Aller au contenu

Photo

Skill Trees: View and discuss DA:I's skill tress here.


6397 réponses à ce sujet

#4451
Adhin

Adhin
  • Members
  • 2 997 messages

@Araedros: Feed back for what? Visuals? Game comes out in 9 days, it's gone gold, discs are being printed in bulk and shipped out everywhere. Dunno what to say other then these forums in general I guess? Until we actually get to try out the skills in the actual game though anything we could say would be a tad pointless as far as balance is concerned. MP side of things will ultimately probably result in the most balance changes, though if it's anything like ME3 the MP 'balance' will be separate from SP.

 

I just hope not to the same extreme level as it was in ME3. I mean the MP side ended up heavily altering skills and a bunch of other things to the point of it just not being the same anymore once you played single player. Actually made it harder for me to play SP after awhile (that, and the whole ending thing blah blah whine whine). Kinda happy no Focus skills are in MP, and nothing that does slow time or any non-sense they have to do work arounds for in the MP mode.



#4452
Thibax

Thibax
  • Members
  • 657 messages

My mage: Spirit + Knight Enchanter

My rogue: Sabotage + Tempest

My warrior: Two handed + Templar

 

Opinions?



#4453
Araedros

Araedros
  • Members
  • 161 messages

@Araedros: Feed back for what? Visuals? Game comes out in 9 days, it's gone gold, discs are being printed in bulk and shipped out everywhere. Dunno what to say other then these forums in general I guess? Until we actually get to try out the skills in the actual game though anything we could say would be a tad pointless as far as balance is concerned. MP side of things will ultimately probably result in the most balance changes, though if it's anything like ME3 the MP 'balance' will be separate from SP.

 

I just hope not to the same extreme level as it was in ME3. I mean the MP side ended up heavily altering skills and a bunch of other things to the point of it just not being the same anymore once you played single player. Actually made it harder for me to play SP after awhile (that, and the whole ending thing blah blah whine whine). Kinda happy no Focus skills are in MP, and nothing that does slow time or any non-sense they have to do work arounds for in the MP mode.

Mainly balance and utility. I know I haven't seen the skills in action but I would like to point out a few things for what is worth



#4454
Biotic Sage

Biotic Sage
  • Members
  • 2 842 messages

Damn, I am so desperate for that Necromancer skill tree.  I need to finalize my mage build for launch!


  • Setobakura aime ceci

#4455
Araedros

Araedros
  • Members
  • 161 messages

I saw a pic of some Templar skills. Some descriptions are missleading or not finalized yet (I hope)



#4456
Roninbarista

Roninbarista
  • Members
  • 568 messages

Damn, I am so desperate for that Necromancer skill tree.  I need to finalize my mage build for launch!

 

I want to see this tree as well, along with the Assassin tree for my rogue. Such agonizing waiting for both. Oh well. Soon. 


  • Biotic Sage aime ceci

#4457
ZerioctheTank

ZerioctheTank
  • Members
  • 884 messages

.............Champion.....please  be the tanking tree of my dreams!


  • Warlock aime ceci

#4458
Abraham_uk

Abraham_uk
  • Members
  • 11 713 messages

My mage: Spirit + Knight Enchanter

My rogue: Sabotage + Tempest

My warrior: Two handed + Templar

 

Opinions?

 

 

Your mage is a tactician with healing, buffing, crowd control with a bit of melee and slightly buffed damage resistance for good measure.

 

Your rogue can really buff those blades/bows with both poisons and elemental concoctions. You can then grab enemies with your chain before shredding them to pieces.

 

Your warrior is a powerful anti-mage character with some good area of effect abilities. Deal crowd control with powerful 2 hand swings and lyrium based abilities. Damage enemy stamina/manna and silence your enemies ability to use talents/spells.


  • themageguy et Thibax aiment ceci

#4459
DarthSideus2

DarthSideus2
  • Members
  • 266 messages

I have not seen the Fire Storm spell (as part of the Fire Skill tree) that Viv used in 2013 Demo when they were storming a keep in the desert. :wacko: That was my fav crowd control spell in DA2. Please tell me it will be alright, and that the Devs didn't take it out of the game.



#4460
ClassyUnicorn

ClassyUnicorn
  • Members
  • 168 messages

I have not seen the Fire Storm spell (as part of the Fire Skill tree) that Viv used in 2013 Demo when they were storming a keep in the desert. :wacko: That was my fav crowd control spell in DA2. Please tell me it will be alright, and that the Devs didn't take it out of the game.

 

It's now the focus ability on the rift mage tree


  • DarthSideus2 aime ceci

#4461
DarthSideus2

DarthSideus2
  • Members
  • 266 messages

Thanks for the update Classy. I'll sleep well now. :rolleyes:



#4462
Roninbarista

Roninbarista
  • Members
  • 568 messages

My mage: Spirit + Knight Enchanter

My rogue: Sabotage + Tempest

My warrior: Two handed + Templar

 

Opinions?

 

I like the idea of a mage who is excellent with defense and protection. With dispel and revive on your side and the passives, your time should be well defended, and your damages mitigated. 

Sabotage I love, because the idea of using poisons, traps, and blades sounds like fun. Likewise the tempest skill allows you the option to do some serious elemental damage. 

