The +10 guard is actually in a screenshot, but it's a Warrior weapon (a maul). That's why I'm wondering if it's available to all.
Well this is new to me. Thank you for the screenshot. Now is 10 guard equal to 10 HP?
The +10 guard is actually in a screenshot, but it's a Warrior weapon (a maul). That's why I'm wondering if it's available to all.
A interesting to notice.
Hopefully they will explain why companions doesn't have their specialization during their early levels.
I think lorewise and storywise, they still have them, just not able to use them in combat. It was the same thing in DAO and DA2. Companions couldn't use specializations until level 7.
Well this is new to me. Thank you for the screenshot. Now is 10 guard equal to 10 HP?
I think it is, since Guard and Barrier are like an extra health bar. That said, it does seem to take a lot more whacking on you to take down your guard.
The amount of Guard a Warrior can have is equel to their HP amount so if a Warrior has 1364 HP then they can have a max of 1364 Guard
No, the type of crafting material you use in creating the staff determines the type of elemental damage. In some of the gameplay videos when they're scrolling through crafting materials, you'll see "Staff Damage Type: [cold/fire/electricity]" when you look at the Primary Slot line.
You can also add a rune on top of that for staves that accept runes, however, but that would be after you've crafted it.
The amount of Guard a Warrior can have is equel to their HP amount so if a Warrior has 1364 HP then they can have a max of 1364 Guard
If that is true then that makes constitution important for tanks (like some people have already stated). It would be so awesome if you can craft gear that gives you some guard when you enter combat. That way you could safely gain aggro & when that guard is gone you can use shield wall to gain more. This is starting to sound pretty sexy. I can't wait to take a pounding!
Guard stays on until you get hit. In the first fight you might not have any, but if you didn't lose it all once the fight is over you will still have some on for the next one. Barrier deteriorate over time (quite fast too), but the total is limited by the mage's spec.
Barrier is better to avoid big damage spike but you have to get the timing right. Guard is probably crazy awesome with the right Warrior build to not lose health at all (unless something bypass Guard???). Both requires lots of micromanaging for best results though.
If that is true then that makes constitution important for tanks (like some people have already stated). It would be so awesome if you can craft gear that gives you some guard when you enter combat. That way you could safely gain aggro & when that guard is gone you can use shield wall to gain more. This is starting to sound pretty sexy. I can't wait to take a pounding!
On the other hand, guard makes hp a lot less critical on DPS warriors as long as you have a way to keep it building up. I like to build S&S dps warriors, mostly because I don't like two handers. I'm thinking I can pump up strength to increase weapon damage, and use shield wall strategically to keep guard up constantly. If reavers still have an ability or passive that increases damage based on health loss it might be a good strategy to keep health low, and just make sure to keep guard high.
Pretty sure in a recent tweet Mike said the companion specializations is a story point. I'm pretty sure what leads us to getting access to unlocking our specializations is the same event that has the companions gain access to theirs. I think a lot of people here, and rightly so due to past games, assume everyone just has there specialization at base due to background.
Reason I don't think that's the case is, an example I keep bringing up I realize, but Cassandra. Cassandra has never had Templar powers, hasn't ever had the training, at no point in any stories involving her does she show any of that. So, basically, she gains the training IN are story. Another example is Varric, he's not really an artificer, wasn't in the past game. But he ends up gaining that training in the Inquisition.
If I had to come up with a reason for why this was a blanket choice? We start as a no body, we start the Inquisition, and build it from the ground up. 'The Companions' having no specialization till later on via in game reasons for their training kinda fits that concept. Also, in DAO every companion had 1 specialization unlocked regardless of level. It wasn't level locked at all. For instance, Morrigan had the 1st form in Shapeshifter regardless of what lvl she is, and you can spend points in it given you have the lvl for it. Every companion was like that, and you didn't get a specialization point at 7 with em, but you got the lvl 14 one. As far as DA2? Well, 'years passing' was a blanket explanation you could use I guess.
-edit-
You know, that could of been a stream 2 weeks ago instead of a tweet... hell I don't remember, but we've seen it plenty of times now.
