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Skill Trees: View and discuss DA:I's skill tress here.


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#3351
Roninbarista

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I wish Tempest Skill info would be release since it is a new Specialization designed to be Rogue's Mage Specialization.
 
We know that Artificer is a Trapper/Support Tree best for Bow Rogues due to the Ultimate Focus skill called Hail of Arrows which allows a Bow Rogue to Double attack with no damage decrease for a certain amount of time along with Passive skills designed to be Party buffs.
 
Assassin we can understand as a returning Specialization best designed for stealth combat and performing higher damage to Marked Targets which is useful for killing strong enemies and bosses which has been good for both Dagger and Bow Rogues.


I looked at being a rogue archer. They are powerful. I think the Archery tree with the Assassin specialization, the rogue would be a serious damage dealer. With all the rogue specializations, I'd love to see their focus talents. The Artificer looks good. Tempest and Assassin will for sure, shine.

BTW almost willing to create two side by side playthroughs. One with the mage, the other with the rogue. That might prove to be too chaotic for me.

#3352
Hellion Rex

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Do we even know if Dispel remove it?

Yeah, Dispel removes both guard and barriers.


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#3353
Icy Magebane

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I looked at being a rogue archer. They are powerful. I think the Archery tree with the Assassin specialization, the rogue would be a serious damage dealer. With all the rogue specializations, I'd love to see their focus talents. The Artificer looks good. Tempest and Assassin will for sure, shine.

BTW almost willing to create two side by side playthroughs. One with the mage, the other with the rogue. That might prove to be too chaotic for me.

Seriously?  Oddly enough, I heard someone say that for the first time just a couple of days ago... I'd never heard of this before, but apparently it's not that uncommon?  I know that I wouldn't be able to do it though... I have no doubt that I'd wind up confused unless I kept a journal of each char's activities. :wacko:



#3354
mikeymoonshine

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I like it... this is very close to what I initially envisioned for Dorian, except I threw Immolate into the mix just to give him access to another element (and the Flashpoint and Clean Burn passives...).  That's the other thing about traveling with multiple mages... so long as you have at least 2-3 elements covered, you should be able to handle whatever you run into... plus, Energy Barrage is pretty versatile depending on what staves you have in the inventory...

 

Yeah Dorian will focus on fire spells and the other branch of the spirit tree. I'll also give him some ice spells. I might not even bother maxing his spec, it depends on what spells are in there and whether or not it would be useful for both my mages to have all of them. 

 

Atm I am thinking Cassandra and Sera for my other two slots but I am not sure yet. 



#3355
Roninbarista

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Seriously?  Oddly enough, I heard someone say that for the first time just a couple of days ago... I'd never heard of this before, but apparently it's not that uncommon?  I know that I wouldn't be able to do it though... I have no doubt that I'd wind up confused unless I kept a journal of each char's activities. :wacko:


I am tempted, but I'm afraid the competing playthroughs would mess with my head as I wouldn't be effective in either.

Still I looked at the rogue archer, and instantly came up with a build: max out archer tree, a few points in sabotage and subterfuge, and max out the assassin specialization. It's looks like a serious damage dealing recipe that I like.

#3356
Roninbarista

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Yeah, Dispel removes both guard and barriers.


This is good to know, and makes dispel very valuable to tear down enemy defenses.

#3357
Hellion Rex

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This is good to know, and makes dispel very valuable to tear down enemy defenses.

Yeah, it'll take out all "sustained" enemy abilities, such as guard, barrier, and all other enemy buffs, whatever they may be.

 

Since we saw Wraiths getting a flaming shroud buff from a Rage demon, you should be able to cast Dispel on the Rage demon and destroy the fire buff on the Wraiths.


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#3358
Icy Magebane

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Yeah Dorian will focus on fire spells and the other branch of the spirit tree. I'll also give him some ice spells. I might not even bother maxing his spec, it depends on what spells are in there and whether or not it would be useful for both my mages to have all of them. 

 

Atm I am thinking Cassandra and Sera for my other two slots but I am not sure yet. 

I think that so long as you have the zombie summon (or w/e it is) and the Focus power on Dorian, you should be good to go unless the other actives are spectacular (which they might be).  Zombie and Focus seem like essentials though, since I really do like the idea of having 6 allies on the field at once.  When I get around to playing as a Necromancer, I will most definitely be taking advantage of that.  Um... assuming the Necromancer can summon zombies, of course... that's not really a guarantee considering how different this game is from DA:O and DA2...

