Also, since the point gets lost, rogues and warriors have at least as many active talents available to any character as ever before.
Rogue:
DA:O -- 3 support, 2 attack, 1 sustained, plus 0/6/2 for DW or 0/6/4 for bows. There are no active attack talents in Rogue specs, and only 4 active support talents (Mark of Death, Distraction, Upset Balance, Pinpoint Strikes). Neglecting sustained, that's 3 support and 8 attack plus up to 3 more support via two specs -- no more than 14 total actives.
DA:A (total) -- 4 support, 4 attack, 2 sustained, plus 0/9/2 for daggers or 0/8/6 for bows. Add Pandemonium, Decoy, and Strength of Stone to the other 4 support actives for a total of 7. Up to 5 support from specs gives a total maximum of 9+13=22 actives.
DA2 -- 11 support, 4 bow, 3 dagger with 4 sustains. Specs are 2/1/0 assassin, 1/1/1 duelist, and 2/0/0 shadow. -- a maximum of 14+6=20 possible active talents on one character.
DA:I -- 23? active talents
Warrior:
DA:O -- 3/0/2, plus 0/6/2 DW or 0/6/4 bows or 0/4/3 W&S or 1/4/2 2H. 0/1/1 zerk, 2/0/2 reaver, 1/1/0 temp, 1/0/1 champ. Maximum of 3 class, 6 weapon, and 4 spec actives for 13 total actives.
DA:A -- 5/2/2, plus 0/9/2 DW, 0/8/6 bows, 1/4/5 W&S, 1/6/4 2H. New specs are 2/0/1 guard, 0/1/1 SW. Maximum is then 7 warrior, 9 DW, and 6 spec for a total of 22.
DA2 -- 7/0/6 plus 0/3/0 2H and 1/2/1 W&S. Then 2/0/1 zerk, 1/1/1 reaver, and 2/1/0 Templar. That's 7 support, 3 weapon, and up to 5 spec for a total of 15 active talents on any character.
DA:I -- 23? active talents
Sure, discounting sustained abilities isn't totally fair, but it does give you an idea of where DA:I's design is going. It's mainly mages who got thumped in DA:I, losing most types of spells and dropping spell count to an all-time low. Mages went from 64 (DA:A) to 33 (DA2) to 23 (DA:I) available active spells.
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