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Skill Trees: View and discuss DA:I's skill tress here.


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#2926
Bayonet Hipshot

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The Knight Enchanter can be so much more than just a frontline spellsword like character. 

 

I mean....

 

Spirit Blade + Fade Cloak + Fade Step + Fire Mine + Frost Glyph + Static Cage + Barrier + Mind Blast = Mage Rogue zapping around the battlefield, slashing people with magic swords and stunlocking them with glyphs and cages. Mind Blast to drop aggro.

 

OR

 

Spirit Blade + Fade Cloak + Fade Step + Winter's Grasp + Immolate + Chain Lightning +  Energy Barrage + Barrier = Mage Rogue zapping around the battlefield, slashing people with magic swords and taking them out with powerful elemental effects. 

 

IMO, Knight Enchanter has a very strong potential. You can either be a frontline mage fighter OR a mage rogue / mage vanguard of sorts OR a defensive mage that just uses abilities like Spirit Blade, Group Heal, Fade Step as "oh crap" abilities. 

 

Personally, I like the possibility of playing as a Mage-Vanguard. 

 

Mass Effect Vanguard = Biotic Charge + Nova + Weapon...Rinse & Repeat.

 

Knight Enchanter Mage Vanguard = Fade Step + Fire Mine / Frost Glyph / Static Cage / Mind Blast + Spirit Blade + Fade Cloak....Rinse & Repeat...Cast Barrier if needed.



#2927
Icy Magebane

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Yup... Knight Enchanter is pretty amazing... I think that Necromancer and Rift Mage are going to have a hard time competing...  Bioware would have had to come up with something really special to even match this, let alone top it.



#2928
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Umm, I think we have only seen what rex posted on the last page for Archery. 

 

 

As in, these. 

 

Thanks, I was hoping there was some more info out there but I guess not.



#2929
Bayonet Hipshot

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Yup... Knight Enchanter is pretty amazing... I think that Necromancer and Rift Mage are going to have a hard time competing...  Bioware would have had to come up with something really special to even match this, let alone top it.

 

Necro might give yo free pets, hexes, drains, etc...I personally am not into Necro because as a historian with some archaeological exposure, the last thing I want to do with dead, rotten, smelly, insect infected, filthy bodies...Is reanimate them back to life again...

 

Rift Mage..that one I am not so sure about...It looks to be spells from previous games with a bit of power boost. 



#2930
Icy Magebane

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Necro might give yo free pets, hexes, drains, etc...I personally am not into Necro because as a historian with some archaeological exposure, the last thing I want to do with dead, rotten, smelly, insect infected, filthy bodies...Is reanimate them back to life again...

 

Rift Mage..that one I am not so sure about...It looks to be spells from previous games with a bit of power boost. 

Agreed.  Necromancy is disgusting... I'll let Dorian hang around though because his zombies should be able to soak up a good bit of damage and possibly draw aggro.  His quarters will be on the opposite end of Skyhold, however...

 

Rift Mage doesn't look too innovative, but I think they might surprise us, perhaps with the passives... right now it just seems like a basic nuking tree.  While that is indeed useful, I don't think it's particularly exciting, which is why Solas will be handling that...



#2931
UniformGreyColor

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Necro might give yo free pets, hexes, drains, etc...I personally am not into Necro because as a historian with some archaeological exposure, the last thing I want to do with dead, rotten, smelly, insect infected, filthy bodies...Is reanimate them back to life again...

 

Rift Mage..that one I am not so sure about...It looks to be spells from previous games with a bit of power boost. 

 

I bet they alter somethings in both trees pretty drastically.



#2932
VilhoDog13

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Eluvianus Rex, man, thank you. :*

 

 

 

Anyone know what the lightning bolt upgrade is? I heard about how it'll make lightning bolt quite a bit stronger.

 

Also, while the KE seems fun... Necro might be the spec I'll go for. However, if that one is only about entropy magic type stuff and no support...I'll pass.

