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Skill Trees: View and discuss DA:I's skill tress here.


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#3901
PillarBiter

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Reasons not to use 'The Chain' over taunt, lets see...

 

Doesn't add guard? Doesn't ensure your put to the top of the list. Don't get me wrong it'll be useful, and will probably function as a half taunt just on the grounds the enemy is brought closer to you. But that doesn't 'ensure' it'll target you after it gets to you. Update does let you knock enemies down I think though, or stun em or something.

 

Either way, I'd rather ensure an enemy is 100% focused on me and build guard in the process. I honestly probably wont use the skill much at all, even if its kind of nifty. I do think it would be useful in an off-tank role, but then, that's also what I think the single target taunt is directed around. Singling out a single enemy and all that. But I could see a warrior + rogue DD teaming up to pull out 1 enemy with the chain and tare them apart before they can react effectively. But there is no way I'd rely on that thing in a primary tank role, it takes awhile to function, builds 0 guard and like I said has no assurance they'll stick to you.

 

No arguments, but I was thinking of using war cry (area taunt) anyway. I was really just rationalising for myself: what would I drop another point in, besides war cry? Single taunt or chain? And then chain wins. Mostly because, after the chain, you can still war cry the enemy. And then you get your guard ;) Plus a couple other enemies in the vicinity will be taunted as well. 

Adding to that, the chain probably has a shorter cooldown and lower stamina use than the single taunt. (we really need vanguard details -_- )



#3902
Kage

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Just use both. Ranged taunt on melées, hook on ranged/mages, AoE when you are surrounded, and then just shield wall when you are being attacked by everybody. Immortal team! :wub:

 

I hated in DA2 that your warrior had to go quickly from one side of the screen to the other, all the time, in order to get aggro from all the parachute guys, or kill them, before losing your squisshies. It was quite odd.

Here finally we have a tank or warrior that makes sense, less mobility, but forcing the enemies to fight where he wants. With taunts and hooks, you can force them to come to certain places and then.... Fire Mine, Ice Mine, Wall of Fire, Caltrops, etc. Much more fun!



#3903
PillarBiter

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Just use both. Ranged taunt on melées, hook on ranged/mages, AoE when you are surrounded, and then just shield wall when you are being attacked by everybody. Immortal team! :wub:

 

Yes but...

 

1) 8 ability limit... you need to pick and choose a bit

2) 2-hander tank for me. 



#3904
VilhoDog13

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With taunts and hooks, you can force them to come to certain places and then.... Fire Mine, Ice Mine, Wall of Fire, Caltrops, etc. Much more fun!


I never even thought of that...fire mine - boom. Pull over a mage or archer. Thanks for that idea lol. I'm definitely going to use it.

#3905
PillarBiter

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I never even thought of that...fire mine - boom. Pull over a mage or archer. Thanks for that idea lol. I'm definitely going to use it.

 

Mines and walls will play a HUGE role in this game. 

 

My standard go-to tactic will be seperating my rangeds from my warrior (usually I'll take 3 rangeds and 1 warrior (pc)) using either a fire wall or ice wall. this'll depend on whether I can position my rangeds so that they can fire besides the ice wall or not. 

The second wall will be to herd the enemies towards the warrior. Then glyphs and traps placed around the warrior will play interference for the warrior to obliterate them. 



#3906
Guest_Lemarcheur_*

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Yes but...

 

1) 8 ability limit... you need to pick and choose a bit

2) 2-hander tank for me. 

 

About this "8 ability limit", is this a confirmed information or just speculation ?



#3907
The Elder King

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About this "8 ability limit", is this a confirmed information or just speculation ?


Confirmed.

#3908
Adhin

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Yeah I wont be binding either honestly lol. I'm going area taunt 100%. I'm kinda going backwards, Cassandra is gonna be oriented towards damage vs pure tanky but she'll be using a SnB just cause. Heavy focus on Templar abilities, i'll ultimately give her the single target taunt and Shield Wall just in case I need the combo but everything else is gonna be based around asskickery.

 

I REALLY wanna know what those 2 bottom abilities and passives are in Vanguard. Right side seems combat oriented, left side seems defensive... I wonder if any passive or those 2 abilities can also build guard. Only thing I can make out on these super tiny blurry screenshots is the left skill is a direct active, and the other side is a straight up sustained toggle. Right skill (the double axes) has 1 small ^ on it. Also, the Bull Rush (Scythe replacement) seems to be a Double V hold move. That is you hold the button and you charge forward till you let go, im down with that... hope it gets a run speed boost upgrade.

 

Anyway, some of the icons in vanguard definitely look defensive? I can see 2 icons where I could peg it being guard from being hit or something. Really makes me wonder if that right side double axe thing is a offensive skill, or if it generates guard on it's own. Would be kinda sexy if you turn it on and it just expends 5 stamina a second, each second ticking up 10% guard or something.

