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Skill Trees: View and discuss DA:I's skill tress here.


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#3401
Icy Magebane

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It would just be very odd if they have in fact done that. Resurgence would work better in necromancy it's a revive and would require spirits to cast (I assume). Haste would make more sense in KE. So I dunno, maybe they did it that way for balance or something, maybe haste is not in the necromancy tree, does that mean it's gone? 

Yeah, the description says that the KE calls on spirits to cast Resurgence... another example of how KE is basically a combination of Arcane Warrior and the DA:O Spirit Healer...  my best guess is that Haste was removed as a focus power and is now "Slow Time," the final spell in Knight Enchanter (snail icon) or that it was put in a different class entirely... although how rogues and warriors would be able to slow down time for the entire party to benefit from, I have no idea.  This is all just speculation, ofc...


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#3402
Icy Magebane

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I also saw Solas use a Winter's Grasp on a Behemoth and it knocked a very large portion of the creature's guard.

Interesting.  There is a passive in Winter right next to Winter's Grasp actually... and the icon is a broken shield.  Perhaps Ice magic can be upgraded to deal additional damage to Guard?



#3403
Hellion Rex

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Yeah, the description says that the KE calls on spirits to cast Resurgence... another example of how KE is basically a combination of Arcane Warrior and the DA:O Spirit Healer...  my best guess is that Haste was removed as a focus power and is now "Slow Time," the final spell in Knight Enchanter (snail icon) or that it was put in a different class entirely... although how rogues and warriors would be able to slow down time for the entire party to benefit from, I have no idea.  This is all just speculation, ofc...

I swear to God...I'm gonna have to bring Viv around soooooooo much.

 

If it is in the KE tree, then what the hell is Dorian's Focus?



#3404
Icy Magebane

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I swear to God...I'm gonna have to bring Viv around soooooooo much.

 

If it is in the KE tree, then what the hell is Dorian's Focus?

rofl... easy now, it's just a theory.  xD

 

I'm sure Necromancer will have some goodies for Dorian to show off... :P



#3405
Hellion Rex

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Interesting.  There is a passive in Winter right next to Winter's Grasp actually... and the icon is a broken shield.  Perhaps Ice magic can be upgraded to deal additional damage to Guard?

Oooooo, I'll be taking that! So glad I'm specializing in Winter. :lol:



#3406
Adhin

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I could see Ice spells doing bonus dmg to guard, sundering, or making any additional dmg have a higher effect on guard.

 

Also, as Icy said, barriers state they're vulnerable and all that. Does make me wonder if enemies will use dispel... there are A LOT of enemy mages this time around, wouldn't surprise me.



#3407
Hellion Rex

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I could see Ice spells doing bonus dmg to guard, sundering, or making any additional dmg have a higher effect on guard.

 

Also, as Icy said, barriers state they're vulnerable and all that. Does make me wonder if enemies will use dispel... there are A LOT of enemy mages this time around, wouldn't surprise me.

And I bet that the higher difficulty, the more likely they will be dishing out Dispel. Good thing I have Cass in my party at most times.



#3408
Icy Magebane

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I could see Ice spells doing bonus dmg to guard, sundering, or making any additional dmg have a higher effect on guard.

 

Also, as Icy said, barriers state they're vulnerable and all that. Does make me wonder if enemies will use dispel... there are A LOT of enemy mages this time around, wouldn't surprise me.

I really hope so.  It won't be any fun if we have powers the enemy can't counter...



#3409
Hellion Rex

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I really hope so.  It won't be any fun if we have powers the enemy can't counter...

I feel like it's gonna be frustrating as hell at times. Imagine activating a Resurgence, only to have the enemy dispel you just when you turn it on. Your healing glyph goes poof.



#3410
mikeymoonshine

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Yeah, the description says that the KE calls on spirits to cast Resurgence... another example of how KE is basically a combination of Arcane Warrior and the DA:O Spirit Healer...  my best guess is that Haste was removed as a focus power and is now "Slow Time," the final spell in Knight Enchanter (snail icon) or that it was put in a different class entirely... although how rogues and warriors would be able to slow down time for the entire party to benefit from, I have no idea.  This is all just speculation, ofc...

 

It's an interesting theory, I didn't notice that they have actually tried to make the spell fit better in the tree with the description. So the focus spells have not just been shoehorned into the specs with no explanation as to why they are there. That makes me think your theory could be right, either that or some unlucky dev had to come up with a reason why haste would have anything to do with necromancy.  



#3411
Mornmagor

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KE does sound like a Cleric equivalent, the more i learn about it.

 

The idea about Haste being a spell of KE now, does make sense. But i think it's a passive.

 

The icons also do make sense about what they are about.

 

The Fade Cloak looks like it, and the spikes below is the one that make Barrier reflect damage.

 

So we have a passive like an... eye(?), another that has the spirit blade upside down with a shield behind it, the hourglass spell or passive, and the thing that looks like Gravitic ring.



#3412
Icy Magebane

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I feel like it's gonna be frustrating as hell at times. Imagine activating a Resurgence, only to have the enemy dispel you just when you turn it on. Your healing glyph goes poof.

lol... yes that would be pretty bad.  I'll have to keep that in mind when fighting some of the more powerful mages in the game... It would be annoying, but wouldn't be a huge loss for me since I'll probably avoid the Focus upgrade Inquisition Perks and only use the level 1 ability.  The glyph that one generates is pretty weak... 2% health for 10 sec.  Meh... no big deal so long as I get my full heal and revive.

 

See, that's the other thing... depending on how we build the Inquisition, certain enemy tactics will have varying effectiveness on us... there's a lot of depth to be found here, even with all the things they took out or otherwise restricted...



