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Skill Trees: View and discuss DA:I's skill tress here.


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#3826
Medhia_Nox

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Well - the need to survive would stop you from being educated. 

 

Medieval peasants weren't uneducated btw... they just had skills that were necessary.  Literacy isn't actually a necessity for survival - regardless of whether or not I couldn't imagine my life without it.

 

For the medieval peasant that wants to read - he would have to find value in it and sacrifice something else for it.

 

As for the Dwarves - the Shaperate is the greatest body of knowledge on Thedas.  The histories go back the furthest in existence - and the truth behind a lot of events would be locked away in the recesses of the Shaperate. 

 

And Dagna is the greatest magical theorist in southern Thedas...

 

The dwarves created golems and enchantment.  

 

In truth - I think the dwarves are the smoking gun on Thedas - the truth lies with them and through them the secrets of Thedas can be uncovered.  



#3827
Laughing_Man

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In truth - I think the dwarves are the smoking gun on Thedas - the truth lies with them and through them the secrets of Thedas can be uncovered.  

 

How do you mean?

 

The current generation of dwarves probably knows about as much as everyone else, which is probably not much.

That said, I do agree that if you dig deep enough into the deep roads, you might find some very intriguing answers to questions you didn't even know you had to ask.

 

That, or a Balrog.


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#3828
Bayonet Hipshot

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Well - the need to survive would stop you from being educated. 

 

Medieval peasants weren't uneducated btw... they just had skills that were necessary.  Literacy isn't actually a necessity for survival - regardless of whether or not I couldn't imagine my life without it.

 

For the medieval peasant that wants to read - he would have to find value in it and sacrifice something else for it.

 

As for the Dwarves - the Shaperate is the greatest body of knowledge on Thedas.  The histories go back the furthest in existence - and the truth behind a lot of events would be locked away in the recesses of the Shaperate. 

 

And Dagna is the greatest magical theorist in southern Thedas...

 

The dwarves created golems and enchantment.  

 

In truth - I think the dwarves are the smoking gun on Thedas - the truth lies with them and through them the secrets of Thedas can be uncovered.  

 

Underground dwarves, yes. However, we are playing as a surfacer in this one. 


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#3829
PillarBiter

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Underground dwarves, yes. However, we are playing as a surfacer in this one. 

You're all asking the wrong questions...

 

IF you're playing as a beardless topsider dwarf, how many times a day would you have to return to camp to shave, and is there a passive which reduces this amount? Or a skill in tempest with a potion to reduce it?



#3830
themageguy

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Hmm...You raise a good point...I am still at the point of deciding to either go rogue or mage...Still deciding really...

Magic is powerful but I prefer not having to worry about demonic possession and unnecessary persecution...But then mages have plenty of utility based spells this time around...

I need to have a proper look at the trees of both classes and at Tempest since if I go with rogue, I will pick tempest as my specialization...

Anyway, if I decided to play a dwarf, it will be a beardless one....


My non mage character will be a Tempest.
My earlier dilemma was which race to choose out of dwarf, qunari or human.
the racial bonuses of each race seem to benefit a tempest ....( or any class /spec of course)

#3831
ZerioctheTank

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Hmm, interesting. Also, another question for the people that are good at going through videos :)

The way 2H-counter works. Have we seen this in action alot? I've seen people here say that you can counter one attack, and it'll hit that enemy, but if another enemy is close or is hitting you at that particular time as well, what happens there?
- will he also get hit (seems most logical)
- will he also get countered? (more than 15% guard gianed)
- nothing. He hits you.


I don't recall seeing the ability in action at the moment but since I'm sure the attack be a slash attack & not a thrust so depending on enemy placement they should get hit (this is my theory of course so I could be wrong). I do know that if a mob tries to hit you after you blocked a hit it will damage you.

