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Skill Trees: View and discuss DA:I's skill tress here.


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#4101
VilhoDog13

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I find it interesting how the information that has slowly been released has actually influenced peoples perceptions of an "all x class" party.

 

I remember a few months ago (probably not even...) how people were talking about being forced into bringing a mage/rogue/warrior combo. Then with more mage gameplay videos people talked about an all mage party and how powerful that'd be. Then with warrior gameplay videos, and how easy it was to generate guard, there's some talk of an all warrior party(albeit minor, because..you know..who wants an all warrior party?).

 

I'm curious though how an all rogue party would work. I could see an all mage/warrior working because of the sheer amount of cc/power/defensive capabilities. However, I think rogue would be hardest. There's some cc, I'm certain, and some trickery too (with stealth/traps), but... the one thing that makes me think it's possible is the dps. No doubt rogues are going to have the highest dps in the game. What they lack in cc/defensive capabilities they might make up in damage...that's my hope anyway. I'd like to do an "all x class" game at some point.


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#4102
Duelist

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Well I'm thinking an all rogue party will be based on prioritizing targets. Kill the mages first, then the archers and take down enemy warriors one by one. Of course, the only reason I'm even going to try this is because rogues have always been my favourite but I'll likely roll with a balanced party (with a slight rogue bias) more often than not.

#4103
PillarBiter

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Yeah I don't read anything other than this topic anymore either, I already know too much as it is -_-

 

current builds although, I must say, I am CONSTANTLY changing my mind about this. I'm already addicted to this game and making builds... I'm writing this post more for myself to still my chaoticly building mind :P

 

Inquisitor: Tremor, block and slash, whirlwind/chain/war cry, bull charge

The other 2 abilities will depend on how good reaver is, if not so much, then I might put in more vanguard or 2-hander abilities

 

Dorian: Flashfire, wall of fire/wall of ice/energy barrage/barrier, dispel

The other two abilities will depend on the necromancer tree. I'll definately get horror and probably summon as well (if they turn out to be the abilities, if not, I'll make dorian an elemental mage, giving him winter's grasp and lightning bolt)

 

Varric: Full draw, longshot/sleep powder/poisoned weapons, poison cloud

I haven't figured out yet if I'm going to make him a trapper (spike trap, caltrops, throw everything) or a damager (leaping shot, shadow strike, throwing knives).

 

Those will be my 2 main buddies.

 

Other companions:

Vivienne: ice, healing and knight enchanter

Solas: storm, ice and rift mage

 

Cassandra: pure unadulterated tank (s&b, vanguard and templar)

Blackwall: support (s&b, battlemaster and champion)

Iron bull: damager (2-hander, vanguard, reaver)

 

Cole: dual daggers, stealth, assassin

sera: bow, tempest


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#4104
ClassyUnicorn

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Went through all the videos in the November mega thread and found these three that I didn't see posted. If they have been posted already I apologize.

 

 

Spoiler

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#4105
Astrolabe

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Thank you for your contribution! That pretty much completes the spirit tree.



#4106
PillarBiter

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wow, that really buffs dispel!

Only the bottom left spiriti passive left to go ;)

 

good job, thank you!



#4107
Bayonet Hipshot

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http://www.gameranx....ayer-only-game/

 

So there you have it folks. 

 

Anything wrong with the game, especially the gameplay or the skills or the restrictions, can be blamed on DAMP because that is what DAI started as. 

 

Strange, I remember that there was this claim..."DAMP will not affect SP at all"....  :rolleyes:


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#4108
The Elder King

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http://www.gameranx....ayer-only-game/
 
So there you have it folks. 
 
Anything wrong with the game, especially the gameplay or the skills or the restrictions, can be blamed on DAMP because that is what DAI started as. 
 
Strange, I remember that there was this claim..."DAMP will not affect SP at all"....  :rolleyes:

The affect part they stated was clearly about story and concerns based on The ME3's GR. Which as far as We know isn't present.
The phrase 'DAMP won't affect The SP at all' Refers to something not happening in the game, not The gameplay development.

#4109
Astrolabe

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That's such a narrow way of interpreting the information. So he came out and said something about how a THREE TO FOUR YEAR project started. Obviously the scope and direction of the project has changed along the way. How much do we actually know about what has transpired over the development process? 

 

People who are dissatisfied with the game or dislike a feature will likely find any reason to dislike that feature, as we've seen, no matter what explanation may be given by the developer. And actually, THAT IS TOTES OKAY. Because your dissatisfaction is there for a reason.

 

But it's a personal decision about whether or not you have faith in what Bioware is presenting to you in terms of the product and marketing and communication. 

