Super torn on which tree will be a better fit for Vivienne and Dorian. I was leaning towards Dorian being a Winter/Necromancer and Vivienne being a Spirit/Knight Enchanter but now I kind of want to switch them. For roleplay purposes I always like each mage to be a "Master" of their respective schools & specializations first with any extra points going into more barriers/dispels/passives if there's any left over. Never hurts to have extra Dispels/Barriers not on cooldowns for tough battles, plus every mage will try and pick up any extra passives due to the Magic/Willpower +3 attribute bonuses, just seems like a good idea.
Winter seems like such a good combo for Vivienne, she can prevent someone from running away with an Ice Wall while she smacks them around with Spirit Blade. I can also see using combos of Ice Mine/Winters Grasp/Blizzard to keep her Ice Armor activated. Her freedom of movement around the battlefield will be unrivaled with Fade Step and Fade Cloak both being equippable in theory. Running away while putting up Ice Walls/Mines to cast Resurgance seems like a good idea. Maybe it'll play into her being a "Cold Biaaatch" to enemies of the Inquisition:D With both trees maxed I believe there are 9 actives so I'd only need to cut one to have her fully loaded out. Im very pleased that Spirit Blade upgrades to deflect projectiles as well as acts as an Eldritch Detonator. Knight Enchanter's damage output seems to work well with the crowd control options Winter provides. Can't wait for that last Knight Enchanter active spell on the bottom of the tree! Please be badass.
As for Dorian, it really just pleases my roleplay/lore idea that he should be the Master of all things Spirit/Necromancer related. There are 4 actives in the Spirit Tree so I'm hoping the Necromancer Specialization has 4 more actives or I'll have to have him dive into another tree to make use of the 8 slots. Personally I'm hoping for a Hex/Debuff single target that upgrades to AOE (think Fear/Death Cloud with constant damage), Walking Bomb that upgrades to Virulent Walking Bomb, Animate Dead equivalent, and something brand new and badass for the focus skill. He would be my "Support/Detonator" with Mindblast and Dispel both being Eldritch Detonators, as well as Walking Bomb providing an always welcome bloody explosion. Otherwise he's on Barrier and Dispel duty. Hopefully Peaceful Aura will keep most enemies away from him while he hexes/bombs the **** out of everyone. I'm hoping that the necromancer tree has badass passives that syngergize well with the spirit tree in general.
I also like the idea of having "Revive" on a different character than my Knight Enchanter just in case things go south and Vivienne goes down.





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