I'm just not sure that it'll ever be necessary to allow mooks to get within melee range for guard to be relevant. I mean, if you're playing with more unconventional builds like KE maybe, but it seems to me that like every other DA game, nuker mages will be very good at obliterated enemies with clever use of chokepoints. You even have spells to make your own now.
The taunt ability that I've seen most often has been a ranged ability... I think it is called Challenge. Whenever a foe is successfully taunted, Guard increases by a small amount (this might be due to an upgrade to the skill...). There is also an AoE called War Cry that worked the same way as the DA2 Taunt ability, but Guard increases for every successfully taunted enemy...
So there is a long range and a short range AoE version this time... even if you don't want to get within melee range, using Challenge from a distance would still boost the warrior's defense a bit... If you don't want to use Warriors at all, however, then that probably isn't enough to convince you... xD
Personally, I'm starting to think that a well built team of 4 mages will be able to handle anything in the game, but I'll have to see the other 2 specializations before I commit to that.





Retour en haut





