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Skill Trees: View and discuss DA:I's skill tress here.


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#4351
ElementalFury106

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Y'all ain't ready for this, just spent the past hour or so creating these builds. Enjoy!

 

Keep in mind they're very rough drafts. Also, there is some redundancy between companions, trust me it's necessary. My only regret is not having much room to incorporate Battlemaster actives/passives :/ they're cool but not what I'd call necessary.

 

Mage Trevelyan Inquisitor 

Spoiler

 

Vivienne

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Dorian

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Solas

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Cassandra

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Blackwall

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Iron Bull

Spoiler

 

Sera

Spoiler

 

Cole

Spoiler

 

Varric

Spoiler

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#4352
Avaflame

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I for some reason headcanon Bull as being kind of a protector/bodyguard kind of friend for my Inquisitor, so he definitely needs the Bodyguard Talent.

That said, never realized how little I would have to dump into Reaver. I fear Cass will be the same with Templar.

See? See?


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#4353
PillarBiter

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Hmm, has the immolate upgrade been shown anywhere at all? This is the last thing I'm confused about using or not (besides the reaver and necromancer tree, of course)

 

also, my builds, as far as I'm making them now. Italic is an active slotted ability. The question marks will depend on how many ability points I get and if I have enough. I'm really liking the varric and dorian build! The others are less worked out, but a general idea is given. 

 

Spoiler



#4354
Kage

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Yeah that sounds like a reasonable reading, but it's weird if it's the only ability in the game whose damage isn't x% of weapon damage...

 

Well, maybe Barrier's HP is based on weapon damage, so it would mean that Chaotic Focus is actually also based on weapon damage :)

 

For my first Inquisitor I am thinking Female Elf Fire Mage, so I will totally use and exploit chaotic focus. I will build glass cannon, only using 1 point in barrier (or nothing, we will see).

 

Depending on how damage is calculated, it can be an OP passive because it adds a flat number to damage. For example, if I use Spirit Sword which has a 300% bonus to guard, will that 300% be referring to weapon damage or to the damage the spell does? If it is the latter, this means chaotic focus could boost the damage insanely.

If the spell does 100 damage, and has a 300% bonus, it will do 400 damage to guard. However, if chaotic focus is adding 50 more damage, depending on how it is calculated, it could perfectly be (100+50) and then a 300% bonus, which would end up being 600 damage. Which is a LOT of damage considering our full barriers would be of only 100 health.

 

If that is the case, then I would consider bringing a second mage, focused on support, to have huge barriers. I would end up with my Fire Mage to go to melée range, so I can get barrier and still use it for the melée companions, and then I could cast a spell which does absolutely insane amount of damage. This would scream Knight Enchanter specialization, even for a fire mage! (we already know combos for storm and frost mages)

 

I know, mages have very few spells and we are really dissapointed in that. But seeing how the little we have has no much sinergy, combos, and possibilities, makes me so happy that I do not care if we only have 17 spells. Passives in DAI are awesome.


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#4355
Adhin

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Just throwing this out there in relation to the Chaotic Focus thing. It could be it doesn't use the barrier number, but instead increases total damage by the percent used. If at 100%, consumes half and ups your overall dmg by 50% (not +50%, but x1.5 what you would of done). Kinda makes sense in relation to other stuff if you think about it. If your at 30% barrier on use, that's x1.15 dmg of what you would of normally done, seems balanced yeah?

 

I mean if it used barrier numbers...eesh. From what we've seen barrier at like 8 had a few thousand, but your only doing like 80 dmg. 50% of the whole 4k-ish would be waaaay beyond what Fire Mine does on it's own. I mean you would ultimately be tripling Fire Mines damage output at that point, and adding that 'direct' amount onto ANYTHING (that is about x2 fire mines base dmg lol).

 

Yeah so my guess is a multiplicative percent buff instead of direct barrier totals added.