 

On the plus side, the wikigame guy posted on reddit yesterday asking for peoples advice on what videos to make next as hes got the opportunity to capture footage again. And resoundingly the top post was SKILL DETAILS RAWR. So... here's hopin' for some more details on this stuff.


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#3909
PillarBiter

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The left pasives seem to be defense oriented, and the right passives seem to be agression-related. Although the absolute right passive might seem like something berserker-ish? I don't remember this by heart, but didn't adrenaline in the DAII berserker tree have this icon? Maybe it works similar...

 

The right active on the bottom indeed looks like it's an attacking held down ability. Personally, I think it's something like more critical hit chance or more additional damage (to guard) at the expense of stamina.

Why do I think this? well, because A) We have not seen any ability like that anywhere else, while they were present in previous games and B) it seems to match the vanguard description, where you first lure enemies towards you, and then eff them up real bad. Also, C) in 2-hander there's a similar axe passive which has something like additional damage to guard.

 

The left bottom ability is a shield with an upward arrow. So, I take this to literally mean that you can just use this ability to grow guard. 

Why do I think this? A) The icon is just well, speaking for itself... and B) It would be a nice counterpart to the increase damage on the other side (if I'm right).

 

 

IF I'm right about this, the vanguard is kinda like the new berserker, expending stamina for an increase in power. IF I'm right, this is also going to make my build a lot more difficultt to decide on my magic 8 -_-



#3910
Dunbartacus

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Where are you seeing the vanguard tree at?



#3911
PillarBiter

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Where are you seeing the vanguard tree at?

 

First post of this thread, click open the spoiler icons.



#3912
Dunbartacus

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thanks i've been using the imgur page for everything. totally forgot about all the info in the first post :)



#3913
Xilizhra

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Are we going to have anything like Gravitic Ring?



#3914
Skymaple

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Are we going to have anything like Gravitic Ring?

I don't think so... although it would be super cool, I miss that spell! In the KE tree there's an active with the same icon, but I don't think it's the same...



#3915
Adhin

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@PillarBiter : I'd be happy with the whole berserker thing your thinking though I'm not sure it's entirely there. That said you have 2 things wrong, the left skill doesn't have the tiny ^, its just a base active. And unless they just forgot the * it wont be a detonator. It's definitely an active skill, you use it, it does something. 2nd thing is the right skill is not a 'hold to do something' it's a toggle. It has the SMALL ^ not the double V, the Double V is the charge skill.

 

That all said I could definitely see it being a toggle on sustain that drains stamina and adds bonus dmg + bonus vs guard or something for its duration. Would definitely make sense. Oh also the passive on the right? Your 100% right there that was the Adrenaline active skill in Berserker tree icon. I wonder how that would work for Vanguard since it's a passive? Bonus dmg vs taunted enemies maybe? They've mentioned some people being able to get bonuses vs taunted enemies, and that would definitely fit the Vanguard as you say.

 

Either way I do hope the left side is a guard build, that is to say I hope there is a passive and that active both function to build guard. Cause I'm gonna need as many ways to build guard as I can get trying to tank as a 2H. Not some SnB with easy mode shield wall here you know? That thing just spits out guard like theres no tomorrow.

 

As for a better view of the skill tree, wikigames guy has a video of it (where the SS came from). At 1080 it's a little clearer to see then the current frontpage screen shot. but either case, left skill normal active, right skill toggle sustained (don't have to hold a button). Only thing else I have to say about that is stealth is also a toggle, but doesn't consume stamina per second and works off a duration instead. So 'technically' that skill could also function that way instead of constantly expending stamina. It could be 'turn this on for 30 seconds' but it comes with a debuff along with its buff and that's why you'd wanna toggle it... off? I think that's silly though, personally I think stealth should just cost 5 per second instead of lasting 30 seconds (or 2 per second or whatever lets it last longer then 30 lol).



#3916
Hellion Rex

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Are we going to have anything like Gravitic Ring?

Well...if you look at the end of the Knight Enchanter tree, there is an active spell that looks like the snail from Gravitic Ring.



#3917
PillarBiter

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@PillarBiter : I'd be happy with the whole berserker thing your thinking though I'm not sure it's entirely there. That said you have 2 things wrong, the left skill doesn't have the tiny ^, its just a base active. And unless they just forgot the * it wont be a detonator. It's definitely an active skill, you use it, it does something. 2nd thing is the right skill is not a 'hold to do something' it's a toggle. It has the SMALL ^ not the double V, the Double V is the charge skill.

 

That all said I could definitely see it being a toggle on sustain that drains stamina and adds bonus dmg + bonus vs guard or something for its duration. Would definitely make sense. Oh also the passive on the right? Your 100% right there that was the Adrenaline active skill in Berserker tree icon. I wonder how that would work for Vanguard since it's a passive? Bonus dmg vs taunted enemies maybe? They've mentioned some people being able to get bonuses vs taunted enemies, and that would definitely fit the Vanguard as you say.

