Really? A mage can't engage in combat from extreme distance? In that case Stormbringer does nothing, you are out of range of its bolts. On the other hand you specifically move closer so that you are just behind the front line, thus allowing your storm bringer to do stuff. This is a tactical decision, stay safe and don't use storm bolts or run forward and shoot lightning out of your eyes.
It doesn't just shoot out lighting without player input, positioning is a key part of tactics and is part of your input. I'm sorry if you don't like a lighting shield type ability, just don't take it. Fire Mines work the same way, except they are ground located and one-off rather than player based and continuous. Fire Mine allows you to stay safe in the back, storm bringer requires you to move closer to activate it. As I asked earlier (and you conveniently ignored) do you hate all 'timed' abilities or just the ones that let you pretend what you want to pretend?
I like to have control over gameplay. I like to make decisions about what I do in combat.
But damn... You hear about it in classes, but to see it almost first hand... The irrationality in behaviours and thoughts of customers towards brands can be alarmingly scary.





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