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#4356
PillarBiter

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The way I read chaotic focus is as follows: 

 

You use half your barrier. If you have full barrier, it drops to 50%. If you have 60% barrier, it drops to 30%.

 

The ability says: barrier bonus: 50%. I take that to mean: if you have 50% barrier to lose, your spell does 50% more damage. If you have 30% to lose, your spell does 30% more damage.

 

Personally I won't be using this, mainly because barrier seems like a pretty useful resource, and the small extra damage won't help you survive. 



#4357
10K

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I'm so upset that ambush doesn't grant instant crit damage. What is up with that? I am so annoyed with that. Why BW why?!!!

#4358
Jackums

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I wanted the balanced party (one of each class), but I'm just going to take the characters I find the most interesting, and that's Dorian, Vivienne, and Bull. I'll be playing a mage myself, so I'll just have to do without the rogue's utility and lock-picking ability. Plus I'll be role-playing pro-Tevinter, so the 75% mage party will make sense.

 

With that said, my role allocations will look something like...

 

Inquisitor: Storm + Winter + Knight Enchanter (DPS and CC)

Dorian: Spirit + Necromancer (buffer and debuffer)

Vivienne: Inferno + Knight Enchanter (DPS and support)

Bull: Battlemaster + Vanguard (tank and support)

 

My inquisitor will focus on crowd control with Storm's paralyzing effects and Winter's freezing and chilling. Combine that with Storm's raw damage. And my specialization will be Knight Enchanter as a secondary focus for some extra defense and utility.

 

I'm assuming the Necromancer tree will have some Entropy-esque debuff spells, so for Dorian I'll be going for a mix of Spirit and Necromancer to make him the party's main source of buffs (ie. Barrier) and stripping enemy defenses with Spirit and possibly Necromancer spells.

 

Vivienne will focus primarily on Inferno for maximum AoE damage potential. Knight Enchanter as a secondary for some sustainability.

 

Finally, since 3/4 of the party will be mages, Bull will be a pure tank spec. Buff allies and draw aggro.



#4359
Milan92

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TWO MORE RIFT MAGE PASSIVES

 

Spoiler

 

The Restorative Veil passive sounds insane! It looks like if you do it right in terms of damage then you can basically have an almost infinite supply of mana.


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#4360
Hellion Rex

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See? See?

I know! It wasn't till I sat down and wrote it out that I realized how hard it was to fit it all in.


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#4361
SomeoneStoleMyName

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No necromancer, false alarm everyone, move along :(


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#4362
PillarBiter

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No necromancer, false alarm everyone, move along :(

 

Don't play with my feelings :(


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#4363
The Elder King

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I wanted the balanced party (one of each class), but I'm just going to take the characters I find the most interesting, and that's Dorian, Vivienne, and Bull. I'll be playing a mage myself, so I'll just have to do without the rogue's utility and lock-picking ability. Plus I'll be role-playing pro-Tevinter, so the 75% mage party will make sense.
 
With that said, my role allocations will look something like...
 
Inquisitor: Storm + Winter + Knight Enchanter (DPS and CC)
Dorian: Spirit + Necromancer (buffer and debuffer)
Vivienne: Inferno + Knight Enchanter (DPS and support)
Bull: Battlemaster + Vanguard (tank and support)
 
My inquisitor will focus on crowd control with Storm's paralyzing effects and Winter's freezing and chilling. Combine that with Storm's raw damage. And my specialization will be Knight Enchanter as a secondary focus for some extra defense and utility.
 
I'm assuming the Necromancer tree will have some Entropy-esque debuff spells, so for Dorian I'll be going for a mix of Spirit and Necromancer to make him the party's main source of buffs (ie. Barrier) and stripping enemy defenses with Spirit and possibly Necromancer spells.
 
Vivienne will focus primarily on Inferno for maximum AoE damage potential. Knight Enchanter as a secondary for some sustainability.
 
Finally, since 3/4 of the party will be mages, Bull will be a pure tank spec. Buff allies and draw aggro.

Actually, I think Vivienne won't be fond of Tevinter.

