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Skill Trees: View and discuss DA:I's skill tress here.


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#4376
ClassyUnicorn

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It's not a toggle, it's a hold. It has the same icon marker as Whirlwind and Block and Attack. Toggle is the stealth/blizzard small top ^ , Shield Wall and Block and Attack have the large top and button V's. Which is a hold to sustain, let go to turn it off. When your in tac-cam though AI routines handle it so Block n Attack is till it counters, and... no idea on Shield Wall. Probably a set duration or number of hits, or till guards full or something.

 

Either case they work differently then the toggle skills. You can see it in gameplay footage with some people unsure how it works, they'd keep spamming Counter trying to 'turn it on' when they had to hold it down.

 

I know the conversion has moved on a lot since this but I only just found the right video. Right at the beginning of this video Laidlaw states that it's a toggle in tactical mode.

 



#4377
Adhin

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OOohh in tactical cam mode... yeah. Sorry when im saying you hold to keep it active, im talking direct control. tac-cam works off the AI so... yeah you tell em to use Shield Wall they'll probably just hold it till they can't anymore or till ya tell em otherwise.



#4378
Jackums

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Actually, I think Vivienne won't be fond of Tevinter.

No, no. I mean my PC will be pro-Tevinter in the sense of supporting mage empowerment, not literally going around endorsing the Imperium. So, as a pro-mage PC, having three mages in my party will make sense from a role-playing perspective, even though Vivienne is actually pro-circle.



#4379
The Elder King

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No, no. I mean my PC will be pro-Tevinter in the sense of supporting mage empowerment, not literally going around endorsing the Imperium. So, as a pro-mage PC, having three mages in my party will make sense from a role-playing perspective, even though Vivienne is actually pro-circle.


Understood :).
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#4380
Boboverlord

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I'm so upset that ambush doesn't grant instant crit damage. What is up with that? I am so annoyed with that. Why BW why?!!!

 

But you have Mercy Kill passive, which does similar thing (100% critical on sleeping/panicked enemies)



#4381
Boboverlord

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Looks really difficult to create the type of character I had hoped to play, namely a damage focused sword and shield warrior like one could make in DAO. There some small effective synergies with Charging Bull and the passive Coup de Grace, but overall it seems like Sword and Shield are "you HAVE to be the tank" way to go. Too bad, loved the shield aggressive method of play from DAO.

 

Actually, after I study sword&shield skill tree for awhile, I feel like IT CAN DEAL FAR MORE DAMAGE than 2-hand given infinite amount of stamina. Why? Because each active skill deals 200-300% dmg but has cooldown as low as 8 sec for most skill. 2-hand skills have at least 16 sec cooldown with similar dmg amount. This means sword&shield can be more effective for pure DPS than 2-hand.

 

Given info here is correct of course http://imgur.com/a/nddT3



#4382
VilhoDog13

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Actually, after I study sword&shield skill tree for awhile, I feel like IT CAN DEAL FAR MORE DAMAGE than 2-hand given infinite amount of stamina. Why? Because each active skill deals 200-300% dmg but has cooldown as low as 8 sec for most skill. 2-hand skills have at least 16 sec cooldown with similar dmg amount. This means sword&shield can be more effective for pure DPS than 2-hand.

Given info here is correct of course http://imgur.com/a/nddT3


Well, 2H can easily target multiple people with their strikes.

With that said, there was some minor concern about damage with that tree. However, it could play really different in game.
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#4383
Churchader

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Yeah 2hand warrior spec hits like a wet noodle. Even for dps i would go for 1h+shield.

#4384
inquisitioned

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200% of two handed sword damage is probably significantly more than 200% of one handed sword damage, and it hits multiple targets.
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#4385
Adhin

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Well they all hit multiple targets - 2H sword/axe just hits a lot wider arch then 1H stuff. But yeah, 1H is faster but much lower damage so the individual skills that do 300% vs a 200% with the 2H ultimately is still less direct impact.

 

You actually saw this in DA2 and DAO. From most stuff, 2H did more dmg per hit, per second, and could wrack up even more in group combat due to number of enemies hit. The only time that didn't fully hold true was with Berserker builds because all the damage was directly additive and that came out to more per second with a 1H speed vs the 2H's speed. But we haven't seen anything that just adds direct static dmg on thats a skill, it's all %. Even bonus dmg stuff has been % based.

 

I don't think any of that means 1H can't do solid dmg, it 100% can. But it wont match up with 2h, in the same way 2H can tank, but wont just match the ease at which a shield can. Basic RPG stuff here.