#3832
Hellion Rex

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Hmm, interesting. Also, another question for the people that are good at going through videos :)

 

The way 2H-counter works. Have we seen this in action alot? I've seen people here say that you can counter one attack, and it'll hit that enemy, but if another enemy is close or is hitting you at that particular time as well, what happens there?

- will he also get hit (seems most logical)

- will he also get countered? (more than 15% guard gianed)

- nothing. He hits you. 

Pretty sure I saw it used once. If I recall correctly, the wielder lifted their blade and put it at an angle and then an enemy attacked with a sword. The sword attack bounced off and you could see the attacker recoil. Then I believe you give a good slash with your own blade.

 

Not sure how it works with two enemies. I only saw it used one on one.



#3833
Adhin

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Hah hah! I FOUND it. http://www.twitch.tv...are/b/577781873

 

45 minutes in Mike answers the question and states: "Companions all have their own specialization... it's not available at the beginning of the game, it's unlocked through an event later in the game...". I knew I wasn't crazy when I said Mike said it's unlocked via an 'event' which he didn't want to spoil. Now I can see someone taking that as 'well hitting lvl 7 is an event' and to that I say bullshit. Leveling up is an extremely minor event and no reason to keep that hidden. So, I'm going with its a story events, some main story progress. Also the reason I think it's a singular thing that makes specializations available to everyone. It's also the part where he mentions all abilities in a specialization work with all weapons. Which is why Varric's focus is so damn confusing... could just be an old one and they changed it? Who knows...



#3834
Hellion Rex

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Hah hah! I FOUND it. http://www.twitch.tv...are/b/577781873

 

45 minutes in Mike answers the question and states: "Companions all have their own specialization... it's not available at the beginning of the game, it's unlocked through an event later in the game...". I knew I wasn't crazy when I said Mike said it's unlocked via an 'event' which he didn't want to spoil. Now I can see someone taking that as 'well hitting lvl 7 is an event' and to that I say bullshit. Leveling up is an extremely minor event and no reason to keep that hidden. So, I'm going with its a story events, some main story progress. Also the reason I think it's a singular thing that makes specializations available to everyone. It's also the part where he mentions all abilities in a specialization work with all weapons. Which is why Varric's focus is so damn confusing... could just be an old one and they changed it? Who knows...

Hmmmm, it has to be a story event then. Perhaps all companion specializations are unlocked after something big happens. I can think of one event in particular that would probably be a possibility.

 

Also, for the focus, he said that the focus powers work with all the weapons. Could it not be that the Hail of Arrows is just the bow focus power on the Artificer and that the dagger rogue has a different bow Focus for Artificer?



#3835
Adhin

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It's possible, but they could of named it something more universal and said it just doubles any dagger or bow skill used for it's duration. But it specifically says hail of arrows, so I find it odd. I doubt the skill just swaps based off weapon equip but it might. And yeah I definitely think theres 1 event that unlocks the players ability to go for a specialization and also unlocks them for all the companions. That would lead us to getting them after the companions but not by to long you know? Just makes sense to me. But who knows, could be wildly unrelated.



#3836
ZerioctheTank

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Pretty sure I saw it used once. If I recall correctly, the wielder lifted their blade and put it at an angle and then an enemy attacked with a sword. The sword attack bounced off and you could see the attacker recoil. Then I believe you give a good slash with your own blade.

Not sure how it works with two enemies. I only saw it used one on one.


I also recall hearing (or reading I'll find the proper source if necessary) that block & counter drains stamina until you are attacked. I'll have at least two other 2H warriors but I'm on the fence on whether I should even bother with it. I'll see what other options are available before deciding.

#3837
ClassyUnicorn

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Do we have any idea how blizzard, or any similar ability for that matter with a stamina/mana drain works in conjunction with the natural regen rates ? What I mean does 5 mana p/sec cost for blizzard and the natural regen work against each other so that your mana basically doesn't go up or down while blizzards active or at least decreases at a slower rate or does the natural regen not activate at all while blizzard is draining the mana. I assume it's the later?