#4364
RobRam10

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DW Assassin Rogue Build

 

Double Daggers

-Twin Fangs + Ripping Fangs

-Flank Attack + Skirmisher

-Bloodied Prey

-Unforgiven Chains

-Dance of Death

-Sneak Attack

-Deathblow + Thrill of Victory

 

Sabotage

-Poisoned Weapons + Infected Wounds

-Fighting Dirty

-Caltrops

-Looked Like It Hurt

-Cheap Shot

 

Subterfuge

-Stealth + Lost in Shadows

-Easy to Miss

-Evasion

-Evade

-Ambush

 

Assassin

Who knows!

 

Mapped: Twin Fangs, Flank Attack, Deathblow, Poisoned Weapons, Stealth and the last 3 for Assassin.


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#4365
inquisitioned

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Yeah so my guess is a multiplicative percent buff instead of direct barrier totals added.

 

Yeah, that was my first guess too.

 

Personally I won't be using this, mainly because barrier seems like a pretty useful resource, and the small extra damage won't help you survive. 

 

Oh I think I will be, if there's any chance of surviving while doing it. It's not that small of a bonus either. It might be a good idea to take mana surge with it tho.

My first playthrough is always a min-maxed DPS mage (that is, min survivability, max damage :)) Glad to see inferno tree caters to it so nicely.



#4366
Astrolabe

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I wish...we could have specialization skill trees. T_T


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#4367
Gnoster

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Looks really difficult to create the type of character I had hoped to play, namely a damage focused sword and shield warrior like one could make in DAO. There some small effective synergies with Charging Bull and the passive Coup de Grace, but overall it seems like Sword and Shield are "you HAVE to be the tank" way to go. Too bad, loved the shield aggressive method of play from DAO.



#4368
Illyria God King of the Primordium

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Looks really difficult to create the type of character I had hoped to play, namely a damage focused sword and shield warrior like one could make in DAO. There some small effective synergies with Charging Bull and the passive Coup de Grace, but overall it seems like Sword and Shield are "you HAVE to be the tank" way to go. Too bad, loved the shield aggressive method of play from DAO.

Not really.  Just off the top of my head...

 

Charging Bull, Payback Strike, Lunge and Slash, Grappling Chain, Shield Bash.  Charging Bull people, upgraded lunge and slash everyone else, if you're hit hammer Payback Strike straight away for massive damage, grappling chain distant enemies to you then shield bash them as soon as they get up again.  Make yourself a masterwork one-handed sword dealing elemental damage of some description then bring someone capable of applying Shocked and upgraded Energy Barrage of the appropriate element for best damage.  



#4369
Kage

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Looks really difficult to create the type of character I had hoped to play, namely a damage focused sword and shield warrior like one could make in DAO. There some small effective synergies with Charging Bull and the passive Coup de Grace, but overall it seems like Sword and Shield are "you HAVE to be the tank" way to go. Too bad, loved the shield aggressive method of play from DAO.

 

Dont give up mate, you can do it!

You can take in S&S tree the payback, warrior's resolve, shield bash/slam (always confuse the name lol) and lunge and slash.

That will give you 2 detonators for pure damage, one which is a gap closer, and another to literally destroy guards.

 

Then you would focus in Battlemaster, where you can take the hook (come here!!), maybe both horns (since they are so OP), the passive of +30% damage to CCed enemies, and I would not bother with roll, since you have already lunge to close up and hook to grab some distant enemy.

 

Your specialization would depend a lot on your preference, but I guess the optional one would be reaver for pure damage. With that you would have a couple nukes, one of which is a lifesteal ability. And surely if you are low health you will do more damage, so I would take some ability which generates guard, so you can play around it and keep your health always low, but with guard up, which basically means you are cheating with the reaver passive. :D

 

Overall, a very interesting warrior whose damage will hugely depend on crafting, buffs/debuffs and on crowd control (since you have a horn to erase armor, a horn to improve damage, and you even do more damage to CCed people). It is a very tactical and interesting character, since regular attacks wont do much damage, but when you add CC+buff+low health+detonators, it can add up a lot of raw damage!!