 

I'd rather have no spec and fill out spirit/inferno/storm, than to go for KE or Rift Mage. The more I hear about rift mage, the more I just do not care to play as one. However, that could be an amazing spec for all I know. I've just never used, or cared for, stone fist in any of the previous games, so I doubt I'll care now.


  • Hellion Rex aime ceci

#2933
Hellion Rex

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Eluvianus Rex, man, thank you. :*

 

 

 

Anyone know what the lightning bolt upgrade is? I heard about how it'll make lightning bolt quite a bit stronger.

 

Also, while the KE seems fun... Necro might be the spec I'll go for. However, if that one is only about entropy magic type stuff and no support...I'll pass.

 

I'd rather have no spec and fill out spirit/inferno/storm, than to go for KE or Rift Mage. The more I hear about rift mage, the more I just do not care to play as one. However, that could be an amazing spec for all I know. I've just never used, or cared for, stone fist in any of the previous games, so I doubt I'll care now.

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#2934
Hellion Rex

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Good night all. See you on the morrow.

16Ryt.gif


  • In Exile, themageguy et VilhoDog13 aiment ceci

#2935
VilhoDog13

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Good night all. See you on the morrow.
16Ryt.gif


I feel like I've just been spoiled :o

At least I'm appreciative!

#2936
UniformGreyColor

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Yup me too. He did a lot today so I can't blame him.



#2937
KnightXE

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could anyone tell what Cass' Blessed Blades skill did?



#2938
KnightXE

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also, something they said in the latest stream caught my attention.

 

They said that the skills in the spec trees will be "weapon type" neutral.  so, if you choose Assassin, it will apply equally to both archer or dual wielding rogues.

 

if that's the case, then how can Hail of Arrows be the focus skill of Artificer for the Inquisitor?  That skill is specific to archers.  A dual wielding rogue wouldn't have use for that skill.....

 

so, perhaps that's an indication that the focus skills found in our companions' spec trees won't necessarily be the same for the Inquisitor.

 

So maybe, for Vivienne, she has Haste as her focus in the KE tree, while the Inquisitor has Resurgence. 



#2939
ElementalFury106

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Here's what I'm thinking so far, got a half defense half offense build going for my Trevelyan Mage;

 

Spoiler

 

The 8 abilities I will hotkey will be

Spoiler

 

If I have any miscellaneous points to spend during my playthrough I'd consider investing into the following as well

Spoiler


#2940
Avaflame

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I wonder if Barrier will affect enemies with Friendly Fire, and if electrical attacks still don't affect allies.



#2941
UniformGreyColor

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Here's what I'm thinking so far, got a half defense half offense build going for my Trevelyan Mage;

 

Spoiler

 

The 8 abilities I will hotkey will be

Spoiler

 

If I have any miscellaneous points to spend during my playthrough I'd consider investing into the following as well

Spoiler

 

The only critique I would make is getting some in inferno and taking some out of either winter or spirit or a little of both. maybe take out wall of ice and put in one of the beginning fire spells and maybe an upgrade if you take out another in spirit.



#2942
Bayonet Hipshot

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also, something they said in the latest stream caught my attention.

 

They said that the skills in the spec trees will be "weapon type" neutral.  so, if you choose Assassin, it will apply equally to both archer or dual wielding rogues.

 

if that's the case, then how can Hail of Arrows be the focus skill of Artificer for the Inquisitor?  That skill is specific to archers.  A dual wielding rogue wouldn't have use for that skill.....

 

so, perhaps that's an indication that the focus skills found in our companions' spec trees won't necessarily be the same for the Inquisitor.

 

So maybe, for Vivienne, she has Haste as her focus in the KE tree, while the Inquisitor has Resurgence. 

 

 

Hail of Arrows is only for Varric. 



#2943
KnightXE

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Hail of Arrows is only for Varric.


then what about the other companions? Does that mean Firestorm in Rift Mage is only for Solas?

So, the focus skill in the Inquisitor's Rift Mage is something else?

#2944
Bayonet Hipshot

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then what about the other companions? Does that mean Firestorm in Rift Mage is only for Solas?

