Yep. No idea what they are thinking really. They could have worked all four elements in a tree very easily.
1:- Have one main spell that allows for elemental invoking and switching between fire, ice, shock and earth. Each element has its own side effects :- Fire has minor AOE and burns through armor. Ice can slow and paralyze. Shock can stun, drain mana and drain stamina. Earth can cause poison damage and knockdown.
2:- Have one spell for elemental glyph, one for elemental swarm, one for elemental wall, one single target nuke and one for high damage AOE. These nature of these spells will depend on the one you invoked. Invoke fire for fire mine, fire swarm, fire wall, fire ball and firestorm. Invoke ice for frost glyph, ice wall, ice swarm, frost nova and blizzard. Invoke shock for lightning glyph, shock swarm, lightning wall, chain lightning and tempest. Invoke earth for poison rune, insect swarm, earth wall, stonefist and earthquake.
3:- Result = We get strategy and we get all four elements. Epic win for everybody !
Too many animations and graphic effects for those cheap asses, my dear. They can get away with the current cheaper layout since nobody will bat an eye because "it looks cool", so why bother? Fu*k variety and character development complexity.





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