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Skill Trees: View and discuss DA:I's skill tress here.


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#3001
themageguy

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The knight enchanter had some cool abilities, but i'm so sad that healing is tied into that tree. Unless a companion can access KE specialization (Viviene?) then I feel like i'll have to pick that one.


but i really

really

REALLY want necromancer.

n e c r r r r r o o o o o m a n c e r


I plan on having a KE and a necromancer.
best of both worlds :D

And a rift mage too.

And MP characters i will mostly use will be the arcane warrior and the necromancer.

#3002
Icy Magebane

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@UniformedGreyColor: I doubt they'd change it just cause you'd get XP. If you get just for random numbers, 50 per thing you study, and +50 bonus xp from that perk (so it's 100). There is a set number of things you can study, making it so you get less XP cause you take it late means that perk becomes less and less useful the longer you take to buy it. If it's retroactive it matters always the same regardless of when you take it.

 

It all depends how much you get though, if there are 100 things to Study, and you get 20 bonus xp per, that's only 2k xp which may not even be enough to lvl you late game. If it comes out enough to 'actually' level you completely by the time your 25? No reason to make it not retroactive, just reduce the XP you gain from it. Frankly I think everything should be retroactive, least stuff that can be. 10% bonus xp from kills obviously not retroactive just due to the nature of the skill, but codex entries, enemies studied? Finite number of that, should all be retroactive.

I'd rather it didn't work that way... the sooner I reach the level cap, the sooner I get bored and decide that it's time to end the game.  I would avoid all of the + exp perks if I could, but unfortunately several of them are prerequisites for the perks I actually want (Focus-related perks, bonus ability point, etc...).  Also, the more rapidly your level increases, the sooner you will start running into enemies that give zero exp... another annoyance in my eyes, but YMMV.



#3003
UniformGreyColor

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I'd rather it didn't work that way... the sooner I reach the level cap, the sooner I get bored and decide that it's time to end the game.  I would avoid all of the + exp perks if I could, but unfortunately several of them are prerequisites for the perks I actually want (Focus-related perks, bonus ability point, etc...).  Also, the more rapidly your level increases, the sooner you will start running into enemies that give zero exp... another annoyance in my eyes, but YMMV.

 

Thats why I'm very thorough when killing stuff. And there really is no "cap" per se, just what LVL the devs expect you to be at when you finish the game. At least thats the way I understand it. I am one of those guys who tries to get to the highest level possible so the bonus xp is a welcome plus in my book. I don't thinks its retrospective but it would be awesome if it was. The reason I don't think it is is because why would they make it so you get xp that was otherwise lost?



#3004
Icy Magebane

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Thats why I'm very thorough when killing stuff. And there really is no "cap" per se, just what LVL the devs expect you to be at when you finish the game.

If none of the enemies give exp anymore, doesn't that mean you've reached the level cap?



#3005
UniformGreyColor

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If none of the enemies give exp anymore, doesn't that mean you've reached the level cap?

 

Read my edit.

 

And I highly doubt they made the game so that killing level 20 things in the game gives you no xp. Just a hunch though.



#3006
Avaflame

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Considering the study perk explicitly stated the exp bonus was retroactive and the codex perks (I'd probably assume there's something similar in Connections as well) didn't, I would not expect that to be retroactive.



#3007
UniformGreyColor

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Considering the study perk explicitly stated the exp bonus was retroactive and the codex perks (I'd probably assume there's something similar in Connections as well) didn't, I would not expect that to be retroactive.

 

Do we know exactly what retroactive means in this case? that would be my next question.



#3008
UniformGreyColor

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I guess what I'm asking for is a either a link to source or a direct quote of what it says.



#3009
In Exile

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Do we know exactly what retroactive means in this case? that would be my next question.

 

Presumably it means applies to all XP of that type you ever acquired. 



#3010
Avaflame

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I don't see what else it could possibly mean.

 

Edit: I'll go back for the specific wording, it's in Part 1 of the Twitch from (Canada's anyway) Monday.



