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Skill Trees: View and discuss DA:I's skill tress here.


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#4801
Hellion Rex

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Either case Cassandra for me is getting all Templar. Each character is getting a lot in their specialization cause it's who they are, I just feel weird ignoring it.

I agree. It's why I'm desperate to make Bull fill out his Reaver tree, though I'm running out of points. :(


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#4802
errantknight

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Ugh. DA2. How...limited. Fingers crossed that there's more choice thatn the screens would seem to indicate.



#4803
Adhin

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Yeah, issue I have right now is I only have 7 skills picked out. Now that leaves me at lvl 25-26 for the full build I have atm but I just dunno wtf to do for that 8th. Combat Roll? Pummel Strike? I mean, i want to avoid using dmg skills that consume a lot of stamina cause of devour and wanting that mostly to sustain Ring of Pain and build guard. Dragon-Rage is already a high damage skill that that I'll be using constantly so... why have a second dmg skill, thats just 1 less Dragon-Rage in a fight.

 

Now I could go with Challenge since I probably need it anyway to get the rest of the Vanguard passives (or well, 1 of them) and maxing it out nets some hefty stamina regeneration. 15 per second isn't something to shake a stick at. What I'm really curious about is, how much stamina do I regenerate at base, is there a base function that gives me more stamina? Per hit? From deaths? Does stamina continue to regenerate while I am using either type of sustained skills? For instance, if Ring of Pain is active will my base stamina regeneration counter most of the drain? Or is my stamina regeneration nulled entirely and it just drains 10 per second.

 

If sustained skills nullify stamina regeneration and just consume, what would challenge bonus do? Would that always regenerate regardless of if base stamina regen is temporarily halted? I got a crap load of questions before I can be 100% sure what i'll do with that 8th slot. But atm I'm thinking Challenge or Combat Roll. I'm leaning more toward Challenge atm as a stamina booster but I don't know how much I'll be hurting for stamina either so its all in the air.
 

Hell maybe i'll go with unbowed for better guard building, that would be a cheap 2 points for my build too.



#4804
Dragkonias

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I'm pretty sure Ring of Pain won't stop stamina regen.

 

But remember, the warrior's passive stamina regen is pretty low. So you'll be getting most of your stamina from kills/skills.



#4805
KainD

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56159961.jpg


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#4806
ElementalFury106

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Yeah, issue I have right now is I only have 7 skills picked out. Now that leaves me at lvl 25-26 for the full build I have atm but I just dunno wtf to do for that 8th. Combat Roll? Pummel Strike? I mean, i want to avoid using dmg skills that consume a lot of stamina cause of devour and wanting that mostly to sustain Ring of Pain and build guard. Dragon-Rage is already a high damage skill that that I'll be using constantly so... why have a second dmg skill, thats just 1 less Dragon-Rage in a fight.

 

Now I could go with Challenge since I probably need it anyway to get the rest of the Vanguard passives (or well, 1 of them) and maxing it out nets some hefty stamina regeneration. 15 per second isn't something to shake a stick at. What I'm really curious about is, how much stamina do I regenerate at base, is there a base function that gives me more stamina? Per hit? From deaths? Does stamina continue to regenerate while I have am using either type of sustained skills? For instance, if Ring of Pain is active will my base stamina regeneration counter most of the drain? Or is my stamina regeneration nulled entirely and it just drains 10 per second.

If sustained skills nullify stamina regeneration and just consume, what would challenge bonus do? Would that always regenerate regardless of if base stamina regen is temporarily halted? I got a crap load of questions before I can be 100% sure what i'll do with that 8th slot. But atm I'm thinking Challenge or Combat Roll. I'm leaning more toward Challenge atm as a stamina booster but I don't know how much I'll be hurting for stamina either so its all in the air.
 

Hell maybe i'll go with unbowed for better guard building, that would be a cheap 2 points for my build too.

 

Interesting, I think most people find they don't have enough slots to map every ability they want.



#4807
Hellion Rex

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56159961.jpg

I can't see it! :(



#4808
KainD

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I can't see it! :(

 

Spoiler

 

Now? 


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#4809
Hellion Rex

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Spoiler

 

Now? 

Ah, there we go lol



#4810
Warlock

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Turning in for the night, hopefully tomorrow when I wake all the remaining spec trees will have been posted. Happy obsessing over DAI! :P


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#4811
LaughingWolf

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Quick questions! Someone said passives are NOT weapon restricted -- meaning if I select passives from Sword and Shield but use a 2H sword,the passives still work for me?


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#4812
Adhin

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@ElementalFury106: Yeah, I think people often have a case of the 'wants it alls' and don't think quite as much about how the skills get used. If your taking non-stop damage skills that all fulfill the same role then... you can use that to burst damage by cycling their cooldowns but your going to run outa resources quickly. Sometimes that desire results in less effective builds as theres a lot of excess waste in like skills.