So, the focus skill in the Inquisitor's Rift Mage is something else?

 

Most likely. 



#2945
UniformGreyColor

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Most likely. 

 

What really? this was not talked about in this thread at all.



#2946
Adhin

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Yeah it has, we where speculating on that a WHOLE bunch like 10-15 pages back. It was my first theory on focus skills after seeing Varric's tree. I mean his 'focus' only effects the user (Varric) and duplicates all archery skills used for it's duration. Which basically means double-skill dmg cause double-use. That's pretty awesome but it also makes no sense for Artificer and seems to be oriented more towards Varric as hes mostly an archer in theme (even though you can spec him for DW blades).

 

After todays stream in combination with that 'and' that we've been told there specializations are oriented around them 'and' also the same ones the Quizzy has access to I'm pretty sure the unique part about them 'is' their focus skill. Also my speculation about companions NOT having specializations till some point in the story was 100% spot on thanks to recent twitch stream confirming that. B)

 

So my current thought on Specialization and Focus skills is, everyone has unique focus but the specializations them selves (ignoring its focus skill) are the same. And each companion does NOT start with a specialization, this fits with lore pretty good... mostly with Cassandra. She isn't a templar, never has been - untill the Inquisition. She also doesn't train in the abilities before the game, she trains DURING the game. Awww yeeaah. Herro lore pree, yes pree.

 

I'm assuming that whatever triggers them getting extra training also results in us having access to choose are specialization. So yeah Viv's could easily be haste, who knows what Dorians is. All I pray is that there is a Rage ability in the Reaver tree and it's not Iron Bull only as that would bum me out... but I'll still be grabbing Reaver.



#2947
UniformGreyColor

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Yeah it has, we where speculating on that a WHOLE bunch like 10-15 pages back. It was my first theory on focus skills after seeing Varric's tree. I mean his 'focus' only effects the user (Varric) and duplicates all archery skills used for it's duration. Which basically means double-skill dmg cause double-use. That's pretty awesome but it also makes no sense for Artificer and seems to be oriented more towards Varric as hes mostly an archer in theme (even though you can spec him for DW blades).

 

After todays stream in combination with that 'and' that we've been told there specializations are oriented around them 'and' also the same ones the Quizzy has access to I'm pretty sure the unique part about them 'is' their focus skill. Also my speculation about companions NOT having specializations till some point in the story was 100% spot on thanks to recent twitch stream confirming that. B)

 

So my current thought on Specialization and Focus skills is, everyone has unique focus but the specializations them selves (ignoring its focus skill) are the same. And each companion does NOT start with a specialization, this fits with lore pretty good... mostly with Cassandra. She isn't a templar, never has been - untill the Inquisition. She also doesn't train in the abilities before the game, she trains DURING the game. Awww yeeaah. Herro lore pree, yes pree.

 

I'm assuming that whatever triggers them getting extra training also results in us having access to choose are specialization. So yeah Viv's could easily be haste, who knows what Dorians is. All I pray is that there is a Rage ability in the Reaver tree and it's not Iron Bull only as that would bum me out... but I'll still be grabbing Reaver.

 

Cool! I didn't know that; I mostly just poke my head in this thread every once in a while and don't say much but I had a reason to stick around this time. What do you think the rift mage and necro trees will be like?



#2948
Adhin

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Well, Necromancer from it's description seems to be a Horror/Fear spell (though it may have other stuff, think Entropy stuff), Walking Bomb, and Animate Dead. As well as 4 passives of which I have no idea but I'd expect some unique stuff as well as re-purposed sustained skills from spirit/entropy making their way into passives. Wouldn't shock me to have a passive that effects enemies with some kinda entropy related status or gives mana/health back from enemies that die nearby. But passives are 100% speculation at this point. The 3 active skills though, that's the 3 things listed in the description so... yeah, seems kinda obvious.