Reason I don't think that's the case is, an example I keep bringing up I realize, but Cassandra. Cassandra has never had Templar powers, hasn't ever had the training, at no point in any stories involving her does she show any of that. So, basically, she gains the training IN are story. Another example is Varric, he's not really an artificer, wasn't in the past game. But he ends up gaining that training in the Inquisition.
I disagree. She's had practically 20 years in the Seeker Order. She could have easily learned it then. Plus, she never would have had a reason to utilize them at all in DA2.
As for Varric, they were probably trying to move beyond using Bianca as a mere specialization. We know from the comics that both he and the original Bianca together engineered the crossbow.
I disagree. She's had practically 20 years in the Seeker Order. She could have easily learned it then. Plus, she never would have had a reason to utilize them at all in DA2.
As for Varric, they were probably trying to move beyond using Bianca as a mere specialization. We know from the comics that both he and the original Bianca together engineered the crossbow.
Wasn't Biance made by Gerav?
It should not be a surprise Cassandra has Templar Specialization since before she was a Seeker she was originally a Templar.
It was mentioned in Dragon Age Redemption that she was a Templar before she became a Seeker.
Wasn't Biance made by Gerav?
The three of them worked on it together. I forgot to mention him. But Varric explicitly mentions in a flashback how the woman Bianca was the designer of the crossbow and Gerav helped to make it.
It should not be a surprise Cassandra has Templar Specialization since before she was a Seeker she was originally a Templar.
It was mentioned in Dragon Age Redemption that she was a Templar before she became a Seeker.
No, she actually wasn't. That was a lore mistake that David Gaider addressed a while back. Cass was never a Templar. She went directly to the Seeker Order.
In order to get Dispel or the other Barrier upgrade, you need that passive 50% threat reduction? Or you can "circle" around it?
I certainly don't plan on getting that passive.
In order to get Dispel or the other Barrier upgrade, you need that passive 50% threat reduction? Or you can "circle" around it?
I certainly don't plan on getting that passive.
Nah, you have to get the passive. I hate it too.
I disagree. She's had practically 20 years in the Seeker Order. She could have easily learned it then. Plus, she never would have had a reason to utilize them at all in DA2.
As for Varric, they were probably trying to move beyond using Bianca as a mere specialization. We know from the comics that both he and the original Bianca together engineered the crossbow.
But it's odd that they don't teach us the specs if they had already learnt them. Instead we have to go on a quest to learn them, that makes sense for a Reaver but not so much for the others.
There is nothing story wise that requires any of these characters to already know these abilities either.
But it's odd that they don't teach us the specs if they had already learnt them. Instead we have to go on a quest to learn them, that makes sense for a Reaver but not so much for the others.
There is nothing story wise that requires any of these characters to already know these abilities either.
Maybe. But that's still nine different quests where the followers learn their own specializations, which I do not think is how it's gonna work.
Nah, you have to get the passive. I hate it too.
Can't we circle around and take Revive instead? Or can we only go in one direction?
Maybe. But that's still nine different quests where the followers learn their own specializations, which I do not think is how it's gonna work.
Well maybe you only get to be involved in one of them and the others are done behind the scenes like operations? The three for your class become available at level seven and you pick one to do? Either way there are still nine specialisation quests whether they involve companions or not.
Can't we circle around and take Revive instead? Or can we only go in one direction?
Pretty sure we have to get the passive first. I don't think we can wrap around.
Might be a stupid question but why is everyone against that particular passive?
Pretty sure we have to get the passive first. I don't think we can wrap around.
Well that's not cool... I thought we could go in any direction so long as we had a skill that connected to what we wanted. I was hoping to loop around the right side of the Two-Handed tree to get Guard Smasher without having to go through all the unwanted abilities on the left side... :/
I want to make a tanky KE, and i don't mind the attention ![]()
From the layout of the trees, it is implied that you can circle around abilities.
But maybe they just mean it only works forward.
Oh well.
Might be a stupid question but why is everyone against that particular passive?
I'm not against really so much as that I'm annoyed that I need to use a point to go around it to get Dispel.