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Skill Trees: View and discuss DA:I's skill tress here.


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#3076
Kage

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I did it all the time. Even more often, I dragged to select SOME of the party. Given the difficulty in getting characters to hold position, I routinely gave orders to 1 or 2 and then selected the rest to get them to stay still.

 

I also did it all the time, it was really important when you needed to focus fire one particular enemy (a not-CCed mage, an assassin before he went to stealth, a walking bomb afflicted target, a debuffed target, a loose enemy that was attacking a squishy, etc).



#3077
andar91

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The description reads "while this ability is active, any archery ability you use is duplicated."  It is clearly linked to archery... also, it doesn't just fire off a bunch of arrows, it specifically produces two attacks... whether this extends to the auto-attack remains to be seen, but there is no way that this should be confusing.  It's archery based... an ability of this nature that was linked to a contraption wouldn't do any real damage without archery skills to duplicate...  That just doesn't make any sense.

 

Okay, I forgot about it duplicating archery abilities, and you're right on those. However, I stand by my point on the initial rain of arrows - that could be totally mechanical.



#3078
Adhin

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@Medhia_Nox: Your missing the point. The skill its self is fine, no one (well not in here, anyway) is looking at the skill and scoffing at its impossibility with in a world of fireballs and warriors making fissures (least game mechanic wise, they're split after all, well to some extent). It's that they have said all specialization skills aren't dependent on a specific weapon type. If you look at all the artificer skills, this is true except Hail of Arrows on Varric (which is in the Artificer tree).

 

So the question holds, is that 'just' for Varric as hes, story wise, meant to be an archer? Or do all Artificers (aka, the Inquisitor) also get this extremely bow focused skill when all the others work with or with out a bow (or daggers for that matter). All I'm curious about, really, and if it's just for Varric, does it mean all companion focus skill is unique to them while the other specialization skills aren't? Just has me curious is all.

 

-edit-

I should also point out the Hail of Arrows is a focus skill, not a normal skill. So it could very well be different for the Inquisitor, hence the question at had.



#3079
PillarBiter

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I know this is the skill thread, but I think it still appleis, because skills are involved:

 

So tactics settings for the team members. What do we know about them?

 

Has anything been released about how much we can customize, like in the previous games? If situation A -> do skill X etc.

 

Because all we've seen so far is that the abilities that they have equipped, that they may be used or not, if i remember correctly... I haven't seen ALL the videos.

 

Does anyone have more info on that?



#3080
Kage

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There's a thread only for that, go there. To sum it up for you, we have not seen the UI where all the tactics are configured. We have seen just markers besides abilities, to tell the companions to use the abilities often/normal/never, but we have confirmation that we can select more advanced tactics, such as drinking health only when below certain threshold, etc.



#3081
PillarBiter

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There's a thread only for that, go there. To sum it up for you, we have not seen the UI where all the tactics are configured. We have seen just markers besides abilities, to tell the companions to use the abilities often/normal/never, but we have confirmation that we can select more advanced tactics, such as drinking health only when below certain threshold, etc.

 

but...but... this thread is my home :(

 

ah, we have confirmation, ok then :)



#3082
john-in-france

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Does anyone know if Elemental Aegis is back in the Warrior skills?



#3083
Adhin

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No idea, there is a dragon/wyverny like shield graphic in the 1H tree, and 2 Shield icons in the Vanguard tree. Though none of em use that icon, that is actually used in the Mage tree for lightning passive LOL. Doesn't mean anything though, there very well be some kinda magic defense/elemental resistance active skill in Vanguard, or a passive or something somewhere. Either way nothing I can just pick out, the icons seem new to me though. So your guess is as good as mine.



#3084
ZerioctheTank

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I hope we get a glimpse of the vanguard tree soon (and champion tree). I want to know what options tanks have for aggro management. Also these mobs immune to taunt really have me worried. I that we don't encounter that too often. .
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#3085
ZerioctheTank

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Sorry double post

#3086
Astrolabe

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Well, I'm sure the non-tank specs will have aggro drop tools like in the past whether it's stealth or a passive for threat reduction. We've already seen some screenshots of that. 



#3087
Adhin

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Only thing we've seen immune to taunt is the Dragons. It's very possible they make up the bulk of taunt immune, and I imagine they just don't have threat management. They also have perceptive as a thing, which to me makes it seem like they can see through stealth, personally. Doubt the Mind Blast will drop aggro too, honestly. But then I bet the big ol' Dragons tend to focus on the closest targets at their feet anyway. Stopping every once in awhile to lob a breath-blast at distance targets, which if you see that happening you can pause and move them.



#3088
themageguy

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Hello everyone!

http://m.youtube.com...h?v=xtF8z3YSbHg

At 10mins 9/10 secs we see the animation effect of Sera / Tempest Flask of Fire skill.

And its HAWT.

id love to be able to take a screenshot but I don't have the tech on my phone to do so.

So im definitely rolling a tempest now.
And a human necromancer.
and a Rift or KE dalish mage.