 

AND, you can be an offtank too!



#4370
WillieStyle

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Based on the excellent video by DA Fan, it seems that the subterfuge and sabotage trees were rebalanced. It's no longer obvious that sabotage is superior. In fact, I'm mildly annoyed that caltrops is on the armor pen side of the sabotage tree. I can't help but think that caltrops will be "suboptimal" for melee rogues.

#4371
inquisitioned

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Ooh I just realized that there is someone who we can spec completely already! Let's see what Varric can do for our party's DPS (apparently a lot)

 

Archery:

1 archer's lance

2 leapy thing

2 full draw

4 passives (+9 dex, +3 cun)

(I'm assuming full draw unlocks pincushion, just as explosive shot would, but I might be wrong)

 

Sabotage:

2 poison

2 caltrops

2 looked like it hurt & cheap shot (+ 6 cun)

 

Subterfuge:

1 stealth

2 knockout powder

2 easy to miss & mercy killing (+ 6 cun)

 

Artificer:

1 spike trap

1 throw everything

1 hail of arrows

2 set them up & tricks of trade (+ 3 dex, + 3 will)

 

All in all: 25 abilities, 9 actives, and +12 dex, 15 cun, 3 willpower in passives.

This is obviously heavily oriented towards hitting critically and exploiting it, so it's hard to say how viable's that going to be, but I'm very excited about trying it.

Fun options and synergies: tricks of trade benefits the inquisitor's flashpoint and two-handed warriors, and knockout powder is a lot of incapacitated enemies. Poison sounds great with lightning cage.

Finally, as a nice combat opener, stealth + poisoned weapons + hail of arrows + full draw = ???



#4372
ElementalFury106

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Hotkey setups to complement my Inquisitor/Companion builds, for any interested:

 

Note: I'm using the console/controller set up, where it's split into 2 rows

 

Mage Trevelyan Inquisitor

Spoiler

 

Vivienne

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Dorian

Spoiler

 

Solas

Spoiler

 

Cassandra

Spoiler

 

Blackwall

Spoiler

 

Iron Bull

Spoiler

 

Sera

Spoiler

 

Cole

Spoiler

 

Varric

Spoiler


#4373
Silent Rogue

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What do you guys think the ability with the sword pointing down could be? A new form of spirit blade? I'm hoping it's one that you can actually wield for a certain duration and not disappear after every swing, but I doubt it. 

 

66j0nt.png



#4374
Adhin

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That is a passive, not an active so it's definitely not a sword you can wield, no. Icon does, however, look defensive oriented in relation to using spirit blade. I could see it being a defense boost of some kind when attacking with Spirit Blade. It could be 20% barrier on Spirit Blade use, could be armor bonus, hell it could build guard for all we know (but I highly doubt it's guard).



#4375
Duelist

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Alright Varric build incoming:

 

Archery:

First Blood

Death From Above

Explosive Shot

Pincushion

Long Shot + Upgrade

 

Subterfuge

Stealth

Easy To Miss

Knockout Powder

Mercy Kill

 

Sabotage:

Poisoned Weapons + Upgrade

Dirty Fighting

Explosive Toxin

Looked Like It Hurt

Cheap Shot

 

Artificer:

Spike Trap

Set Them Up

Opportunity Knocks

Hail of Arrows

Fallback Plan

Throw Everything

And Take Them Down

 

Because Bianca will likely pump out shots faster than other archers, I've mostly opted for passive talents and Sabotage talents to take advantage of this with the combination of Stealth, Knockout Powder, Fallback Plan and Long Shot functioning as both an "Oh Crap" procedure and an opener.

I'm thinking Varric will work best with Fire focused mages to take advantage of Fear, Mercy Kill and Opportunity Knocks while the Archery and Sabotage passives will make him ideal support for any melee fighters.