#3413
VilhoDog13

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Actually, I just realized something - do frozen enemies take more damage? That'd seriously make up for the lack of damage in that tree.

#3414
Hellion Rex

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You know....I've been thinking.

 

What if the bottom spell is Haste? The symbol at the end is similar to Gravitic Ring from DA2. When we have seen Haste in action at E3, didn't it look like Gravitic Ring too? An expanding bubble of temporal energy that slowed down enemies in its radius?



#3415
Hellion Rex

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Actually, I just realized something - do frozen enemies take more damage? That'd seriously make up for the lack of damage in that tree.

I don't....think so? But then again, Winter isn't meant to be a damage heavy tree though.



#3416
Hellion Rex

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lol... yes that would be pretty bad.  I'll have to keep that in mind when fighting some of the more powerful mages in the game... It would be annoying, but wouldn't be a huge loss for me since I'll probably avoid the Focus upgrade Inquisition Perks and only use the level 1 ability.  The glyph that one generates is pretty weak... 2% health for 10 sec.  Meh... no big deal so long as I get my full heal and revive.

 

See, that's the other thing... depending on how we build the Inquisition, certain enemy tactics will have varying effectiveness on us... there's a lot of depth to be found here, even with all the things they took out or otherwise restricted...

This is gonna be an extremely interesting combat system and I am so excited for it. For all the changes and restrictions, this is very interesting. And I am having a lot of fun talking about it and planning it all beforehand.

 

Also, I'm probably gonna want Level 3 Focus for when I unleash Firestorm, cause I'm gonna need that to be as strong as I can make it.


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#3417
Icy Magebane

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Actually, I just realized something - do frozen enemies take more damage? That'd seriously make up for the lack of damage in that tree.

Chlilled/frozen counts as incapacitated, so you can do a combo on them... I think that adds damage, but I'm not really sure...



#3418
The Night Haunter

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I feel like it's gonna be frustrating as hell at times. Imagine activating a Resurgence, only to have the enemy dispel you just when you turn it on. Your healing glyph goes poof.

Main benefit of Resurgence is the rez and full heal, and those are instant. Plus, in order to even unlock Tier 2 and 3 focus abilities it looked like we had to invest in Cullen's Inquisition Perk tree, which not everyone is going to do. So it shouldn't be too big a deal.



#3419
Icy Magebane

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This is gonna be an extremely interesting combat system and I am so excited for it. For all the changes and restrictions, this is very interesting. And I am having a lot of fun talking about it and planning it all beforehand.

 

Also, I'm probably gonna want Level 3 Focus for when I unleash Firestorm, cause I'm gonna need that to be as strong as I can make it.

Oh, of course, I would not consider skimping on the upgrades if my PC had an offensive Focus... it's better to max that out to deal as much damage as possible.  If I have extra points left over I might spend them on that, but there are a lot of Inquisition perks that I want, so I'm not sure if I'll be able to take those as well... and this is without seeing a single "Connections" perk.  If that tree has anything decent in it, I may be in trouble again...

 

Main benefit of Resurgence is the rez and full heal, and those are instant. Plus, in order to even unlock Tier 2 and 3 focus abilities it looked like we had to invest in Cullen's Inquisition Perk tree, which not everyone is going to do. So it shouldn't be too big a deal.

That's my line of thought... From what I remember, Cullen's tree starts off with a lot of garbage that I don't really want, so I'm going to avoid it for the most part.  The only thing decent is the armor schematics, and I might be able to just find something comparable while scavenging...



#3420
Hellion Rex

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Main benefit of Resurgence is the rez and full heal, and those are instant. Plus, in order to even unlock Tier 2 and 3 focus abilities it looked like we had to invest in Cullen's Inquisition Perk tree, which not everyone is going to do. So it shouldn't be too big a deal.

Yeah, you have a point. I think it's just gonna be frustrating at times, and I know that all of us are gonna get zapped by Dispel once at the worst possible moment lol.



#3421
Icy Magebane

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Yeah, you have a point. I think it's just gonna be frustrating at times, and I know that all of us are gonna get zapped by Dispel once at the worst possible moment lol.

Well, it can destroy Barriers, so enemy mages are probably going to be the highest priority just like always... Anybody who can disrupt Barrier is going to get assassinated fast in my games.



#3422
Hellion Rex

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Oh, of course, I would not consider skimping on the upgrades if my PC had an offensive Focus... it's better to max that out to deal as much damage as possible.  If I have extra points left over I might spend them on that, but there are a lot of Inquisition perks that I want, so I'm not sure if I'll be able to take those as well... and this is without seeing a single "Connections" perk.  If that tree has anything decent in it, I may be in trouble again...

Ugh....so many choices to make.



#3423
EdwinLi

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Good thing there are character stat upgrade perks as well.

 

The True Grit Perk will be a must have for any difficulty due to the +10% all defense it provides. After all the monsters start hitting hard no matter what and better defense is a must have for the new system in DAI.



#3424
Hellion Rex

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Well, it can destroy Barriers, so enemy mages are probably going to be the highest priority just like always... Anybody who can disrupt Barrier is going to get assassinated fast in my games.

Dorian uses Barrier, Cass uses Templar talent, I use ice wall to cover me and Dorian, my rogue stealths and Flank Attacks the hell out of the mages



#3425
Hellion Rex

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Good thing there are character stat upgrade perks as well.

 

The True Grit Perk will be a must have for any difficulty due to the +10% all defense it provides. After all the monsters start hitting hard no matter what and better defense is a must have for the new system in DAI.

I agree. That's an extremely powerful and useful perk.