I just need to decide on qunari or dwarf or human tempest.

#3089
Adhin

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Oh yeah she does, and she has like firy crack-lines n stuff. Still curious what it does, probably definitely adds fire dmg to attacks or something.


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#3090
ZerioctheTank

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Only thing we've seen immune to taunt is the Dragons. It's very possible they make up the bulk of taunt immune, and I imagine they just don't have threat management. They also have perceptive as a thing, which to me makes it seem like they can see through stealth, personally. Doubt the Mind Blast will drop aggro too, honestly. But then I bet the big ol' Dragons tend to focus on the closest targets at their feet anyway. Stopping every once in awhile to lob a breath-blast at distance targets, which if you see that happening you can pause and move them.


I was actually worried about that when it came to the dragons but if your theory is correct I can properly position my characters to avoid at least the bulk of it. Something I'll have to test out.

#3091
Skymaple

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Oh yeah she does, and she has like firy crack-lines n stuff. Still curious what it does, probably definitely adds fire dmg to attacks or something.

I hope it's more than that... Because for that we have fire runes >.<'' My first rogue is gonna be a tempest, so I expect more impressive stuff


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#3092
Adhin

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Ehh... It's probably a bit more then that, probably involves burn and setting up for combos and all that. But just cause fire rune adds fire doesn't mean it'll nullify fire dmg added via Tempest. Frankly I want it being a DoT Aura but that's far, far less useful to an archer. Which Sera is oriented towards from a story perspective (course you can always make her a Dual Dagger build). I'll be having her use a bow for my first time through just cause it fits, I'll be doing off companion builds on playthroughs I use em a 2nd or third time.



#3093
themageguy

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Yeah im thinking aura damage for sure in addition to adding elemental damage to basic attacks.
at least that's what I hope.

Sure gives a tempest, whether using archery or daggers, great diversity in being able to exploit elemental weaknesses in enemies.

#3094
themageguy

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So now I've got some decisions to make.

Dual dagger Qunari tempest or archery OR dwarf instead of qunari.

#3095
Eudaemonium

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Having had a look at some of the rogue specs, I'm increasingly unsure exactly which to pick for Karaas. Assassin seems like it'll end up begin the only choice for him.



#3096
Adhin

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Artificer is the only spec I don't really wanna play but that every crit a party member does removes 1 sec from all CD's seems... amazing. I'd almost be willing to take that specialization 'just' for that 1 passive alone. Make a crit heavy squad, be able to spam abilities. On CD reduction, there is a high probability I'll be giving Viv cold/lightning for there CD passives with maxed out barrier. If the upgrades like we think it is, placing it on the full party means -16 sec CD once it fades (per person). But, going off I'll only really have 2 people close enough that's -8 seconds 'reliably'. -3 sec for stillness on cold, -.5 per auto-attack on staff. 24 total CD, double-barrier fade + 3 sec leaves 13 seconds to contend with, 2 attacks per second (estimation) that's basically -1 per second (which, in and of its self is a reduction). Anyway, point is, that means a barrier every 6-7 seconds? Not to bad really.

 

-edit-

Less then that, actually, kinda depends how long the barrier its self last right? If it lasted 5 seconds... yeah. Infinite barrier with out to much hassle when ya look at it like that.



#3097
Icy Magebane

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Having had a look at some of the rogue specs, I'm increasingly unsure exactly which to pick for Karaas. Assassin seems like it'll end up begin the only choice for him.

My first rogue will be an Assassin.  I think the other specs seem unique, but Artificer isn't doing it for me and I don't know a whole lot about Tempest.  Assassin is straightforward and to the point.

 

I was actually going to do a Batman-style Trevelyan Artificer at some point, but the traps don't seem like they would be appropriate for that kind of role play.  There's a basic trap and the caltrops form the Sabotage tree.... and that's it?



#3098
In Exile

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Only thing we've seen immune to taunt is the Dragons. It's very possible they make up the bulk of taunt immune, and I imagine they just don't have threat management. They also have perceptive as a thing, which to me makes it seem like they can see through stealth, personally. Doubt the Mind Blast will drop aggro too, honestly. But then I bet the big ol' Dragons tend to focus on the closest targets at their feet anyway. Stopping every once in awhile to lob a breath-blast at distance targets, which if you see that happening you can pause and move them.

 

If other bosses are immune to taunt, then it becomes a worthless ability, because taunt never adds value in fights with mooks. 



#3099
Icy Magebane

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If other bosses are immune to taunt, then it becomes a worthless ability, because taunt never adds value in fights with mooks. 

Taunt increases Guard, so it's good for dungeon crawling at least.



#3100
In Exile

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Taunt increases Guard, so it's good for dungeon crawling at least.

 

I'm just not sure that it'll ever be necessary to allow mooks to get within melee range for guard to be relevant. I mean, if you're playing with more unconventional builds like KE maybe, but it seems to me that like every other DA game, nuker mages will be very good at obliterated enemies with clever use of chokepoints. You even have spells to make your own now.