#3011
UniformGreyColor

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Presumably it means applies to all XP of that type you ever acquired. 

 

Do we know if it continues once we've gotten it?



#3012
Avaflame

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ARCANE KNOWLEDGE: Opens up new dialogue options related to the Fade and arcane studies, grants +50% XP for each Codex Entry unlocked (21:42)

ENHANCED STUDIES: Grants an additional +50% XP for each foe studied, including those already completed (applied retroactively) (21:44)

HISTORY KNOWLEDGE: Opens up new dialogue options related to history and the Chantry, grants +50% XP for each Codex Entry found (21:56)

I do find the different descriptions or the knowledge perks interesting with 'unlocked' and 'found'. Perhaps not all codex entries count for the perks, the arcane knowledge providing extra experience from codexs through fighting, story and exploring etc., history knowledge providing extra experience for ones you physically find from books, notes etc.

 

And so yes, the 'including' in the description for Enhanced Studies shows that it goes both forward and backward.



#3013
UniformGreyColor

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ARCANE KNOWLEDGE: Opens up new dialogue options related to the Fade and arcane studies, grants +50% XP for each Codex Entry unlocked (21:42)

ENHANCED STUDIES: Grants an additional +50% XP for each foe studied, including those already completed (applied retroactively) (21:44)

HISTORY KNOWLEDGE: Opens up new dialogue options related to history and the Chantry, grants +50% XP for each Codex Entry found (21:56)

I do find the different descriptions or the knowledge perks interesting with 'unlocked' and 'found'. Perhaps not all codex entries count for the perks, the arcane knowledge providing extra experience from codexs through fighting, story and exploring etc., history knowledge providing extra experience for ones you physically find from books, notes etc.

 

And so yes, the 'including' in the description for Enhanced Studies shows that it goes both forward and backward.

 

Ah, thanks! So I can still get this early maybe and be good with that.



#3014
PillarBiter

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ARCANE KNOWLEDGE: Opens up new dialogue options related to the Fade and arcane studies, grants +50% XP for each Codex Entry unlocked (21:42)

ENHANCED STUDIES: Grants an additional +50% XP for each foe studied, including those already completed (applied retroactively) (21:44)

HISTORY KNOWLEDGE: Opens up new dialogue options related to history and the Chantry, grants +50% XP for each Codex Entry found (21:56)

I do find the different descriptions or the knowledge perks interesting with 'unlocked' and 'found'. Perhaps not all codex entries count for the perks, the arcane knowledge providing extra experience from codexs through fighting, story and exploring etc., history knowledge providing extra experience for ones you physically find from books, notes etc.

 

And so yes, the 'including' in the description for Enhanced Studies shows that it goes both forward and backward.

 

I am SO getting those perks.

 

From what I read: that emans that the enemy studying is retroactive,t he other ones aren't.

 

Also, in DAO, you could also get a belt (iirc) which increased your codex exp. That also wasn't retroactive. just sayin'



#3015
Avaflame

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Ah, thanks! So I can still get this early maybe and be good with that.

Both the knowledge perks have no requirements, the enhanced studies needed two from secrets first I believe. I'll definitely be getting those first up, followed by the enemy exp. I think depending on the Connections perks.


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#3016
UniformGreyColor

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I am SO getting those perks.

 

From what I read: that emans that the enemy studying is retroactive,t he other ones aren't.

 

Also, in DAO, you could also get a belt (iirc) which increased your codex exp. That also wasn't retroactive. just sayin'

 

yeah the belt was a pain in the arse to equip and unequip all the time.



#3017
themageguy

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You know, the more i look at the skills and passives in the storm school the more im tempted to create an School of Storm Magic Appreciation Thread ;)

#3018
themageguy

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Whoops it seems Storm magic is so good i had to double post it :D
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#3019
themageguy

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http://m.youtube.com...h?v=Ff4LWEX-xe0

So looking at part 3 it seems that

Templar ability Blessed Blade is a buff.

