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Skill Trees: View and discuss DA:I's skill tress here.


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#3451
EdwinLi

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You have it on the far right here.

p2UWXYA.jpg

 

Ya Archer tree for DAI have Archer Lance and Bursting Arrow returns in DAI.

 

Full Draw will be the basic Sniper shot attack along with Long shot being a standard long range attack.

 

cz94q14.jpg


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#3452
Icy Magebane

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Focus is such a game changer this time around.

Eh... maybe the other classes have something comparable, although this seems hard to top, especially since bows do a lot of damage to begin with.  You'd think Assassins would have the edge in terms of raw power though...



#3453
EdwinLi

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Eh... maybe the other classes have something comparable, although this seems hard to top, especially since bows do a lot of damage to begin with.  You'd think Assassins would have the edge in terms of raw power though...

 

I'm guessing Assassin will have something to rival Artificer's Focus skill.

 

Though it would be over the top if Assassin's Focus is to ignore a large percent of enemies armor for a short amount of time.



#3454
Roninbarista

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You have it on the far right here.

p2UWXYA.jpg

 

Yes!!!

 

Curious about the passives. The one on the right I assume is bleeding damage. 

 

While we're on the topic of archers, do you think elves will make a better build since they have the ranged defense racial bonus? 


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#3455
Hellion Rex

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Eh... maybe the other classes have something comparable, although this seems hard to top, especially since bows do a lot of damage to begin with.  You'd think Assassins would have the edge in terms of raw power though...

Oh yeah, I think Assassins are gonna have a major damage output.

 

For a Focus though, I keep thinking about Isabela's All Hands on Deck Ability and how it basically annihilated anything she touched. I think it might be something similar, but with a heavier damage power.



#3456
Hellion Rex

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Yes!!!

 

Curious about the passives. The one on the right I assume is bleeding damage. 

This is the only passive in the Archery tree that we have so far.

 

tumblr_nd6wk6AFo21ryr3o1o9_500.png



#3457
Roninbarista

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This is the only passive in the Archery tree that we have so far.

 

tumblr_nd6wk6AFo21ryr3o1o9_500.png

 

That's not a bad bonus at all. You can light someone up with serious damage in those ten seconds.



#3458
Icy Magebane

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Yes!!!

 

Curious about the passives. The one on the right I assume is bleeding damage. 

 

While we're on the topic of archers, do you think elves will make a better build since they have the ranged defense racial bonus? 

Good call on that passive... it does look like a drop of blood, which I hadn't noticed at all before...

 

As for elven archers, I suppose it might be useful in archer vs. archer situations, or even archer vs. mage if the mage is only using basic attacks.  It's probably better than melee defense, but overall I think that the dwarven and human bonuses are the best, regardless of class... magic defense includes AoE attacks and dragons' breath, whereas the human bonus depends on how you spend it.

 

I'm guessing Assassin will have something to rival Artificer's Focus skill.

 

Though it would be over the top if Assassin's Focus is to ignore a large percent of enemies armor for a short amount of time.

Also, this doesn't sound like a bad idea... kind of like a personal version of "Mark of Death."  I wouldn't mind that, although I'd take Assassinate if given the choice...


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#3459
EdwinLi

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This is the only passive in the Archery tree that we have so far.

 

tumblr_nd6wk6AFo21ryr3o1o9_500.png

 

Ya but the images do provide strong hints what the passives provides.

 

Guess the Bleeding Arrow is the Bleed effect chance passive, The Bow with glowing arrow head is damage percent increase, and the running person with bow and arrow is a passive that allows for better mobility when attack with a Bow.



#3460
Icy Magebane

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Wait... speaking of archery passives... wasn't there a MP archery passive that steadied the archer's aim while they were mobile...?  I could have sworn I heard something like that some time ago...



#3461
Roninbarista

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Good call on that passive... it does look like a drop of blood, which I hadn't noticed at all before...

 

As for elven archers, I suppose it might be useful in archer vs. archer situations, or even archer vs. mage if the mage is only using basic attacks.  It's probably better than melee defense, but overall I think that the dwarven and human bonuses are the best, regardless of class... magic defense includes AoE attacks and dragons' breath, whereas the human bonus depends on how you spend it.

 

Also, this doesn't sound like a bad idea... kind of like a personal version of "Mark of Death."  I wouldn't mind that, although I'd take Assassinate if given the choice...

 

Thanks.  