 

Will you be using Sera as an archer, then?  I'm a bit nervous about taking Varric's crossbow away since his Focus seems to be tied to Bianca.  Because of that, I had to have Sera use daggers or else I'd have 3 archers, which IMO is just overkill... of course, if you keep Cole on daggers then none of that is an issue...



#3359
Hellion Rex

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I think that so long as you have the zombie summon (or w/e it is) and the Focus power on Dorian, you should be good to go unless the other actives are spectacular (which they might be).  Zombie and Focus seem like essentials though, since I really do like the idea of having 6 allies on the field at once.  When I get around to playing as a Necromancer, I will most definitely be taking advantage of that.  Um... assuming the Necromancer can summon zombies, of course... that's not really a guarantee considering how different this game is from DA:O and DA2...

 

Will you be using Sera as an archer, then?  I'm a bit nervous about taking Varric's crossbow away since his Focus seems to be tied to Bianca, so I had to have Sera use daggers or else I'd have 3 archers, which IMO is just overkill... of course, if you keep Cole on daggers then none of that is an issue...

They have said that the rogue Focus skills will flip depending on which weapons you have equipped, daggers or bow/crossbow.


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#3360
Roninbarista

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Yeah, it'll take out all "sustained" enemy abilities, such as guard, barrier, and all other enemy buffs, whatever they may be.
 
Since we saw Wraiths getting a flaming shroud buff from a Rage demon, you should be able to cast Dispel on the Rage demon and destroy the fire buff on the Wraiths.


*adds dispel to build*
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#3361
Medhia_Nox

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I'm excited for the whole Spirit tree... I think Revive is going to be crazy useful.

 

Strength of Spirits is going to be nice and powerful too.  50% bonus to Barriers.  Along with Fortifying Blast which increases your barrier with everyone you damage with Mind Blast.   Knight Enchanter would be insane.


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#3362
Icy Magebane

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I am tempted, but I'm afraid the competing playthroughs would mess with my head as I wouldn't be effective in either.

Still I looked at the rogue archer, and instantly came up with a build: max out archer tree, a few points in sabotage and subterfuge, and max out the assassin specialization. It's looks like a serious damage dealing recipe that I like.

Same here... I also see a ton of potential in the ranged Assassin, which is why I'm committed to having Cole use Archery.  Rogues get a nice damage bonus when attacking from stealth, and I am really looking forward to opening fights with a stealthed Full Draw... the upgrade even puts enemies to sleep, which might be very useful against bosses... assuming they aren't immune... :/



#3363
Hellion Rex

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I'm excited for the whole Spirit tree... I think Revive is going to be crazy useful.

 

Strength of Spirits is going to be nice and powerful too.  50% bonus to Barriers.

Bah, Barrier's boring lol.

 

But I am excited for Peaceful Aura, Dispel, and Revive.



#3364
Icy Magebane

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They have said that the rogue Focus skills will flip depending on which weapons you have equipped, daggers or bow/crossbow.

Wait, they said what now?  So that includes Varric, or...?  This is very interesting news.  Maybe I should have just watched the last stream...



#3365
Hellion Rex

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Wait, they said what now?  So that includes Varric, or...?  This is very interesting news.  Maybe I should have just watched the last stream...

It was in the stream with Knight Enchanter, I believe, cause Mike answered a question about it during that stream, I believe.



#3366
Icy Magebane

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It was in the stream with Knight Enchanter, I believe, cause Mike answered a question about it during that stream, I believe.

Well, actually I skipped the first half of that stream as well, so... :unsure:

 

(and don't even bother saying it was later on because I skipped around the second half too... :P)



#3367
azarhal

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 Um... assuming the Necromancer can summon zombies, of course... that's not really a guarantee considering how different this game is from DA:O and DA2...

 

I'm not sure if Animate Dead will be back (it's not in DA2).

 

I expect the Necromancer to have:

- Death Siphon (passive)

- Walking Bomb

- Slow has Focus (and not Haste, but work the same way)

 

I remember seeing glyph of repulsion in an old video, but it was used by an enemy mage. I'm going to be jealous if playable mages can't have it.



