Reasons not to use 'The Chain' over taunt, lets see...
Doesn't add guard? Doesn't ensure your put to the top of the list. Don't get me wrong it'll be useful, and will probably function as a half taunt just on the grounds the enemy is brought closer to you. But that doesn't 'ensure' it'll target you after it gets to you. Update does let you knock enemies down I think though, or stun em or something.
Either way, I'd rather ensure an enemy is 100% focused on me and build guard in the process. I honestly probably wont use the skill much at all, even if its kind of nifty. I do think it would be useful in an off-tank role, but then, that's also what I think the single target taunt is directed around. Singling out a single enemy and all that. But I could see a warrior + rogue DD teaming up to pull out 1 enemy with the chain and tare them apart before they can react effectively. But there is no way I'd rely on that thing in a primary tank role, it takes awhile to function, builds 0 guard and like I said has no assurance they'll stick to you.
No arguments, but I was thinking of using war cry (area taunt) anyway. I was really just rationalising for myself: what would I drop another point in, besides war cry? Single taunt or chain? And then chain wins. Mostly because, after the chain, you can still war cry the enemy. And then you get your guard
Plus a couple other enemies in the vicinity will be taunted as well.
Adding to that, the chain probably has a shorter cooldown and lower stamina use than the single taunt. (we really need vanguard details
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