Yup, Warrior/Reaver, same as I always make as a primary. I tend to play tanks, preferably non-shield oriented. So 2-handed. I got plenty of rogue/mage builds for additional play throughs (have 6 atm figured out-ish). I wont be going to heavy into the 2H tree though, Counter Attack, some of the passives. Most of my actives will be dedicated to Reaver and Vanguard. May end up really needing the dodge roll and will figure that into it I'm sure but If I can get by with my counter attack skill and me just moving outa the way I will. Though considering I'll be on a higher difficulty and the telegraphs will be shorter I'm probably going to need the roll.
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Actually, I may only switch out dodge over taunt when it comes to the dragon. Though I can tell you right now, from my own personal habits... I hate switching stuff out. I don't carry around 3 sets of armor, I don't like re-mapping crap to 'suit the situation'. I like being setup, and have a tendency towards survival in relation to the specific theme of the character. So... yeah we'll see how much I need roll or don't need it.
That sounds interesting... hm... the Reaver actives are pretty powerful, so you can probably do a lot of damage even without two handed actives. I'm kind of curious about exactly what's in the Vanguard tree besides the two Taunt abilities, but so far that sounds pretty solid...
Doesn't Devour have a really short cooldown though? Depending on how quickly you regenerate stamina, you might not really need to dodge all that often...





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