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Skill Trees: View and discuss DA:I's skill tress here.


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#3876
LaughingWolf

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Have we seen the Vanguard tree yet?

Nope, we know it has one or two taunts along with Scythe but nothing other than that



#3877
PillarBiter

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Nope, we know it has one or two taunts along with Scythe but nothing other than that

 

an area taunt and a personal taunt.



#3878
MazPA

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Oh, the Vanguard tree has the taunts, not Sword & Shield? Interesting. Guess it's pretty much required to choose that tree then when playing a tank.


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#3879
Hellion Rex

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No, humans gain their racial bonus point when they reach level 2.

Why wouldn't we get it at the outset at Level 1?



#3880
azarhal

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Why wouldn't we get it at the outset at Level 1?

 

You know, I'm pretty sure I've read a tweet about gaining it when we level up, but I can't find it right now.   :unsure:



#3881
Hellion Rex

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You know, I'm pretty sure I've read a tweet about gaining it when we level up, but I can't find it right now.   :unsure:

It doesn't matter that much to me when we get it lol, I had just thought they'd give it to us at the very beginning.



#3882
Wulfram

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Why wouldn't we get it at the outset at Level 1?


Because they don't want to start by asking you to assign a talent point. And having it preselected would be annoying

#3883
Eudaemonium

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Why wouldn't we get it at the outset at Level 1?

 

I think it's because you don't choose your starting skills in DA:I. They're pre-set depending on what you pick at character creation (the whole 'Sword And Shield/2H warrior/Dagger Rogue/Bow Rogue/Mage). It was probably easier to just code it so humans got 2 talent points at level up rather than coding 3 preset skills for human PCs.



#3884
Roninbarista

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So what power/ability could we possible start with? In DA 2 it was mind blast, and we built from there.

Mind blast is three steps in a tree now, so I imagine it's barrier or winter's grasp.

#3885
Hellion Rex

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So what power/ability could we possible start with? In DA 2 it was mind blast, and we built from there.

Mind blast is three steps in a tree now, so I imagine it's barrier or winter's grasp.

I think it'll be Barrier and Energy Barrage



#3886
Roninbarista

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I think it'll be Barrier and Energy Barrage


Barrage is very useful. I was gonna pick it, if it wasn't given.

#3887
ZerioctheTank

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Nope, we know it has one or two taunts along with Scythe but nothing other than that


Scythe!? I didn't know anything about this. When waa that announced?

#3888
azarhal

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I think it'll be Barrier and Energy Barrage

 

It's the most "generic" mage skills. So I agree. Although, from the latest stream companions don't start with Barrier (well Vivienne do not).

 

The warrior and rogue probably start with 2 point spent in their respective weapon tree though.

 

Scythe!? I didn't know anything about this. When waa that announced?

 

It's not called Scythe. There is a similar skill called Bull Charge in the Vanguard tree...apparently.


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#3889
Skymaple

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Vivienne has like a hundred talent points spent in that twitch, it seems xD If you look carefully, before they enter the area where the hessarians are, Blackwall uses horn of valor and then you can see that just above the ability bar, where passives are shown, Vivienne has two: horn of valor, and a purple one, possibly from the storm tree, according to its icon, it could be Conductive Current.



#3890
Hellion Rex

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It's the most "generic" mage skills. So I agree. Although, from the latest stream companions don't start with Barrier (well Vivienne do not).

The warrior and rogue probably start with 2 point spent in their respective weapon tree though.


It's not called Scythe. There is a similar skill called Bull Charge in the Vanguard tree...apparently.

Yeah. I think the companions might not get the same starting talents necessarily. Or perhaps they used the respec amulet to redo Viv's spells already.

And yeah, Scythe got a name change.
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#3891
Kage

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There are only 2 abilities of Vanguard not known yet.

We have Challenge, which is a ranged taunt (awesome skill), the classic AoE taunt which is called War Cry, and the charge or scythe, which we have seen Iron Bull using plenty of times, I remember at the fight agaist Alexius aka "Mr THE ELDER ONE IS COMING!".

 

Thank god btw that taunts are in Vanguard and not in S&S, that way we can create a 2h tank which I will surely do in my second playthrough. 2H Templar tank FTW.



#3892
Kage

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By the way, I think tanks (whether they are S&S or 2H) will be overpowered in this game. Not rogues, not mages, warriors are the OP class this time around!!

It is an impression of course, but I say it because:

- There are 2 skills that taunt

- Those skills give guard, which is just super good

- Warriors have more CC: the hook, for example, is a great semi taunt skill

- The encounters are made of less enemies than other DA

- Since health does not replenish, and they have so many options to control the flow of battle and make sure they are the ones getting attacked, mitigation will be important

 

I truly like what I am seeing, I love to control the battle and this time around, playing as a tank seems to be very rewarding, fun and actually a good strategy.