 

I tend to operate on good faith just because it's actually really tiresome and wraps me up in negative if I'm going to be distrustful and paranoid all the time. So if there's something I don't like, I just take it as something I don't like. But I'm not going to blame anything and everything wrong with the game on DAMP because I will tend to believe that some design decisions were made without that in mind for single player. Because, you know, these developers who have years of experience may actually have thought it to be an interesting or good idea. 

 

It's fine to not like something; I just find it problematic to automatically assume and assign fault to the multiplayer aspect and basically insult the designers' ability to think and do their jobs.

 

Also, just to be frank, that interview gives very little basis for your claim. 

That became the core of what became Dragon Age Inquisition, the techlines, more than any of the development...

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#4110
ZerioctheTank

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I'd say it has to do with aggro, guard generation, and party buffs. Thing is, I believe all of those are covered in the Battlemaster and Vanguard trees. So could that mean champion went a more offensive route? It never has before.

Here is the offical description for clarification and reference

These powerful defenders protect their allies from harm, standing strong against devastating blows with expert training and fierce determination. Enemies can't kill them—and usually can't survive them.


The "protecting their allies from harm" and "standing strong against devastating blows" sounds a lot like what the Vanguard tree is doing. Odd...

"Protecting their allies from harm" sounds like a transfer damage ability of some sort. Maybe like the passive Aveline has is you are on the friendship route with her. Hopefully if I'm correct and we can target different allies with it.

"Standing against devastating blows" does sound like a passive against criticals like someone stated already. Also give them a nice damaging ability so my tank can bring the pain too. I still have high hopes for champion since that is the only warrior spec I'm interested in.

#4111
Skymaple

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It seems Shadow Strike is melee only, although an archer can use it, he has to get really close to the enemy... (I say this because there were people who thought that maybe that skill could be use at range)

6:20 (although it appears more times throughout the video)


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#4112
PillarBiter

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It seems Shadow Strike is melee only, although an archer can use it, he has to get really close to the enemy... (I say this because there were people who thought that maybe that skill could be use at range)

6:20 (although it appears more times throughout the video)

 

Well... ****. Nooooo, back to the drawing board for varric -_-



#4113
ZerioctheTank

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Strike:to aim and usually deliver a blow, stroke, or thrust (as with the hand, a weapon, or a tool)

Is shadow strike the only rogue ability like this?

#4114
Dragkonias

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http://www.gameranx....ayer-only-game/

 

So there you have it folks. 

 

Anything wrong with the game, especially the gameplay or the skills or the restrictions, can be blamed on DAMP because that is what DAI started as. 

 

Strange, I remember that there was this claim..."DAMP will not affect SP at all"....  :rolleyes:

 

I don't know.

 

Dragon Age never had combat that I thought was well...good.

 

And Inquistion is looking to buck that trend. So...yay.


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#4115
Kage

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It seems Shadow Strike is melee only, although an archer can use it, he has to get really close to the enemy... (I say this because there were people who thought that maybe that skill could be use at range)

6:20 (although it appears more times throughout the video)

 

Hmmm why do you say that?

In this video there are only DW rogues, there is no archer using Shadow Strike.

 

Since they have already told us we can, I still have faith. I guess if you use shadow strike with a bow equipped, the animation is different and you can do it from the distance.

 

You know, exactly like Assassinate worked in DA2.



#4116
PillarBiter

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Hmmm why do you say that?

In this video there are only DW rogues, there is no archer using Shadow Strike.

 

Since they have already told us we can, I still have faith. I guess if you use shadow strike with a bow equipped, the animation is different and you can do it from the distance.

 

You know, exactly like Assassinate worked in DA2.

 

Oh... yeah I didn't check the video, I'm too afraid of spoilers. But thanks for that info, kage! You're probably right, ok, cool, then my build still stands :P



#4117
Skymaple

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Hmmm why do you say that?

In this video there are only DW rogues, there is no archer using Shadow Strike.

 

Since they have already told us we can, I still have faith. I guess if you use shadow strike with a bow equipped, the animation is different and you can do it from the distance.

 

You know, exactly like Assassinate worked in DA2.

I don't really think so because of the icon and animation, but it always could happen! :)



#4118
themageguy

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Dual dagger qunari looks wicked.

Do I dual dagger tempest or knight enchanter as a qunari......decisions decisions ;)

#4119
Fashion Mage

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Went through all the videos in the November mega thread and found these three that I didn't see posted. If they have been posted already I apologize.

 

 

Spoiler

 

Ooh, nice find. It has the Revival upgrade. <3

I'm guessing Revival when upgraded also works on targets who are alive (essentially making it a completely different spell). Glad there are more references to Spirit Healer spells.

 

wow, that really buffs dispel!

Only the bottom left spiriti passive left to go ;)

 

good job, thank you!

 

I think that last upgrade makes it so that allies affected by your barrier get increased mana/stamina regeneration.



