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Skill Trees: View and discuss DA:I's skill tress here.


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#3051
Biotic Sage

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^ Really?  I'll be very surprised if Hail of Arrows is a Varric-specific focus ability.  I don't see them having more than 9 focus abilities, one for each specialization, plus Mark of the Rift.  So 10 total I guess.  If it is only for Varric, that means each companion has their own unique one too, and that's like 19 focus abilities.  Not very feasible.  

 

Plus, consider that they showed off a specialization tree in the stream.  Knight Enchanter was said to have Resurgence.  They didn't say, "Oh, Knight Enchanter for the Inquisitor has Resurgence."  They just said the specialization in general does.  So why would we think it's not the same for Vivienne?  There's way more evidence to indicate that one specific focus ability is attached to each specialization tree.



#3052
Adhin

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Oh I don't know about that, Biotic, if you go far enough back they had 1 in every base skill tree, that's 12 + mark. At some point they may of decided they wanted to do them only via specialization + unique per companion, only just wanted a unique one for Varric. Either way that's 13-ish they where thinking of originally (at least). Atm, for inquisitor at least, as you say that's only 10 total. Least 3 other's just kinda flailing in the wind. Also - why isn't it very feasible?

 

Like I said, speculation, it's what makes sense to me. It would also ensure each specialization has a character specific flavor in it. Which they hinted at in the QnA, but if they all have identical specializations - wheres the special flavor? As a wild example, what if Cole special focus is invisibility allowing him to attack while remaining stealthed? Fit's his character, enemies blatantly ignoring him not realizing hes there while he does his murder thing.

 

Ehh whatever though, like I said it may just be Varric has a unique one. I mean, if your pointing out what the Devs said, saying that the specializations are 100% universal regardless of weapon style but Varric's isn't? That's weird right? That's what I'd consider to be contradictory to what they've specifically stated.



#3053
KnightXE

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the only way I can see Hail of Arrows making sense in the Artificer tree is if it is trap related.

that is, a trap sets of the hail of arrows instead of the archer firing the arrows.

#3054
Skymaple

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Yeah, maybe they work even for 2H. That final 20% damage reduction is huge, it might even be worth it!

You can be a 2H reaver than pays 2 skills for nothing (2 actives of S&S), in order to get more stamina while being hurt and a flat 20% damage reduction from the front. Maybe it is a good build. :-)

 

The more I read ARTIFICER, the more I think it is a perfect DW dagger specialization. You place traps while in stealth, fallback plan lets you go crazy dps in melée range and then teleport back to full health (and even bring an enemy with you), etc. Placing traps during combat means you must be at melée too.

 

Why would they put such Focus skill there?!?!

For me Artificier is a perfect fit for an archer :P And my qunari archer will have that spec.

Stealth, place traps, caltromps (or whatever its name is) and when they get close, fallback plan and long shot, etc.

And I'd imagine that the trap placing skill can be used at range, you "shoot" traps, does it makes sense?



#3055
LexXxich

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A thought I just had about some passives. Those that give bonuses to whole party, like some in Artificer spec. They might fall prey to a bug often found in BW games where they don't work consistently, like stop working if character falls in combat, or in some other cases, and have to be "re-activated" by, for example, zoning.

#3056
Icy Magebane

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A thought I just had about some passives. Those that give bonuses to whole party, like some in Artificer spec. They might fall prey to a bug often found in BW games where they don't work consistently, like stop working if character falls in combat, or in some other cases, and have to be "re-activated" by, for example, zoning.

Has that bug been patched out of the games you're referring to, or did they never figure out how to fix it?  If it was fixed in the past, I don't see why they would ship the game without checking to see if the passives work properly and then fixing the bug if it showed up again... if they never learned how to fix it, then you may want to keep a few respec amulets on hand to avoid frustration.



#3057
RustyW

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Has Bioware done a list of all skill trees etc with the respective abilities anywhere apart from clips from you tube?

I have not played DA before and I read what you guys say but you have that experience and game know how to understand it.

#3058
Astrolabe

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With a game as large and complex as DA:I, bugs are to be expected. It's like a given - but I do hope that they are not extremely prohibitive gameplay wise. Like it was with some of DAII's relationship buffs decreasing attack speed and such. 

 

Also, Rusty, no. They do not have a comprehensive list. Everything has been gleaned by fans from livestream/youtube footage. 



#3059
andar91

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In this new video, at 27:30ish or so, we see an 'Enhanced Walking Bomb' ring.

 

And come to think of it, there was an Enhanced Fireball Ring in the Gamescom demo...so either Immolate upgrades to it or maybe that top left Rift Mage ability is Fireball (if true, Rift Mage increasingly looks like an Elementalist specialization, which I've actually wanted for ages despite complaining about tree changes in this game).

 

jhttps://www.youtube....h?v=eQOE7EHCi1c

 

We also see an Amulet of Power that grants an ability point to Cole only, and we saw one restricted to Vivienne in another dungeon in the Graves. Which makes me think...maybe these things will be more common than they used to be? I.E. extra ability points are more of an equipment thing that we win from tough bosses? I'd be SUPER okay with that. As long as our PC gets them too. But it's nice they're given to companions as well - I always ate all the tomes in DA2 and never let my friends have any.