 

I dont think Cassandra, micromanaged by ourselves, can actually die lategame. Shield wall seems tremendly OP.


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#3893
Yggdrasil

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I feel like a total noob asking this, and I hope it's all right to post it here.  But how exactly are you supposed to use Shield Wall?  Shield Bash I understand...You smack the guy with your shield instead of your weapon.  But what exactly are you supposed to do with Shield Wall?  I really feel like I'm missing something.



#3894
VilhoDog13

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I feel like a total noob asking this, and I hope it's all right to post it here. But how exactly are you supposed to use Shield Wall? Shield Bash I understand...You smack the guy with your shield instead of your weapon. But what exactly are you supposed to do with Shield Wall? I really feel like I'm missing something.


It was in their recent stream on Saturday if I recall. Cameron would toggle the ability and any attack that was blocked would generate guard. He quickly achieved a full bar of guard with relatively low use of stamina. (I mean, it was REALLY easy to generate guard. A lot of people were concerned about guard, but after seeing that gameplay it pretty much alleviated any concerns).
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#3895
Thibax

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I hope I can choose my first spell or talent. 
I do not like a pre-defined, because then it is not part of what I want, I'll have to redo the character.


#3896
Hellion Rex

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I hope I can choose my first spell or talent.
I do not like a pre-defined, because then it is not part of what I want, I'll have to redo the character.

They will give you a respec amulet almost for free early in the game so it's not a big deal.

#3897
ZerioctheTank

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By the way, I think tanks (whether they are S&S or 2H) will be overpowered in this game. Not rogues, not mages, warriors are the OP class this time around!!
It is an impression of course, but I say it because:
- There are 2 skills that taunt
- Those skills give guard, which is just super good
- Warriors have more CC: the hook, for example, is a great semi taunt skill
- The encounters are made of less enemies than other DA
- Since health does not replenish, and they have so many options to control the flow of battle and make sure they are the ones getting attacked, mitigation will be important

I truly like what I am seeing, I love to control the battle and this time around, playing as a tank seems to be very rewarding, fun and actually a good strategy.

I dont think Cassandra, micromanaged by ourselves, can actually die lategame. Shield wall seems tremendly OP.


We'll have to see if this game turns out like DA2 where an all offensive assault was always the best option (with some cc of course). The warrior has really got me excited this time around. I love all the cc options we have and I'm sure the grappling hook will draw quite a bit of aggro as well.

I hope for mobs that are immune to taunts we can stillnuse them to at least acquire some guard if needed. That bull charge ability is probably not called "scythe." That is way too offensive oriented to be in the vanguard tree but if it is I'm making a bee line straight towards it.

#3898
PillarBiter

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 I'm sure the grappling hook will draw quite a bit of aggro as well.

 

Holy **** this got me thinking, why even use the personal taunt if you've got the chain? :/

 

I mean, it basically does the same thing, get one enemy to attack a warrior.

or, even if the enemy isn't aggro'd after the chain and tries to flee, the upgrade of the chain adds a kick, which presumably will stun or something. Or, after the chain you could tremor, disabling him. So many options... 

 

I'd even wager the chain is a better aggro-er than personal taunt, Because this doesn't give bowpeople a chance!

 

The only downside is probably big bosses, but those will be agressive and close enough so that you can taunt those with the area taunt anyway.



#3899
Adhin

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Reasons not to use 'The Chain' over taunt, lets see...

 

Doesn't add guard? Doesn't ensure your put to the top of the list. Don't get me wrong it'll be useful, and will probably function as a half taunt just on the grounds the enemy is brought closer to you. But that doesn't 'ensure' it'll target you after it gets to you. Update does let you knock enemies down I think though, or stun em or something.

 

Either way, I'd rather ensure an enemy is 100% focused on me and build guard in the process. I honestly probably wont use the skill much at all, even if its kind of nifty. I do think it would be useful in an off-tank role, but then, that's also what I think the single target taunt is directed around. Singling out a single enemy and all that. But I could see a warrior + rogue DD teaming up to pull out 1 enemy with the chain and tare them apart before they can react effectively. But there is no way I'd rely on that thing in a primary tank role, it takes awhile to function, builds 0 guard and like I said has no assurance they'll stick to you.



#3900
VilhoDog13

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Plus, judging by the videos of enemies taunted - it lasts. It seems like it lasts a lonnmnnng time. Either that, or it's indefinite. So having one enemy target your tank no matter what seems pretty useful.