#3368
Hellion Rex

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Well, actually I skipped the first half of that stream as well, so... :unsure:

Lol, bro! They haven't really spoiled that much, as far as I'm aware. But I can understand your desire to remain pure. At least you had me here to tell you lol.


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#3369
mikeymoonshine

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I think that so long as you have the zombie summon (or w/e it is) and the Focus power on Dorian, you should be good to go unless the other actives are spectacular (which they might be).  Zombie and Focus seem like essentials though, since I really do like the idea of having 6 allies on the field at once.  When I get around to playing as a Necromancer, I will most definitely be taking advantage of that.  Um... assuming the Necromancer can summon zombies, of course... that's not really a guarantee considering how different this game is from DA:O and DA2...

 

Will you be using Sera as an archer, then?  I'm a bit nervous about taking Varric's crossbow away since his Focus seems to be tied to Bianca.  Because of that, I had to have Sera use daggers or else I'd have 3 archers, which IMO is just overkill... of course, if you keep Cole on daggers then none of that is an issue...

 

Yeah, that's what I was thinking i would do with Dorian. Well the "bring spirits to fight on their behalf" part in the necromancer description certainly sounds like it involves some kind of minion. I guess it could be like a shade rather than an actual zombie. 

 

Um yeah I would keep Sera as an archer. I haven't decided fully on the other two slots yet, i am just leaning towards them two over other characters. I might end up using Cole instead because assassin can be really useful for taking down the more powerful mooks. I am just more interested in Sera as a character than Cole atm, not that I have a problem with Cole. Same with Cass, I am more interested in her than Blackwall and I am planning on using the bull a lot more in later playthroughs.  ;)


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#3370
Roninbarista

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Same here... I also see a ton of potential in the ranged Assassin, which is why I'm committed to having Cole use Archery.  Rogues get a nice damage bonus when attacking from stealth, and I am really looking forward to opening fights with a stealthed Full Draw... the upgrade even puts enemies to sleep, which might be very useful against bosses... assuming they aren't immune... :/


Full Draw's a good talent. The damage it does alone is astounding. That in part makes an archer worth an eventual play though.

I do want to see how dual daggers work, so I may let Cole keep them for a short while, and keep Sera and Varrick as my archers. All of them get some sabatoge and subterfuge skills.

#3371
Icy Magebane

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I'm not sure if Animate Dead will be back (it's not in DA2).

 

I expect the Necromancer to have:

- Death Siphon (passive)

- Walking Bomb

- Slow has Focus (and not Haste, but work the same way)

 

I remember seeing glyph of repulsion in an old video, but it was used by an enemy mage. I'm going to be jealous if playable mages can't have it.

Necromancer wasn't a spec in DA2 though... but beyond that, I'm having a hard time imagining a Necromancer that can't raise the dead.  Doesn't that sound kind of odd to you?  Also, why would people find this magic offensive if it doesn't relate to the walking dead?

 

The skills you mentioned look pretty good, but I wouldn't complain if they added a spirit bolt of some kind...



#3372
Medhia_Nox

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@Eluvianus Rex:  I don't think so.  :)



#3373
Hellion Rex

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@Eluvianus Rex:  I don't think so.  :)

Fair enough lol. Barrier to your heart's content, man! That's the magic I'm leaving to Dorian. I'll focus on the boom, he makes sure we all stay alive.


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#3374
Roninbarista

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I'm excited for the whole Spirit tree... I think Revive is going to be crazy useful.
 
Strength of Spirits is going to be nice and powerful too.  50% bonus to Barriers.  Along with Fortifying Blast which increases your barrier with everyone you damage with Mind Blast.   Knight Enchanter would be insane.


The Knight Enchanter tree amps up the barrier spell, and that looks appealing.

Spirit tree does have some awesome powers.

#3375
Icy Magebane

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Lol, bro! They haven't really spoiled that much, as far as I'm aware. But I can understand your desire to remain pure. At least you had me here to tell you lol.

Well, back to the drawing board with Varric's build, although I might keep Sera on daggers regardless of this new info.  It's probably for the best since I had Varric lined up to be an AoE archery trickster... kind of a weird idea that didn't have any proper combo potential, so I'm not really going to lose out by starting over...