Spirit tree healing based. If it'll include our beloved paralysis/repulsion glyphs that the Creation tree harbored in previous games.

 

If I had to guess at the mage trees it'd go

"Entropy, Rift/Necromage??, Spirit, Elemental, Arcane". 

 

That skill tree after entropy looks very much like a specialization tree, it's also in the same place IB's reaver tree falls under in order.

 

For rogues, there are two trees I see that can be interpreted as Artificer, goes as following

"Stealth, Artificer??, Dual Daggers, Archery, Artificer??"

 

Either the poison or the trap...both can be interpreted as Artificer. We'll see.

 

No need to explain warrior, everything is shown there. Some reoccuring talents I see though;

-Devour

-Rally

-Scythe

-Whirlwind

-Taunt

-Tremor