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Skill Trees: View and discuss DA:I's skill tress here.


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#4076
Hellion Rex

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Meh, I'm gonna skip that one then. 

I might skip it. It really depends if Guard will count as "HP loss".


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#4077
Hellion Rex

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Ok, here is my Varric build w/ Archery!

 

Archery

Death from Above

First Blood

Leaping Shot + Upgrade

Exploding Arrow + Upgrade

Strafing Shots

Pincushion

Full Draw + Upgrade

Long Shot + Upgrade

 

Artificer

Spike Trap + Upgrade

Set Them Up

Hail of Arrows

Opportunity Knocks

And Take Them Down

The Final Active + Throw Everything

 

Subterfuge

Stealth + Upgrade

Evasion

Evade

Ambush

Easy to Miss

 

Mapped: Stealth, Leaping Shot, Evade, Hail of Arrows, Exploding Arrow, Full Draw, Long Shot, Spike Trap



#4078
Duelist

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I'm thinking Fallback Plan could turn Varric into the ultimate troll. Place it somewhere high, have him Stealth and close in to hit some poor fool with Knockout Powder then fallback and hit said fool with Long Shot. Get a bonus for an incapacitated target and Death From Above. Better yet use it to set up a rogue quizzy's Shadow Strike and have the Inquisitor set up Long Shot.
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#4079
ZerioctheTank

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Meh, I'm gonna skip that one then. 

Depending on a few factors there is some merit to the passive. If we do find ourselves in the situation where we do lose guard quickly and we are low on stamina that passive could save our lives but it is a big IF. We have no idea how many enemies have abilities that do bonus damage to guard nor are we completely sure on the how much it will protect us in the end. While I love all the options we have to obtain guard it makes me wonder if they did that because mobs tear thru it quickly or maybe they just wanted to give us more options ( like viable 2handed tanking.....ewwwww). I'll have to look & see where in the tree that passive is to see if I'll pick it up on my tank or not. Now a reaver MIGHT get more bang for their buck with that. If those self damaging abilities activate that passive that'll increase reaver DPS by ALOT! I'll test that out with Iron Bull when the game comes out as I wanted him to really have a focus on high risk, high reward with his reaver skills.



#4080
ElementalFury106

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I love you all indefinitely
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#4081
ElementalFury106

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Wow initially I thought of completely opting out of Charging Bull from the Vanguard tree considering how limited we are in our abilities and how underwhelming it seemed. But since the reveal that it generates guard AND its upgrade (Gore and Trample) doesn't cost any stamina on your next ability...holy crap.

 

Think of this way...it only costs 5 stamina per second and has an 8 second cooldown...basically making it spammable.

 

Let me summarize what I'm thinking

 

Charge into enemy --> waste about 10-20 stamina total --> gain 10-40% guard --> use massive ability that would typically cost 35-60 stamina as a follow up with no stamina cost at all --> Obliterate foes while having a nice generated amount of guard keeping your warrior safe --> rinse and repeat in about 8 seconds

 

This changes SO many things...Block and Slash which used to be deemed absolutely necessary for Two Handers is now practically obsolete. Awesome! 



#4082
Adhin

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Yeah Elemental, I was thinking something like Charging Bull into War Cry. Charge into a group for some cost, get a free war cry to top off the Guard. I just need to know what that last sustained in Vanguard is at the bottom right before I know for sure which skills from Vanguard I'll be using. As much as I like Unbowed I'll probably go with the more offensive looking skill.

 

Oh, and that last passive? I'm guessing dmg vs taunted enemies right now - that or bonus armor 'vs' taunted enemies... or guard build from being hit by taunted enemies. Either way vs taunted enemies!



#4083
ZerioctheTank

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After watching the AI use charging bull it looks like something I'll have to use myself. Watching Cassandra fly off in the distance when the enemy sidestepped her was both hilarious & difficult to look at. I wonder how quickly we can put on the breaks or will all CB whiffs turn out like that.

I can imagine my epic all warrior party charging bull fail now lol.
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#4084
ElementalFury106

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Yeah Elemental, I was thinking something like Charging Bull into War Cry. Charge into a group for some cost, get a free war cry to top off the Guard. I just need to know what that last sustained in Vanguard is at the bottom right before I know for sure which skills from Vanguard I'll be using. As much as I like Unbowed I'll probably go with the more offensive looking skill.

 

Oh, and that last passive? I'm guessing dmg vs taunted enemies right now - that or bonus armor 'vs' taunted enemies... or guard build from being hit by taunted enemies. Either way vs taunted enemies!

 

But also keep in mind that Unbowed doesn't cost any stamina! So you can use it as a triple combo and tank it the f**k up.

 

Charge Bull --> War Cry (no stamina cost) --> Unbowed (also no stamina cost) =90% guard for only 3 enemies plus taunted enemies.