 

Either way I do hope the left side is a guard build, that is to say I hope there is a passive and that active both function to build guard. Cause I'm gonna need as many ways to build guard as I can get trying to tank as a 2H. Not some SnB with easy mode shield wall here you know? That thing just spits out guard like theres no tomorrow.

*snip*

 

Hmm, a toggle for the increased attack mode does seem to make more sense, at least that way you get to use other abilities while it is on.

And I see adrenaline working more along the lines of: kill someone, get additional damage for a couple seconds. Kind of like the reaver's speed gain for killing in DAII. Although bonus damage versus taunt would work just as well, of course :) A third option I was considering is you get bonus damage for each time you expend stamina in any way possible (more akin to DAII's adrenaline). Either way, it'll be some damage buff I think. 

The other passive below that seems to be an increase in taunt. or maybe an auto-taunt? Increased threat creation? something like that.

 

The other side of the tree, well, I think that is indeed for defense buidling. the highest passive on the left kind of seems like the 'adrenaline' it's counterpart but for defense... so killing/attacking a taunted enemy creates guard? That would be sweet. The reason I think this is because it's a similar icon (a dude) but with a shield instead of flashing his guns. 

The passive below that, well, to me it seems like a really big armored dude. So... additional guard created upon taunting? No idea, really... 

And I never meant for the left bottom active to be a sustained. I actually meant for it to just be an active. ie, use once, gain 50% guard, something like that.

 

If it is indeed something like this, than the vanguard tree is a real must-have, and a very versatile tree, letting you switch between defense and offense in the blink of an eye. I would really like for this tree to be such :)

 

@adhin: we don't need no streams, we'll figure this out ourselves :D



#3918
Adhin

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LOL Yeah, with enough speculation we'll have it all right at some point! It's... it's just a matter of figuring out which speculation is the correct non-speculation that we don't know isn't speculation yet, because its right.

 

Srsly though I want me them streams, all the streams. :blink:


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#3919
Hellion Rex

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LOL Yeah, with enough speculation we'll have it all right at some point! It's... it's just a matter of figuring out which speculation is the correct non-speculation that we don't know isn't speculation yet, because its right.

 

Srsly though I want me them streams, all the streams. :blink:

Praying to God that they look at the skill trees tomorrow morning.



#3920
Adhin

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Yeah, failing that next week looks like it might be an NDA release (least Angry Joe tweet I saw on reddit seemed to be alluding too). I think that's when we'll see some videos from wikiguides and I'm pretty sure since he seems to be able to get more footage he'll hopefully go over all the skill trees this time since, like i mentioned eariler in his reddit post he asked what folks wanted. Top post was 'show us all the skills!'. So I got faith we'll get a good look-see at all of these before release.



#3921
Hellion Rex

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Yeah, failing that next week looks like it might be an NDA release (least Angry Joe tweet I saw on reddit seemed to be alluding too). I think that's when we'll see some videos from wikiguides and I'm pretty sure since he seems to be able to get more footage he'll hopefully go over all the skill trees this time since, like i mentioned eariler in his reddit post he asked what folks wanted. Top post was 'show us all the skills!'. So I got faith we'll get a good look-see at all of these before release.

Yeah, it looks like we'll have the most of it by next week.



#3922
Hellion Rex

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User

@EA_Australia #DAIPAXAUS Is a two handed templar build viable?

 

Yes because of support abilities!" -@Mike_Laidlaw #DAIPAXAUS

 



#3923
Hellion Rex

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if a main character died in DAO or DA2 will they still be in DAI? #decisionsmatter #DAIPAXAUS

 

EA Games Aus ‏@EA_Australia 

"If you use @DragonAgeKeep your decisions will either be absolutely reflected of absolutely accounted for" -@Mike_Laidlaw

 

 

User 

Which rogue specialization is best for pure one-on-one massive damage? #DAIPAXAUS

 

"Assassin!" -@Mike_Laidlaw #DAIPAXAUS

 

 

 

 


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#3924
Roninbarista

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Userif a main character died in DAO or DA2 will they still be in DAI? #decisionsmatter#DAIPAXAUS
 
EA Games Aus ‏@EA_Australia 
"If you use @DragonAgeKeep your decisions will either be absolutely reflected of absolutely accounted for" -@Mike_Laidlaw
 
 
User 
Which rogue specialization is best for pure one-on-one massive damage? #DAIPAXAUS
 
EA Games Aus ‏@EA_Australia
"Assassin!" -@Mike_Laidlaw #DAIPAXAUS


I knew it. An Archer Assassin is pure kill on the battlefield.

#3925
themageguy

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I wonder what he is referring to about support abilities.....i have been pondering a two handed templar inquisitor lately...