But surely it still looks kinda cool though, right? Simulacrum, I think, seems to be the star of that tree, next to Blinding Terror.
It could be useless when you get good at the game and take fewer deaths.
But surely it still looks kinda cool though, right? Simulacrum, I think, seems to be the star of that tree, next to Blinding Terror.
It could be useless when you get good at the game and take fewer deaths.
In other fantasy games, but curses and fear spells were part of basic nonspecialist spell trees in DA. The Necromancer is the most disingenuous "specialization" I've ever seen. It's like "Hi! After already stripping down the Spirit and Entropy schools in DA2, we've removed them completely in DAI! But that's not all, no; we've now crammed the two trees together, with mere fractions of their prior content, into a specialization that you can now only take one of! And you'll take and enjoy it, you little ****!"
Definitely playing an elf mage, but still can't decide between KE, and Necro. KE looks all jedi-like, but necro sounds fun. I wish the pet wasn't temporary...
Sadly, I had to abandon my plan of making and elf in my first playthrough .(.
It could be useless when you get good at the game and take fewer deaths.
Depends on the difficulty level.
But surely it still looks kinda cool though, right? Simulacrum, I think, seems to be the star of that tree, next to Blinding Terror.
Not really. Plus I don't think you can control it (there was no portrait in the IGN video that showed a summoned spirit).
It worked in both DA:O and DA2 so why not?
But there wasn't any guard in those games. Let's say my S&B has 30% hp, hence 35% damage bonus and he builds up 30%+ guard, will this bar "overwrite" the normal healthbar and thus weaken the damage bonus. This is my question. If not, it would be an awesome option to have an offensive tank and saving one spot on the team that would've been the reaver.
ElementalFury106, thank you.
But just 3 without focus?
I need one at least with nature damage ![]()
I see absolutely no problem with what has been done. Im going to enjoy my necromancer.
The only let down would be if its not recognised by npcs.
Gameplay/ combat wise....its perfect.
Bioware said our Specializations are going to be recognised and people are going to react to it. Hence why we can only pick one.
But there wasn't any guard in those games. Let's say my S&B has 30% hp, hence 35% damage bonus and he builds up 30%+ guard, will this bar "overwrite" the normal healthbar and thus weaken the damage bonus. This is my question. If not, it would be an awesome option to have an offensive tank and saving one spot on the team that would've been the reaver.
Well it looks like you are going to have to experiment then. ![]()
Ok... so don't pick it then? Honestly trying to play a necromancer in DAO sucked actually since the undead you summon did not share abilities of the person you killed. Plus actually having to kill the person now we mark someone doing damage and force a spirit into a form of the marked person likeness. Plus using a spirit to make a copy of yourself when you die for a short period I am personally excited.
Plus according to the descriptions the methods of how you are doing the spell is different since with horror you are essentially summoning a demon so to speak since its a spirit of fear.
While in DAO its more of illusions attacking the mind. I am quite curious what the upgrades for spirit mark and walking bomb are going to be.
But see, animating the dead that lack the abilities of the living makes perfect sense. They're walking corpses, not the soul of the original person sucked back into the body. It's far more fitting and iconic, and you can have permanent summons that way too.
And I can't not pick it, because the Rift Mage seems to have even more of the problems I just mentioned, and I don't like melee combat, so wouldn't go for Knight-Enchanter.
If this tree wasn't billing itself as the awesome and original Necromancer class while just recycling old spells that it can only recycle because they were ripped out of the mage's spell roster screaming and bleeding, I might be more inclined to be charitable to Simulacrum.
The worst goddessdamned part of this is that I'm still inclined to take Necromancer, because Knight-Enchanter clashes horribly with my playstyle and Rift Mage looks, if possible, even more boring and uninspired. At least Blinding Terror synchronizes well with Inferno.
That is, IF panic and fear are considered the same status effect.
That is, IF panic and fear are considered the same status effect.
I will say this about Haste, if you can get to tier 3, that's 20 seconds of damage your team can do to a creature with their speed greatly reduced. I imagine there's gonna be several foes who could fall quickly from this attack.
@Shevy: It's been mentioned that it's just the HP not guard. You can also see this when a Reaver has guard or barrier and uses Dragon-Rage, which consumes health instead of stamina. It bypasses Guard or Barrier and directly takes from health. So, yeah, I think SnB would be pretty solid as Reavers. Also Warrior Resolve passive, really hoping that doesn't require a shield (it doesn't say it does?). Basically every 10% of HP you lose nets you 10% stamina. Which I mean, that sounds great with Dragon-Rage. It becomes a stamina convert ability at that point you know?