 

I'm guessing the one on the top left is a bonus for using the bow and arrows, and the bottom left is for using the bow as a weapon if attacked up close. That's just me trying to interpret the symbols.  



#3462
EdwinLi

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Forgot to mention that another skill that is a must have for Rogue, both Dagger and Bow, is the Easy to Miss Passive in the Sabterfuge Tree.

 

The reason is because that is the Threat reducer passive skill for Rogues being it reduce Threat by 25% and if you Flank a enemy the Threat is reduced by 100%. This will prevent any Rogue from pulling too much Threat and attract the enemy away from the tank character due to their High Damage.


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#3463
Hellion Rex

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Wait... speaking of archery passives... wasn't there a MP archery passive that steadied the archer's aim while they were mobile...?  I could have sworn I heard something like that some time ago...

Probably is. I can't find a screenshot though. I'll try to hunt one down tomorrow, cause I want to see more of the Archery tree.



#3464
Roninbarista

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Forgot to mention that another skill that is a must have for Rogue, both Dagger and Bow, is the Easy to Miss Passive in the Sabterfuge Tree.

 

The reason is because that is the Threat reducer passive skill for Rogues being it reduce Threat by 25% and if you Flank a enemy the Threat is reduced by 100%. This will prevent any Rogue from pulling too much Threat and attract the enemy away from the tank character due to their High Damage.

 

Nice sneak attack maneuver. Your rogue or the PC can really hurt a foe.  



#3465
themageguy

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I think once i get to see the skills for necromancer, rift mage and tempest i will be ready to media blackout.

Cause that information is the one im wanting the most, obsessing about the most, etc.

After this knowledge, im very happy to explore the game.

Has anyone decided on what inquisitor they are going to play through as first?

#3466
ClassyUnicorn

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Probably is. I can't find a screenshot though. I'll try to hunt one down tomorrow, cause I want to see more of the Archery tree.

 

The MP archer tree has more then the archery talents in it. At the top of the tree is opportunity knocks from the artificer tree and bloodied prey the dual daggers tree (with a different icon in this video), looked like it hurt from the sabotage tree at the very bottom along with what I assume is assassinate and a passive from the assassin tree. Also has Long Shot on the bottom right with a different icon then what it currently has so this tree could quite outdated and have changed since the video was released like the SP trees.

 

 

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#3467
Icy Magebane

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The MP archer tree has more then the archery talents in it. At the top of the tree is opportunity knocks from the artificer tree and bloodied prey the dual daggers tree (with a different icon in this video), looked like it hurt from the sabotage tree at the very bottom along with what I assume is assassinate and a passive from the assassin tree. Also has Long Shot on the bottom right with a different icon then what it currently has so this tree could quite outdated and have changed since the video was released like the SP trees.

 

Spoiler

Thanks for posting this.  Yeah, Strafing Shots, that's the one I was thinking of, although it seems I was wrong about what it actually does...  this is indeed outdated, so there's no way of knowing if this ability is even in the game or not, but the icon matches one on the current version of the tree, so it's possible.



#3468
Adhin

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I'd imagine its still in. We've seen people move and shoot bows, and they seem to move slower. Would make sense that a passive would up your movement speed to allow you to be more mobile while firing. I'm just happy we have solid move and shoot mechanics in as a base. Something that always irks me about most RPG's, archers have a tendency to need to stand in one place. Honestly, seeing Sera move and shoot was the very reason Immediately planned an archer playthrough, probably wouldn't of done it otherwise.



#3469
Kage

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Hmmmmm, Cass can probably knock out the demons, but that guard over the Behemoth health bar worries me. And I suppose I can eventually slot Dorian with the Dispel debuff, since I'll be taking him to most places.

 

Dont fear my dear, you are safe with OP-Cass in your team!! Shield slam has a 800% damage bonus against guard!!! O_o

 

 

Hm... so basically Varric is a flat out boss killer now... ugh... I really wish I could take advantage of that.  Maybe I'll swap Iron Bull in for boss fights... or maybe I can interrupt the party banter and tell Varric to STFU when he's being passive aggressive towards Cassandra?

 

To be fair, Varric has always been a boss killer xD. His single target DPS was out of the charts once you completed his own tree.



#3470
PillarBiter

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To be fair, Varric has always been a boss killer xD. His single target DPS was out of the charts once you completed his own tree.