Tempest ability Flask of Fire i THINK (its sort of hard to tell) may cause Sera to burst into flames? I wonder if it adds any extra fire damage to her bursting arrow or default attacks.

#3020
Kage

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Yeah, templar abilities are quite known too. We have only 3 + focus (which is a mistery anyways).

- Blessed blade, it seems to be a buff yes. I hope it has a nice effect, so it doesnt feel like a passive that takes 1 slot ¬¬

- An icon which must be a dispel effect like in DA2 for the icon, surely around the templar so it is different from the dispel spell of spirit. We will not know how good it is until we play the game. But judging from previous ones, dispel is always always a good thing!

- Holy Smile or whatever it is called finally, which is an AoE around the templar, damage and stun, we saw Iron Bull use it in that choke point just before going crazy spin to win. Crazy fun ability :)

 

The passives will mostly be antimage and stuff, some magic resistance, interruptions, etc. I hope they manage to invent some nice and original passives!

 

I am really tempted to play a 2h Templar. Cassandra can stay home, Im totally banging Josy, she is just too cute.



#3021
UniformGreyColor

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Thank you both.



#3022
themageguy

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Yeah, templar abilities are quite known too. We have only 3 + focus (which is a mistery anyways).
- Blessed blade, it seems to be a buff yes. I hope it has a nice effect, so it doesnt feel like a passive that takes 1 slot ¬¬
- An icon which must be a dispel effect like in DA2 for the icon, surely around the templar so it is different from the dispel spell of spirit. We will not know how good it is until we play the game. But judging from previous ones, dispel is always always a good thing!
- Holy Smile or whatever it is called finally, which is an AoE around the templar, damage and stun, we saw Iron Bull use it in that choke point just before going crazy spin to win. Crazy fun ability :)

The passives will mostly be antimage and stuff, some magic resistance, interruptions, etc. I hope they manage to invent some nice and original passives!

I am really tempted to play a 2h Templar. Cassandra can stay home, Im totally banging Josy, she is just too cute.


That's alright, Cassandra can hang out with my necromancer ;)

Yeah i agree with you on all the Templar info. I too considered a templar given the human backgrounds relations to the chantry, but have fallen in love with the whole idea of the tempest specialisation.
Im currently considering who my tempest will be.. dwarf, qunari or human.

When i saw the flask of fire ability in the video ....i got pretty excited. Possibly imagining sera bursting into flame haha.

I mostly play mages, however tempest has gotten me interested. Mostly cause i think if i wasn't a mage in thedas, what would i do/ use? Im a bit wary of lyrium addiction ....

If i was a mage, id like to be a spirit medium or a battle mage type of character, hence my interest in Knight enchanter and Necromancer.

#3023
Kage

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Well, fortunately DAI is a party game, and more now than ever due to 8 limitation, so we dont need to do 10 playthroughs to play with the classes we want. I can easily play with Solas to fulfill my Rift Mage's impulses, and I can play with Sera or Varric for my archery interest. You can spend a whole day using those characters instead of your Inquisitor. And since there are no special skills nor trees for companions, its ok.

 

So which Inquisitor should I make? Just roleplaying reasons!!! And depending on which companions you want to include in that run!

(Which is giving me the compulsion to play the game at least 3 times anyways xD)



#3024
themageguy

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Well, fortunately DAI is a party game, and more now than ever due to 8 limitation, so we dont need to do 10 playthroughs to play with the classes we want. I can easily play with Solas to fulfill my Rift Mage's impulses, and I can play with Sera or Varric for my archery interest. You can spend a whole day using those characters instead of your Inquisitor. And since there are no special skills nor trees for companions, its ok.

So which Inquisitor should I make? Just roleplaying reasons!!! And depending on which companions you want to include in that run!
(Which is giving me the compulsion to play the game at least 3 times anyways xD)


Haha same! Three seems to be the magic number

#3025
KennethAFTopp

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as far as I can see there are only four ability trees per class? (minus the later inclusion of Specializations)

and one of two are reserved for each fighting style in Rogue and Warrior?