You do dmg, get higher dmg for health getting lower, which feeds your stamina bar along the way making it easier to ensure you have the required amount for Devour (which is SUPER expensive).
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Oh as a side note I asked Mike on twitter if passives in weapon trees require the weapons as they don't say they do. I hope he answers cause this has been a question I've had for awhile now. I'm not even sure how I'd really test half of these since they seem kinda odd. I guess I could like, get shot with an arrow from a specific enemy, respec, hold a 2H sword and... Well or I could make Cassandra use a 2H sword and see if the dmg she takes from arrows goes up... guh, kinda a nightmare to test some of em either way.
But see, animating the dead that lack the abilities of the living makes perfect sense. They're walking corpses, not the soul of the original person sucked back into the body. It's far more fitting and iconic, and you can have permanent summons that way too.
And I can't not pick it, because the Rift Mage seems to have even more of the problems I just mentioned, and I don't like melee combat, so wouldn't go for Knight-Enchanter.
Well as someone who normally plays necromancer in rpg games its just a case that I am quite happy that bioware went the spirit/soul route instead of the standard resurrecting and manipulating corpses.
To me in DAO it was just the PC understanding the surface levels of those spells while the Mortalitasi and Tevinter researched it further like it says in the lore. Since those are the only two groups that are pushing magic and understanding of it further. So now instead of actually murdering someone why not just manipulate a spirit to copy their form and hurt them at the same time? Instead of assaulting their mind with Illusion for horror instead we bind and use a demon/spirit for greater effect.
That's how I personally see it and what's great I hope it works well with the inferno tree its something that I will have to test out.
Something rather amusing, each mage spec has a "slow" spell: Necro's Haste, Rift Mage's Pull of the Abyss and Knight-Enchanter's Disruption Field.
I will say this about Haste, if you can get to tier 3, that's 20 seconds of damage your team can do to a creature with their speed greatly reduced. I image there's gonna be several foes who could fall quickly from this attack.
Boss killer confirmed ![]()
That is, IF panic and fear are considered the same status effect.
*snarls*
If they nitpick this ****..
Wow templar looks great but all that nonsense about demons in the descriptions made me laugh. Was all that really necessary since none of the abilities seem to do nothing extra to demons. I just have to cross my fingers for champion to be leaked. With enough info on that I can go on my media blackout lol.
I take it the damage stated in those abilities only apply to demons so the Templar spec is rather limited in what it can do.
Boss killer confirmed
There's gonna be some real unhappy dragons in Thedas.
While I like the idea of a permanent minion, it never would of happened in this game. It would of either been timed, like it is, or consumed mana per second to sustain it which would of eventually ended from you having no more mana. Personally, I think using a spirit to curse an enemy that then mimics that enemy upon it's death is pretty damn interesting and very necromancy.
Also did anyone notice walking bomb doesn't seem to require people die for it to explode? It just kinda says it does dmg up to a point then explode. I bet you they always explode upon death if it's pre-mature but makes me wonder if it detonates anyway regardless if they die from it.
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@Wissenschaft 2.0: most of that stuff is bonus dmg with even more dmg vs demons... and half this game is demons. It's hard to consider that completely useless.
One Reaver attack skill also consumes your life, no need to 'let you self drop low' ahead of time. Just do damage while lowering your own health. And yeah, Shield Wall is the single most effective method for building guard. It's what gives Shields the advantage as tanks over 2H. Anytime I see a shield warrior get there butt kicked in these videos with not building guard I just shake my head.
I mean the damn thing builds like 20-25% guard PER block, c'mon! That's like 40-50 stamina for full guard. You can just block on and off and juggle your guard to full with out letting it ever go off. People need to learn to tank better, it's a damn disgrace.
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Oh and I think it was the IGN demo but I'm pretty sure I saw Devour heal Iron Bull even with out Ring of Pain down. Im assuming the upgrade allows you to gain 30-50% of the health from Devour with out Ring of Pain active. Or maybe it just heals your 20% with out Ring of Pain down or something I dunno... either way I'm pretty sure I saw that, guess it coulda been something on his weapon.
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@Wissenschaft 2.0: most of that stuff is bonus dmg with even more dmg vs demons... and half this game is demons. It's hard to consider that completely useless.
Actually, the way the descriptions read, those templar abilities only apply their damage to demons.