 

True dat. I never really used varric unless for story reasons in DAII until at least my fourth playthrough. When I then realised how powerful he could be, well, colour me surprised :P

 

He will once again be my mage-slayer. His absolute first tactical slot will be 'enemy: mage --> longshot'



#3471
azarhal

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Dont fear my dear, you are safe with OP-Cass in your team!! Shield slam has a 800% damage bonus against guard!!! O_o

 

To be fair, Varric has always been a boss killer xD. His single target DPS was out of the charts once you completed his own tree.

 

I agree with these two comments. Cassandra is OP, almost makes me wants to play a tank, but mage first.

 

I did a "All-Rogue" playthrough in DA2 where I had 3 archers (me, Seb, Varric) and everything was just shred into pieces. Should be even easier in DAI with all the new crazy stuff. Artificer even have a full health self-heal (fallback plant), they don't need healers...



#3472
Skymaple

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If you're still interested in being a Spirit Healer, you could make one by choosing KE but only learning what's needed to reach Resurgence.  Then all you have to do is take most of the Spirit tree (at least up until Revive) and you're good to go.  Since you aren't required to use any of the KE actives, the only real difference is the name.  It would be more like a DA:O SH, however, since you wouldn't be restricted from using offensive magic at certain times...

That has made me think that you can indeed have some sort of Spirit Healer in DAI (although I won't, 'cus I don't like them as PC :P) But you're right. Specialize in Spirit and KE and Winter. There you have a supporter-controller-healer mage.

8 active abilities: Barrier, Dispel, Mind Blast, Revive, Resurgence, Fade Step/Fade Cloak, Ice Wall/Ice Mine, Last KE active (if it isn't damage-based)/Mark of the Rift!

People shouldn't complain before having a look at the trees and think carefully about their build!



#3473
Medhia_Nox

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The Knight Enchanter - with full Spirit is exactly what I plan on doing.

 

Is the Ice Armor ability why people suggest winter?  Cause while nice - it says it needs to have cold effects to work meaning I'll have to be throwing out ice spells and I "may" not have time for that.  



#3474
Kage

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The Knight Enchanter - with full Spirit is exactly what I plan on doing.

 

Is the Ice Armor ability why people suggest winter?  Cause while nice - it says it needs to have cold effects to work meaning I'll have to be throwing out ice spells and I "may" not have time for that.  

 

Blizzard is the final spell of winter, and it is a toogle spell. Apparently, you can use this spell in a sec, and then keep doing things, while still sustaining the blizzard. The drawback is 0 mana regeneration and 5 mana/sec of the blizzard. You have a limitation, but 5 mana/second seems to be very little cost. If you are a KE, you can maintain the blizzard, reposition to the flank of the enemy, and use Spirit Sword which only costs 10 mana per use. Depending on how the crafting works, this could be a viable strategy. You would need some regeneration or a huge max mana pool, or maybe gain mana with kills or damage done. But you could be at melée doing crazy spirit damage while having a 50% reduction, and freezing/slowing enemies around you.

 

And also, you can trigger the Ice Armor effect with just a glyph of frost or winter's grasp freeze. Meaning that you go total MAYHEM in dps, and when the enemies turn on you and melée you, you freeze one with one of those spells and the rest only do 50% damage to you.

 

I dont think it will cost you time, since it sinergies right with how a winter mage will defend himself. No Mind Blast, just CC by freezing.


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#3475
UniformGreyColor

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Blizzard is the final spell of winter, and it is a toogle spell. Apparently, you can use this spell in a sec, and then keep doing things, while still sustaining the blizzard. The drawback is 0 mana regeneration and 5 mana/sec of the blizzard. You have a limitation, but 5 mana/second seems to be very little cost. If you are a KE, you can maintain the blizzard, reposition to the flank of the enemy, and use Spirit Sword which only costs 10 mana per use. Depending on how the crafting works, this could be a viable strategy. You would need some regeneration or a huge max mana pool, or maybe gain mana with kills or damage done. But you could be at melée doing crazy spirit damage while having a 50% reduction, and freezing/slowing enemies around you.

 

And also, you can trigger the Ice Armor effect with just a glyph of frost or winter's grasp freeze. Meaning that you go total MAYHEM in dps, and when the enemies turn on you and melée you, you freeze one with one of those spells and the rest only do 50% damage to you.

 

I dont think it will cost you time, since it sinergies right with how a winter mage will defend himself. No Mind Blast, just CC by freezing.

 

Don't forget that Blizzard can freeze enemies solid if its up long enough.