#3838
Adhin

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@ZerioctheTank : Yeah it cost 10 stamina to start, and 5 stamina after to sustain. You basically hold the button down to keep it active, I'm pretty sure you can keep holding during/after the counter to keep it going with out incurring the 10 stamina cost. Shield one cost nothing to sustain, works the same way, but on blocking a hit it costs 10 stamina. So I'd imagine your stamina can regenerate during that one, maybe not... not sure.

 

If your in tactical camera, least with counter, they'll hold it till they counter then go back to doing something else. Not sure how it'll work with the shield block, they may try and hold it for a set duration or till they're at full guard? Dunno... In either case, with how counter works, is why I'll end up focusing pretty heavily on as many sources of guard gain as I can since I wont have the shield block. Whenever I make a SnB warrior I'll split up more since I wont need it 'as much'.



#3839
ClassyUnicorn

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Shield block on pc is a toggle so it will probably work the same in tactical mode on console

#3840
Adhin

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It's not a toggle, it's a hold. It has the same icon marker as Whirlwind and Block and Attack. Toggle is the stealth/blizzard small top ^ , Shield Wall and Block and Attack have the large top and button V's. Which is a hold to sustain, let go to turn it off. When your in tac-cam though AI routines handle it so Block n Attack is till it counters, and... no idea on Shield Wall. Probably a set duration or number of hits, or till guards full or something.

 

Either case they work differently then the toggle skills. You can see it in gameplay footage with some people unsure how it works, they'd keep spamming Counter trying to 'turn it on' when they had to hold it down.



#3841
themageguy

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I asked the awesome Mr Patrick Weekes about how he finds the Tempest spec.

"Very powerful, if you go deep, but my mind does not work right for making the most of it. Several distinct buffs "

Looks like i will be sinking deep into this spec, just like my daggers will be sinking deep into my foes :D
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#3842
ElementalFury106

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So I don't recall others mentioning this in the thread, or maybe I've just missed it, but we actually see how Blizzard (final level spell) in the Winter tree looks and how it works in the Redcliffe E3 demo

 

https://www.youtube....GJACVoMPI#t=680

 

11:17 - 11:20

 

Also if you pay attention to Dorian's mana bar it increasingly depletes as the spell description implies. Likely that the AI won't toggle the spell off themselves, you'll have to do it manually for them.


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#3843
Yggdrasil

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Speaking of Dorian and ElementalFury, I'm actually planning to give him two elemental abilities from the three schools (storm, winter, flame) along with Dispel and Revive.  He's going to be my LI, so I'm grooming him to complement my Storm/Necromancer/Barrier + Mind Blast + Revival Inquisitor so he can be a permanent part of my "goto" team.  He's the only character I'm planning to pick and choose talents from multiple trees (as opposed to focusing on a select 2-3), and unless there's something in Necromancy I can't live without, I probably won't even touch his specialization since I'll have it myself.


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#3844
Cerulione

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Hullo, small question: will Knight Enchanters be able to wear real armours?



#3845
Medhia_Nox

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@Cerulion:  By real I believe you mean "Plate"?

The answer is: With upgrades to Cullen's Perk Tree... and the proper schematics for armor: Yes.

 

Someone like Eluvianus Rex will be better able to provide you with links to the actual info.


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#3846
Dunbartacus

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Hullo, small question: will Knight Enchanters be able to wear real armours?

Pretty sure they can, their heavy armor will just be difficult to attain.



#3847
mikeymoonshine

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Hullo, small question: will Knight Enchanters be able to wear real armours?

 

I don't think KE makes what armour you can wear any different but they said ages ago that it was possible to craft heavy armour for a mage. I am not sure how easy it will be to do that though. 