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#4386
10K

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But you have Mercy Kill passive, which does similar thing (100% critical on sleeping/panicked enemies)


Yeah, but the enemy must be either sleeping or panicked. Both Origins and DA2 ambush allowed for an instant critical with no exception. Now we only get +50 armor penetration with ambush. Compared to mercy kill, ambush is pointless.

#4387
pengwin21

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Well, 2H can easily target multiple people with their strikes.

With that said, there was some minor concern about damage with that tree. However, it could play really different in game.

 

One thing that struck me as a little odd about the 2H tree was the number of passives that activated on a critical. Critical usually makes sense for rogues because of high attack speed and high Cunning, but 2H warriors have generally not had either of those things.


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#4388
WillieStyle

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If the 2H and Sword and Shield abilities are designed to be balanced dps with their relative cooldowns (SB has shorter cooldowns, 2H hit harder) then 2H warriors will probably have higher dps overall.  That's because you can take abilities from other trees (Reaver, Templar, Vanguard etc.) that also will probably do more damage with a 2H weapon but not have cooldowns that are dependent on weapon style.



#4389
BubbleDncr

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First time really looking at skill trees. And I am so happy to see the lighting tree. I loved taking lightning in DA:O and DA2, but always felt it was gimped compared to the ice and fire spells. I am loving what I'm reading for DA:I's lightning tree though :-D


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#4390
Bayonet Hipshot

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No one is doing a non specialized mage build ?  :crying:



#4391
Milan92

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No one is doing a non specialized mage build ?  :crying:

 

Rift Mage just sounds too much fun :P



#4392
RobRam10

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No one is doing a non specialized mage build ?  :crying:

XaSLpyr.gif

Heresy.


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#4393
Bayonet Hipshot

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XaSLpyr.gif

Heresy.

 

Rift Mage just sounds too much fun :P

 

Spending points in specialization reduces your flexibility as a mage. 

 

Isn't it better to master the basics as opposed to mastering the niche ? 



#4394
Milan92

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Spending points in specialization reduces your flexibility as a mage. 

 

Isn't it better to master the basics as opposed to mastering the niche ? 

 

I'll divide my points over all 3 elements so that I have something for each dragon. And then the rest goes into Rift Mage :)

 

But I'll probably just cheat to give me enough points to spend in every tree ;)


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#4395
Bayonet Hipshot

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I'll divide my points over all 3 elements so that I have something for each dragon. And then the rest goes into Rift Mage :)

 

But I'll probably just cheat to give me enough points to spend in every tree ;)

 

Is Bioware allowing console commands for this game ? 



#4396
Milan92

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Is Bioware allowing console commands for this game ? 

 

No idea, but cheat engine is your friend.



#4397
viperidae

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I'm planning to do something like that, but with the caveat that it's two mages.

 

I'll be using an offensive Knight-Enchanter with spells from the lightning and fire trees, and a defensive/CC oriented Solas with rift mage, winter amd spirit tree abilities.

Haven't really hammered down build yet with an amount of point or passive or anything, but here's what i got.

 

For now, i'm looking at something like this, for simply actives:

 

Inquisitor: Spirit Blade , Chain Lightning , Energy Barrage , Immolate , Fade Cloak , Disruption Field , Wall of Fire/Fire Mine (undecided) , Static Cage

Solas:       Winter's Grasp , Blizzard , Fade Step , Dispel , Barrier , Veilstrike , (2nd Rift Mage Spell) , (Wall of Ice or 3rd Rift Mage Spell)



#4398
VilhoDog13

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One thing that struck me as a little odd about the 2H tree was the number of passives that activated on a critical. Critical usually makes sense for rogues because of high attack speed and high Cunning, but 2H warriors have generally not had either of those things.


Yeah, I forgot about that. Would be interesting..maybe it's worked a little differently now that we don't allocate stats? 2H and crit weren't exactly my first pairings. But if that's how they can do massive damage, ok. If I AM to play as a warrior, it'll be 2H.

#4399
viperidae

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I imagine you'd want to make gear with crit chance. Most likely, you will have choices in your gear i.e. a tank might want to put CON on his plate but a 2H reaver would want crit chance



#4400
inquisitioned

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One thing that struck me as a little odd about the 2H tree was the number of passives that activated on a critical. Critical usually makes sense for rogues because of high attack speed and high Cunning, but 2H warriors have generally not had either of those things.

 

Dunno, I don't have as much experience playing warriors as with other classes, but criticals always seemed like an important option for two handers. There was destroyer and stunning blows in origins, and sunder and the entire vanguard tree in DA2.

In any case, Varric's "and take them down" is a fine way to increase the party's crit chance.


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