Said this in the magic skill thread, fits here too.
We have gone from 6 non-specialization trees to 4. Yeah... That sucks. Feels like this series just keeps getting simpler. Considering 2 of those 4 trees are weapon trees for rogues and warriors, that leaves warriors and rogues stuck leveling just their weapon tree and 2 other trees and their specializations. Talk about dumbing down.
I agree, it's kind of scary but it doesnt mean its a bad thing really compared to DA2.
It seems they have gone for a more replayability approach, than a variety of options during one concrete playthrough. In DA2 you had a lot of useless abilities and upgrades. I also didnt like the concept of upgrading abilities, because they were kind of mandatory, or useless, but never gave us options. If you use glyph of paralysis, you want to upgrade it for sure, for example.
In DAI it seems we will have more active than upgrades, which I really like. And also, we will have a limitation during the playthrough because we will only invest with warrior/rogues in 4 skill trees (weapon, 2 base, spec). However, in a future playthrough we would have another 3 skills trees untouched (other weapon, 2 other specs). So in DAI it seems there will be a lot of variation of builds, but those builds will be more cookie-cuttered.
I dont know, I actually need to play the game to see if I like it or not.
What about mages? They don't have weapon trees. Imposing artificial limits that don't actually exist in game is contrary to any discussion about the subject. There are 6 base trees in DA2, 4 in DAI that is a fact that you can't really argue.
You are both acting childish, you understood the point of the other long ago, and you just keep going for the sake of being the one who is right.
You are both right and wrong at the same time, you know that.