 

Rift Mage from what we've seen have a Fade-variant on Stone Fist, have some variant on fist of the maker and the last icon who knows. It seems reminisce of a Keeper skill so it might be a Fade variant on that? But it seems very force-controlly so far. I wouldn't be surprised if, for the Inquisitor the focus skill was haste or something similar. Apparently Solas Focus (he gets Rift mage eventually) is Firestorm (the meteor thing).

 

Now that all said 1 thing that so far has held true for all specializations we've seen so far so im pretty confident is true. They all have 3 active skills (Rift Mage, Artificer, Templar, Knight Enchanter so far all have had this) and 4 passives with 1 Focus skill 3-4 tiers down. Every active skill (either in base tree or specializations) all seem to have 1 upgrade as well. Basically, to max out a specialization with it's focus is 11 points total. 3 Active, 3 upgrades, 4 passives and 1 Focus skill.



#2949
UniformGreyColor

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Well, Necromancer from it's description seems to be a Horror/Fear spell (though it may have other stuff, think Entropy stuff), Walking Bomb, and Animate Dead. As well as 4 passives of which I have no idea but I'd expect some unique stuff as well as re-purposed sustained skills from spirit/entropy making their way into passives. Wouldn't shock me to have a passive that effects enemies with some kinda entropy related status or gives mana/health back from enemies that die nearby. But passives are 100% speculation at this point. The 3 active skills though, that's the 3 things listed in the description so... yeah, seems kinda obvious.

 

Rift Mage from what we've seen have a Fade-variant on Stone Fist, have some variant on fist of the maker and the last icon who knows. It seems reminisce of a Keeper skill so it might be a Fade variant on that? But it seems very force-controlly so far. I wouldn't be surprised if, for the Inquisitor the focus skill was haste or something similar. Apparently Solas Focus (he gets Rift mage eventually) is Firestorm (the meteor thing).

 

Now that all said 1 thing that so far has held true for all specializations we've seen so far so im pretty confident is true. They all have 3 active skills (Rift Mage, Artificer, Templar, Knight Enchanter so far all have had this) and 4 passives with 1 Focus skill 3-4 tiers down. Every active skill (either in base tree or specializations) all seem to have 1 upgrade as well. Basically, to max out a specialization with it's focus is 11 points total. 3 Active, 3 upgrades, 4 passives and 1 Focus skill.

 

Did you watch the twitch demo yet? If not I highly recommend it. It looks like all spec trees have the say layout. Did you read right from where you left off last time in this thread? Cuz a lot has been divulged about KE.



#2950
Adhin

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Yeah I... literally said KE has the same general setup of 3/4 +1 focus? I didn't say I have no idea, we saw it in the twitch stream (of which I mention a few times...?). They don't all have the exact same layout, however, it's just extremely similar. For instance some started with 1 ability, then split into 2, however Artificer (at least for Varric) immediately cuts down to the Focus skill from there, making it a Tier 3 skill. Obtainable with 3/4 points, where as the others we've seen start with that single, go to 2, then 2 more 'then' V down to the Focus making it a tier 4 skill.

 

Also, what is an active or a passive is also different regardless of the layout. Artificer, for instance again is 1 active, 2 passive, 2 active then the last abilities, same tier, are both passives. It keep's that 3 active, 4 passive layout but it's done differently. In contrast the Knight Enchanter starts with an Active, V'ing into an active 'and' a passive, then 2 passives, then V-down to the last passive and under that is the 3rd active skill. Rift Mage or Templar in contrast to those other 2 actually start off with 2 actives, instead of 1, and go into 2 passives (1 on each side). Then 2 more passives again with it V-ing into a singular end Active skill.

 

So as I said before, and am saying again - each specialization has 3 active in total, and 4 passives, and the layout is 'generally similar' but they aren't the same/identical. They each have a little bit of a twist on it (though Rift and Templar are spot on twins, really). And yeah I read all the posts from last time I see the thread, and most definitely watched the most recent twitch stream (multiple times). That is exactly what my past post where about... they confirmed speculation I had days ago. :P

 

-edit-

Meant Templar, we haven't seen necromancer yet.