 

Warrior's abilities sound strong. Essentially an anti-magic damage dealer who can get up close and personal. Does this mean you're not taking anything from the Vanguard tree, like Taunt? 


  • Abraham_uk et Thibax aiment ceci

#4463
Adhin

Adhin
  • Members
  • 2 997 messages

@Araedros : Feel free to voice your concerns here, but until you've actually used the skills in the game it's gonna be hard to actually have any idea what kind of balance changes would need to be made or would make sense. That all said though that's just one of the many things this thread is for. Talkin' about the skills as we know them so far. So point out what you think might be some flaws with the skills and whatnot.



#4464
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

.............Champion.....please  be the tanking tree of my dreams!

I'd like to see the Champion have a lot of buffs for the whole party. Or at the least, have their focus be a big boost for the whole party.


  • Roninbarista aime ceci

#4465
kimgoold

kimgoold
  • Members
  • 461 messages

Hope to see a lot of new spells and buffs for mage and entire party. The first two games had buff spells but they didn't feel like they did anything.



#4466
Hellion Rex

Hellion Rex
  • Members
  • 30 037 messages

Hope to see a lot of new spells and buffs for mage and entire party. The first two games had buff spells but they didn't feel like they did anything.

Short of Barrier and maybe some of the Knight Enchanter passives, I don't think we're really gonna have many buffing spells for mages.



#4467
azarhal

azarhal
  • Members
  • 4 458 messages

Short of Barrier and maybe some of the Knight Enchanter passives, I don't think we're really gonna have many buffing spells for mages.

 

There's not gonna be a lot of buff from anyone.

 

Buffs seems to be relegated to passives for mages and rogues (Artificer has two passives that apply to all the party) and a few actives for Warriors (upgraded Shield Wall and Horn of Valors, Templar's blessed blade and the "missing" battle standard).  

 

Although, Rejuvenating Barrier passive transform the mage barrier into mana/stamina regen buff.



#4468
Dragkonias

Dragkonias
  • Members
  • 101 messages

I think the reason they moved most of the straight buffs to passives is because of the 8 skill limit. They probably wanted you focusing on abilities that would be more active on the field.



#4469
azarhal

azarhal
  • Members
  • 4 458 messages

Just like the removal of sustained and debuff, both also less or more merged into passives expect a few exceptions.



#4470
Adhin

Adhin
  • Members
  • 2 997 messages

Yeah which I'm honestly fine with. I like buffs as much as anyone else but it's an issue Pillars of Eternity have been tackling too. When you have 5 buffs that all do something useful, you have to balance around having those. Which means each fight is based around you pre-buffing with these specific buffs to boost your damage, and ability to take dmg and all this other crap. What you end up with are games that're harder if you don't play it the exact way it was balanced around or taking up a buncha time to ensure your always buffing up prior to fights.

 

PoE is keeping buffs but they're all short n sweet meant for combat situations and not pre-buffing. Kinda like how they have a double health system, and DAI is using guard. There all kinda ways to answer a specific degenerate gameplay while keeping it interesting and challenging. I like how PoE is doing it but I'm kinda more interested in the Guard mechanic, and really liking the passives I'm seeing in DAI.



#4471
Guest_E-Ro_*

Guest_E-Ro_*
  • Guests

I am really liking the look of the Vanguard tree for my two handed warrior. The charge ability seems awesome, and I love the passives and all that extra guard. I will probably max out the two hander tree, then pick a good amount of vanguard abilities and end with reaver. 

 

The battlemaster tree looks pretty awesome too, but vanguard is were its at. Most likely I will make the other warrior in my party a battlemaster, but ignore the dodge roll ability. I hate dodge rolls in games like this. They always look silly. 

 

Also any word on what the reaver tree will look like? Im super curious. 



#4472
LiquidLyrium

LiquidLyrium
  • Members
  • 327 messages

I am extremely excited by the Primal/Storm magic tree. The stormcaller passive looks amazing.

 

I just wish we could get a peek at the Rift Mage abilities I want to know what that's all about *flails*


  • BubbleDncr aime ceci

#4473
Adhin

Adhin
  • Members
  • 2 997 messages

@E-Ro: Not really past these 2 things, Devour exists, and a toggle-sustained dmg aura skill that harms the Reaver. that's all we got really, other then visuals. Think the third skill is a multi-hit thing.



#4474
ClassyUnicorn

ClassyUnicorn
  • Members
  • 168 messages

@E-Ro: Not really past these 2 things, Devour exists, and a toggle-sustained dmg aura skill that harms the Reaver. that's all we got really, other then visuals. Think the third skill is a multi-hit thing.

 

Are you sure ring of pain is self damaging? There isn't anything in the description that states it.

 

https://33.media.tum...sbdwo2_1280.jpg



#4475
Adhin

Adhin
  • Members
  • 2 997 messages

I had not seen that!! :blink:

 

Apparently it doesn't hurt you like past games, that's a bit odd. If your building a bunch of guard that makes it a little less... useful. Also looks like while Aura of Pain is advice Devour will heal you to FULL upon use, lowering the damage bonus you would of gained after that. That's absurd though, imagine having low health and keeping guard up, and when guard is about to get broken, hitting devour to insta-full heal.

 

wonder what the third ability is then, and if there is anyway to lose health outside of 'not building guard' for a bit.