#4120
Kage

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Yeah, Revival upgrade changes the spell completely, from a "resurrection" to the DAO's "life ward", which last less but has a damage reduction included.

 

I actually like a lot that upgrade. A resurrect spells seems a "comfy" spell, meaning that it is actually a bad idea to buy it, since you should not be needing it, but just makes your life easier and enables you to slack a little. However, the upgrade seems a good idea, because you can cast it if an enemy is preparing a huge attack to put a 25% damage reduction on your tank and auto-resurrect him in case he falls.



#4121
Hellion Rex

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Went through all the videos in the November mega thread and found these three that I didn't see posted. If they have been posted already I apologize.

 

 

6FjqxM2.jpg

 

 

 

 

Damn, good catch! Interesting. Well, at least we know what the upgrade is now.



#4122
Rykn

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I find it interesting how the information that has slowly been released has actually influenced peoples perceptions of an "all x class" party.

 

I remember a few months ago (probably not even...) how people were talking about being forced into bringing a mage/rogue/warrior combo. Then with more mage gameplay videos people talked about an all mage party and how powerful that'd be. Then with warrior gameplay videos, and how easy it was to generate guard, there's some talk of an all warrior party(albeit minor, because..you know..who wants an all warrior party?).

 

I'm curious though how an all rogue party would work. I could see an all mage/warrior working because of the sheer amount of cc/power/defensive capabilities. However, I think rogue would be hardest. There's some cc, I'm certain, and some trickery too (with stealth/traps), but... the one thing that makes me think it's possible is the dps. No doubt rogues are going to have the highest dps in the game. What they lack in cc/defensive capabilities they might make up in damage...that's my hope anyway. I'd like to do an "all x class" game at some point.

 

All rogue party was godly in DA:O! I'm willing to bet that its top choice for speed running given the dps and stealth. If the fade wasn't such a soul sucking slog I would probably give it a go myself. Should probably check and see if theres a category that allows you to use the fade skip mod.... 

 

Back on topic, the more I see of the mage tree the more optimistic I feel. Mage main is tempting me something fierce and yet I desire to be a dwarf. We already got them swirly fade powers it would have been amazing if we could come out of the breach not just the only survivor but the first dwarf mage. D:



#4123
Ferretinabun

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...who wants an all warrior party?

 

 

 

Me!

 

I did an all-warrior DA:O run and had a total blast! It completely changed my opinion of them as the underpowered class.



#4124
Adhin

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On Shadow Strike - I'm pretty confident it's melee-ish range only but you can do it with a bow or daggers. This doesn't make it useless for bows, it is by its design a CC skill. Think about it, your an archer, some enemies run up on you, you could dodge away and they just keep following? You could run away and they can... keep running with you. You could use the jump back + scattery explosion skill them and maybe that has some crowd control? Maybe some of them run out of the radius before it explodes. With Shadow Strike you can hit them, stunning/knocking them down and then get the hell out of the area. Other abilities you could use for that too, for sure. Personally if I was going to use it as an archer I'd follow up with some stealth and find a new location.

 

As for why I think this, outside of re-explaining the tactical advantage of it and all that BS look at the animation. If you pay attention closely the Dagger rogues aren't using there dagger. One of there daggers actually disappears during the animation and they're using a punch-dart, knuckle duster kinda weapon for the animation. Kinda looks like a inquisition themed punch weapon which as far as im concerned, make more sense for a archer to have at the ready for that move then a dagger rogue. I mean the dagger rogue could just you know, use his daggers for it but whatever, artistic flair and all that.

 

Anyway you can see Sera, with a bow, using it multiple occasions as well. Another side note I'd throw out there is that the bonus dmg from stealth (or not taking dmg!) is minor compared to when other skills tend to do that. Bulk of the dmg is the skill its self, and with good timing you could get it via hitting them before you get hit since it's either via stealth, or not taking dmg in the past 5 seconds.

 

That all said if you see enemies running at you as an archer you could just stealth, and the knock down effect I keep seeing in videos may require an upgrade since it's not listed on the base ability. In either case it's melee range, which is no more different then releasing a poison cloud around you. Archers can use it, but wont get as much use out of it unless they plan ahead for it, like when enemies are chasing em down. Actually, shadow strike, poison cloud, stealth heh... probably a fun 'get the hell out of here' combo. Course, that also means 3 of your 8 skills used up for running away, you could just skip to the stealth part. :P



#4125
ZerioctheTank

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When everyone is comfortable with the game & can min-max like a pro we should all do same class party speed runs for the lolz. I would love to do an all warrior run. For the heck of it.

Also off topic but this is literally the only thread worth checking for me right now. Sure I love to make a dirty comment on IB or Cassie's thread but they're both boring right now & all these random ones popping up are just........ugh.