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#3848
ElementalFury106

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Speaking of Dorian and ElementalFury, I'm actually planning to give him two elemental abilities from the three schools (storm, winter, flame) along with Dispel and Revive.  He's going to be my LI, so I'm grooming him to complement my Storm/Necromancer/Barrier + Mind Blast + Revival Inquisitor so he can be a permanent part of my "goto" team.  He's the only character I'm planning to pick and choose talents from multiple trees (as opposed to focusing on a select 2-3), and unless there's something in Necromancy I can't live without, I probably won't even touch his specialization since I'll have it myself.

 

I've been thinking of making our 3 Mage companions tailored to a specific elemental style while slightly dabbing into the other trees. All of them, however, will be pro-efficient in the Spirit tree.

 

So basically what I mean is this:

 

1) Vivienne is our ice queen. However, she is also a saucey minx. She will be focusing more on traditional Mage spells instead of her Knight Enchanter specialization. 

 

Heavy investments in;

 

-Spirit (Barrier, Dispel, Revive)

-Winter (Winter's Grasp, Ice Mine, Wall of Ice)

-Inferno (Flashfire, Fire Mine, Wall of Fire)

 

Very minor investments in the Storm and Knight Enchanter trees

 

-Knight Enchanter (Fade Cloak, Resurgence)

-Storm (Energy Barrage)

 

2) Dorian has a revitalizing personalty and smoldering good looks. Beauty is in the eye of the beholder, but his talents certainly support his claims. Aside from being proefficient in Spirit and Elemental trees, Dorian will also heavily focus on his unique abilities to use dark magic.

 

Heavy investments in;

 

-Spirit (Barrier, Dispel, Revive)

-Necromancer (????)

-Inferno (Flashfire, Fire Mine, Wall of Fire)

 

Very minor investments in Winter and Storm

 

-Winter (Winter's Grasp, Ice Mine)

-Storm (Energy Barrage)

 

3) Solas can be as mysterious and unpredictable as the forces of nature. Like so, he specializes in Storm spells that spawn from the energies of the skies, as well as supportive energies as pure as nature itself. Solas holds unbelievable power and force through his many years of Fade exploration/education.

 

Heavy investments in;

 

-Spirit (Barrier, Dispel, Revive)

-Storm (Energy Barrage, Shock, Chain Lightning Static Cage)

-Rift Mage (Stone's Fist, Fire Storm, ???)

 

Minor investments in;

 

-Inferno (Flashfire, Fire Mine)

-Winter (Winter's Grasp, Ice Mine)

 

Basically this is my plan for Mage companions. All of them are heavily invested in Spirit, that is definite. Solas and Dorian are both heavily invested in their specializations while Vivienne isn't too invested in hers. Solas' elemental focus of Storm, Dorian's elemental focus is Inferno, Vivienne's elemental focus is BOTH Inferno and Winter (on account of her not investing much into her specialization)


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#3849
Mornmagor

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Hullo, small question: will Knight Enchanters be able to wear real armours?

 

If you mean plate armor, then yes they will.

 

There are several ways to do it.

 

You can have armor that looks like plate, heavy armor, but is actually light. You do that by having armor schematics that look heavy, but need materials as light armors, like cotton. There are several armors like that. Mostly breastplates, because hand and leg armor is easier.

 

Now, for real heavy armor, that looks and is heavy, you will probably need to unlock all schematics, and find the materials needed to make armors that bypass normal restrictions, or something along those lines. Or you unlock schematics that don't have class restrictions at some points, or buy them or whatever.

 

But yes, in short, you can wear heavy armor.

 

I'm gonna mix heavy armor and half-robes or something floating in general. Spice things up :P


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#3850
Hellion Rex

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@Cerulion:  By real I believe you mean "Plate"?

The answer is: With upgrades to Cullen's Perk Tree... and the proper schematics for armor: Yes.

 

Someone like Eluvianus Rex will be better able to provide you with links to the actual info.

 

Yup. We have super cool Rogue, Mage, and Warrior Armor Schematics if you buy Cullen's perks!

tumblr_ne0zjkcMqg1ryr3o1o1_1280.png


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