 

I hear ya though, it may be a little unnecessary. We'll see.



#4085
ElementalFury106

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Damn I'm getting really giddy thinking about some charging bull combos.

 

Charging bull + Whirlwind

 

Charging bull + Holy Smite

 

Charging bull + Mighty Blow/Shield Bash

 

It's epic.


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#4086
Rykn

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I hope the Reaver and Templar trees get revealed in complete detail soon. Mind you It's a dangerous game trying to get spoilers for one thing while avoiding everything else... I don't even visit the rest of the DA:I board anymore.

 

Other than that it seems like an Archer/Artificer is going to be a fun solo nightmare run, although it wasn't really possible in the last two games (or it was a serious pain in the ass).


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#4087
themageguy

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I really want to see the templar and tempest skills.

Human templar two handed weapons.

Dual daggers qunari tempest

archer bow dwarf tempest.

Got at least two mages planned too
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#4088
ElementalFury106

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I'm most excited to see the Rift, Necromancer, Champion, and Tempest specializations. I originally thought Champion would be the tree that's all about aggro and guard building, but it seems like Vanguard has taken that role. I have a pretty good idea of what Templar and Reaver entails.

 

I got this planned;

 

Human Knight Enchanter

 

Human Templar Sword and Shield

 

Human Dual Daggers Assassin

 

Elf Archer Tempest

 

Elf Rift Mage

 

Elf Necromancer

 

Elf Reaver Sword and Shield

 

Dwarf (can't pick between DD or archer) Artificer

 

Dwarf Two Hander (no specialization!)

 

Qunari Two Handed Champion

 

Qunari Mage (gonna see if I like Knight Enchanter or Rift Mage more)



#4089
KnightXE

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man, the Vanguard tree looks impressive!!



#4090
andar91

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We see a little bit of Revival at 3 minutes. Oh, and 3:20. Oh, and 3:55 or so. Okay, it's all over this fight. I'm gonna stop now lol and just watch the rest.

 


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#4091
Hellion Rex

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We see a little bit of Revival at 3 minutes. Oh, and 3:20. Oh, and 3:55 or so. Okay, it's all over this fight. I'm gonna stop now lol and just watch the rest.

 

I love how it gives you wings!

ScreenShot2014-11-03at101010PM_zps7f25b0

ScreenShot2014-11-03at100956PM_zps379798


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#4092
andar91

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I love how it gives you wings!

 

Yes. Revival is the Red Bull of Thedas.


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#4093
SebastianP

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Yes. Revival is the Red Bull of Thedas.

Gah! You beat me to it  :angry:



#4094
andar91

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Gah! You beat me to it  :angry:

 

That's because I used Fade Step for a speedy entry!

 

Ice magic for the win.

 

^_^



#4095
DV-01

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Starting to get curious if the Assassin spec is geared solely for melee or if it would be general enough to use with ambush Archery m'self.

That mage staff twirl and saturated colors of spells are grating me slightly as a viewer. As a participant, well ...



#4096
ZerioctheTank

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I'm more than confident that champion will have something like bravery maybe as a passive. If it is described as the "tanking" spec I hope it doesn't overlap with vanguard. I think we have enough guard generating abilities lol.

There will probably be more lol.

#4097
Al Foley

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Starting to get curious if the Assassin spec is geared solely for melee or if it would be general enough to use with ambush Archery m'self.

That mage staff twirl and saturated colors of spells are grating me slightly as a viewer. As a participant, well ...

It has been said that you can use the different weapons with the specializations if you want.  



#4098
ElementalFury106

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I'm more than confident that champion will have something like bravery maybe as a passive. If it is described as the "tanking" spec I hope it doesn't overlap with vanguard. I think we have enough guard generating abilities lol.

There will probably be more lol.

 

I'd say it has to do with aggro, guard generation, and party buffs. Thing is, I believe all of those are covered in the Battlemaster and Vanguard trees. So could that mean champion went a more offensive route? It never has before.

 

Here is the offical description for clarification and reference

 

These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.

 

The "protecting their allies from harm" and "standing strong against devastating blows" sounds a lot like what the Vanguard tree is doing. Odd...



#4099
Duelist

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Just noticed the upgrade to Full Draw. Looks like Varric is going to occupy a permanent spot in my party again since it looks like Full Draw can set up Shadow Strike while Knockout Powder sets up Long Shot. My plans for an all Rogue team are coming together...

#4100
Steeltrap

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I'd say it has to do with aggro, guard generation, and party buffs. Thing is, I believe all of those are covered in the Battlemaster and Vanguard trees. So could that mean champion went a more offensive route? It never has before.

 

Here is the offical description for clarification and reference

 

These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.

 

The "protecting their allies from harm" and "standing strong against devastating blows" sounds a lot like what the Vanguard tree is doing. Odd...

 

 

I read that as a party wide defensive passive and immune to critical attacks passive