#3060
Icy Magebane

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@ andar91 - Well, there is that Inquisition perk that gives the Inquisitor an extra ability point, but there may be other times when they gain one... the Warden gained several based on story progress, although Hawke needed to buy theirs...  I agree that it's nice to have some companion-specific items that serve this purpose.  I never bought the companions anything along those lines even when I had money to spare (it didn't seem fair to upgrade one warrior or rogue but not the others, etc...).



#3061
Adhin

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Yeah that's probably all they are, dished out skill tomes for companions. As you say andar - I never gave skill tomes to my companions (except the class-specific ones when I wasn't that class). Ultimately they probably decided it would be best to split things up in such away that it's all for each specific character then some generic pool that players just end up dumping all on them selves cause screw other people.



#3062
viperidae

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They have mentioned on the streams that all specializations work regardless of weapons choice for rogues and warriors. So i would assume that with a bow equipped, that ability is hail of arrows, but with daggers equipped it becomes something else.



#3063
Eudaemonium

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They have mentioned on the streams that all specializations work regardless of weapons choice for rogues and warriors. So i would assume that with a bow equipped, that ability is hail of arrows, but with daggers equipped it becomes something else.

 

That seems pretty bizarre. You'd think they'd have renamed it and the description would be something like 'doubles any double dagger or archery move when active'. The fact it's so specific is what i find suspicious.



#3064
viperidae

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That seems pretty bizarre. You'd think they'd have renamed it and the description would be something like 'doubles any double dagger or archery move when active'. The fact it's so specific is what i find suspicious.

 

I'd imagine that could be explained by the fact that we're looking at varric's skill tree, specifically. He will never be using daggers, so i guess it would make sense to omit the explanation in that case.



#3065
Adhin

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He can use daggers though, we can equip him with them and pick dagger skills. We can even respec him and make it so he never has bow skills at all. It's just weird, and 'Hail of Arrows' makes no sense for a dagger skill. I just doubt the Focus skill 'swaps' based off weapon selected.


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#3066
mikeymoonshine

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Hello all - I just wanted to drop this link for a imgur album that currently has a compilation of all the abilities I could find that were shown with detailed descriptions.

I realize people have shared many of these, but hopefully it's convenient for people to have them all in one spot. 

http://imgur.com/a/DzqMh

 

Includes:

Winter

Storm

Spirit

Inferno

Knight-Enchanter

Artificer (Varric)

Archery

Double Daggers

Subterfuge

Sabotage

Two-Handed Weapons

Battlemaster

Weapon & Shield.

 

Just added it to the OP

 

Thank you verry much for doing this, I have been very busy of late so I was struggleing to find time to put something like this together. So it's a great help. 



#3067
Hellion Rex

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User

When deciding spec can we compare with a companion?For ex does Sera have same Tempest skills I would have if I was a Tempest?

 

Mike Laidlaw @Mike_Laidlaw

 Yep.


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#3068
Morroian

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the only way I can see Hail of Arrows making sense in the Artificer tree is if it is trap related.

that is, a trap sets of the hail of arrows instead of the archer firing the arrows.

 

I doubt thats the case. It just seems another case of them trying to find somewhere to shoehorn an ability into just like with some of the mage abilities.



#3069
pengwin21

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Seems like the specializations being equal for all weapon types may not quite be true then, unless Hail of Arrows switches when you have daggers equipped or something.



#3070
Adhin

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Tossed a tweet at Mike about Varric's focus and all that, I'll update if he ever responds. Heres hoping :P



#3071
andar91

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I don't really share the agitation over Hail of Arrows (if I'm understanding it correctly).

 

You're an artificer, so traps and mechanisms are your thing. You put down a special contraption loaded with a bunch of arrows, hit a button, and they all get shot up into the air.

 

I don't think it has anything to do with bows or daggers - an attack like that would not be using a bow anyway.



#3072
Icy Magebane

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I don't really share the agitation over Hail of Arrows (if I'm understanding it correctly).

 

You're an artificer, so traps and mechanisms are your thing. You put down a special contraption loaded with a bunch of arrows, hit a button, and they all get shot up into the air.

 

I don't think it has anything to do with bows or daggers - an attack like that would not be using a bow anyway.

The description reads "while this ability is active, any archery ability you use is duplicated."  It is clearly linked to archery... also, it doesn't just fire off a bunch of arrows, it specifically produces two attacks... whether this extends to the auto-attack remains to be seen, but there is no way that this should be confusing.  It's archery based... an ability of this nature that was linked to a contraption wouldn't do any real damage without archery skills to duplicate...  That just doesn't make any sense.



#3073
Eudaemonium

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Tossed a tweet at Mike about Varric's focus and all that, I'll update if he ever responds. Heres hoping :P

 

I did the same at the weekend, but he was sick then so he might not have seen it.



#3074
Sylvius the Mad

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I don't think I ever dragged to select the entire party at once in either DA:O or DA2.

I did it all the time. Even more often, I dragged to select SOME of the party. Given the difficulty in getting characters to hold position, I routinely gave orders to 1 or 2 and then selected the rest to get them to stay still.

#3075
Medhia_Nox

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Maybe I'm not understanding the issue.

 

A repeating crossbow can fire approx. 2 bolts/second. http://www.arco-iris...e/chu-ko-nu.htm

 

Varric's fantasy tech. crossbow could likely do much better.