 

I find this is a bigger issue with warrior/rogue skills, mages are extremely diverse and you can at least make the excuse of 3 spells that all do similar damage as, hey, it's 3 elements you never know which one you'll need! Which yeah, makes sense though most things with high resist are only super resistant to 1, so... maybe you only really need 2 not 3.

 

Another thing is, more so with Warrior and Rogue - auto attacks pretty damn potent. Either way I'd rather spam Dragon-Rage then use some higher CD stamina draining skill. I guess I just look a lot at taking 1 skill, and using it, means a lack of not another skill or it's use, even if I have both bound. Whirlwind for instance, great skill really but using it is a sustained thing. While your whirlwinding your literally not doing ANYTHING ELSE. So it becomes a great skill to build around, but a shitty one to just 'throw into the mix'. or at least to me it is, im sure plenty of people are throwing it into the mix for the sake of whirlwinding.

 

Either way, I'd rather have 5 distinctive, unique use skills then 3 flavors of more dmg.

 

-edit-

@LaughingWolf : Yup I asked mike earlier today and he answered with that exact thing. My 2H tank I have 7 points planned in Weapon and Shield specifically for the 4 passives. They're super tanky and fantastic so im pretty damn happy. :lol:


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#4813
Neuromancer

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Well now I am curious how my 3-warrior + Elsa-Necromancer (me) would play out LOL.

Mixing those warrior passives gave me a headache though x.x well not a literal headache thank God but dayumn so many options -_-



#4814
Adhin

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Oh I have no doubt a triple warrior with 1 mage would be pretty damn effective. You wont be picking any locks anytime soon but it'll be effective lol. That and with Reaver on the Bull you can make em do some crazy good dmg. With low health, say your down to 25%? That's 1600% weapon dmg with Devour to a single target. That's Fire Mine damage right there, and we don't even know the passive yet. Oh and that's not counting the passive dmg boosts to go along with that.



#4815
EdwinLi

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saw some reaver skills in this video in 11:13

 

 

so has anyone with early access provide the full skill tree for Reavers, Rift mage, and the other specializations yet?



#4816
Astrolabe

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I think 2H Crit Warrior is being asked to be built w/ 2H, Battlemaster, and Reaver passives all crit-dependent. One crit can sunder, weaken, fear, and provide 1 sec cdr on all abilities. 



#4817
Monster A-Go Go

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Ugh, I just read through as many skills as I could and my initial character changed completely!

 

I am now an immortal Ice-and-Spirit Knight Enchanter goddess!  If the skills all fit together as well as they appear to, I will be an unstoppable harbinger of death on the battlefield.

 

*giddy*


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#4818
Hellion Rex

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We have necromancy a few pages back.

 

so has anyone with early access provide the full skill tree for Reavers, Rift mage, and the other specializations yet?



#4819
EdwinLi

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I think 2H Crit Warrior is being asked to be built w/ 2H, Battlemaster, and Reaver passives all crit-dependent. One crit can sunder, weaken, fear, and provide 1 sec cdr on all abilities. 

 

ya a Damage dealer Warriors seems to depend on crit for their passives but I question how the heck will Warriors build up their crit stat wise.

 

I guess we will need to equip crit based gears or they may alter crit stats in DAI in some way for warriors to gain decent crit chance.



#4820
Cat Fancy

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ya a Damage dealer Warriors seems to depend on crit for their passives but I question how the heck will Warriors build up their crit stat wise.

 

I guess we will need to equip crit based gears or they may alter crit stats in DAI in some way for warriors to gain decent crit chance.

Doesn't equipment play a much more important role in determining your stats this time around than in the past games, anyway? Or am I wrong? (I normally am)



#4821
KnightXE

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I really hope the Templar damage isn't just towards demons.  cuz that would suck.



#4822
LaughingWolf

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Do we know if party buff passives stack? (e.g. both Cassandra and Inquisitor have the Templar passive "Champions of the Just" which gives 10% extra damage to demons for the party, if we both take it does it stack to make 20%)???



#4823
Astrolabe

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Doesn't equipment play a much more important role in determining your stats this time around than in the past games, anyway? Or am I wrong? (I normally am)

You're right. I'm sure there are materials which give crit chance. 



#4824
J-Reyno

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It's Firestorm.

 

Rift Mage has Firestorm?  That seems a little odd, at least in my mind trying to understand how that relates to the tree. Unless it's some weird green fade fire.

 

Then again I don't understand stonefist either so... eh.

 

Knight-Enchanter looks way more appealing than Rift Mage at this point, which kind of makes me sad.



#4825
Roninbarista

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Those elusive Champion and Assassin trees need to be seen too.
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