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Skill Trees: View and discuss DA:I's skill tress here.


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#4826
aeoncs

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So, considering that the Templar spec seems to be 100% tanking, support and utility, the Champion has to have at least some offensive skills, right?

The Reaver just isn't doing it for me (at least not for my Inquisitor) and I don't really want to ignore specializations completely.



#4827
parara

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Sorry, I might've missed this but since people are talking about Rift Mage: have we seen that tree yet or know which skills are in there? I can't find anything. :(



#4828
themageguy

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Rift Mage has Firestorm? That seems a little odd, at least in my mind trying to understand how that relates to the tree. Unless it's some weird green fade fire.

Then again I don't understand stonefist either so... eh.

Knight-Enchanter looks way more appealing than Rift Mage at this point, which kind of makes me sad.


It makes sense when you read the description on rift mages.

"Rift Mage

These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies"


I will probably just use Solas in my party if i want to use rift magic.

My favourite spec is this one :D

Necromancer

These mages specialize in binding the spirits that are drawn to death. They can put the fear of death into enemies, bring spirits to fight on their behalf, and even cause devastating explosions when their enemies die.

#4829
Hellion Rex

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Sorry, I might've missed this but since people are talking about Rift Mage: have we seen that tree yet or know which skills are in there? I can't find anything. :(

We have the Old Fist of the Maker, we have Firestorm, Pull of the Abyss, Stonefist, not sure what else yet.



#4830
Adhin

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@Eccentrick79: I hope they work how your thinking they do, keep in mind no resist/armor works with barrier. That is, barrier always takes 100% of the damage coming in, you could have elemental immunity and x5 armor of a warrior and it would still take full damage. So that 50% passive in ice has no effect on it, but ive is still a great controlling spec. That said the Barrier per Spirit Attack seems to be like 20-25% of your total barrier (it's 30% of dmg done so that'll vary) so you don't really need it as long as your spirit bladin'.

 

@LaughingWolf: That is a hell of a question and I have no idea. Could go either way, I'd personally want them stacking from a gameplay perspective so nothings wasted. But then I wouldn't expect skills like horn stuff to stack so... *shrugs*.

 

In general (though I guess @aeoncs) why do people keep saying Templars are all tank? 10% elemental resist? That's like all he has thats 'tanking'. It's all demon/mage and damage. Like most of it's damage. There's no guard building, no major general resist or anything that would help in 99% of the tanking in the game. 10% elemental resist is nice, but that's more of a mage-slayer thing not a super tank ability. Still nice but limited.

 

I'm just not seeing it... I guess the Focus? That focus is definitely tank-ish but it's also just super survivally for the party as a whole not a 'im a tank role'. So with that in mind maybe the Champions Focus is super damage focused... or maybe it's singular like the Reavers Focus is and is 'actually' a tank focus for the Champion alone. Maybe you generate mass threat every second ensuring everyone sticks to you I dunno.

 

Either way nothing in Templar outside of that one 10% elemental and focus is tanky in the slightest.


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#4831
VulpineSneak

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Haste kind of makes sense once you factor in demons.
Couldn't the mage use a Sloth Demon to slow down the enemies?
instead of making you faster, all the enemits are slower.

#4832
J-Reyno

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It makes sense when you read the description on rift mages.

"Rift Mage

These mages draw upon the force of the Fade, either pulling matter from the Fade to attack or twisting the Veil itself into a weapon to stagger or crush their enemies"

 

I figured it was something like that, just seems a bit uninspired to throw in more elemental magic given we have three full elemental trees already.  I'll wait to have a proper look at the tree to judge it, though.


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#4833
DV-01

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Winter Stillness. Can it be used in combat? What exactly is Meditation Idle Threshold? These are the questions on my mind, because if it's generally used to recharge mana while not utilizing other skills I might not spend the skill points to balance out a build. (3 speconds to activate or stays active for?) If it actually means don't move and become a glass cannon turret, I can live with that for 50% rate bonus.

 

 

By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

 

Meditation Idle Rate: 3 seconds

Mana Generation Rate Bonus: 50%

 

Willpower on Unlock: +3



#4834
Bronson

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Ugh, I just read through as many skills as I could and my initial character changed completely!


Yep, so far i've gone from a 2H Warrior to an Archer and now i'm looking at most likely playing a Mage. The one constant for me is that imo Elves clearly have the best racial in the game.

Is it just me or are those fire spells just incredibly insane?

Everywhere i look it's insane damage, long durations and mostly low mana spells.

Well i have a week and 1 day to make up my mind, i wonder how many more times i will change between now and then :D
 



#4835
Bronson

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Winter Stillness. Can it be used in combat? What exactly is Meditation Idle Threshold? These are the questions on my mind, because if it's generally used to recharge mana while not utilizing other skills I might not be so inclined to spend the skills in order to balance out a build.

 

 

By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

 

Meditation Idle Rate: 3 seconds

Mana Generation Rate Bonus: 50%

 

Willpower on Unlock: +3

 

It does seem pretty OP but i doubt it would be for rebuilding Mana out of combat and as long as you are idle for 3 seconds or more it takes effect.

 

At least that's my take on it.



#4836
spnccarman

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Winter Stillness. Can it be used in combat? What exactly is Meditation Idle Threshold? These are the questions on my mind, because if it's generally used to recharge mana while not utilizing other skills I might not spend the skill points to balance out a build.

 

 

By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

 

Meditation Idle Rate: 3 seconds

Mana Generation Rate Bonus: 50%

 

Willpower on Unlock: +3

 

 

it sounds like it would only really be viable on the player character as i cant see an ai companion standing still long enough to get it started


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#4837
Adhin

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Keep in mind it may take effect while auto-attacking. Unlike Archers you can't move and shoot as a mage. Though it uses the word idle, so question is how much do they adhere to that word directly or are they just talking about your feet. Either way mana regenerates pretty quickly, 50% boost to that after 3 seconds probably means from 0 to 100% mana in 5 seconds instead of like 7.

 

-edit-

Ok well 5-7 seconds is a little hyperbolic maaybe but... yeah. It may prove useful even if its just when idling. But I always took it as meaning while not moving, that is, feet planted in one spot, even if that's via base attacks.



#4838
andy6915

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I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?

Q0g7QEF.jpg



#4839
Varus Praetor

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Winter Stillness. Can it be used in combat? What exactly is Meditation Idle Threshold? These are the questions on my mind, because if it's generally used to recharge mana while not utilizing other skills I might not spend the skill points to balance out a build. (3 speconds to activate or stays active for?) If it actually means don't move and become a glass cannon turret, I can live with that for 50% rate bonus.

 

 

By standing still, you enter into a meditative state that restores your mana at an enhanced rate and reduces all cooldown times.

 

Meditation Idle Rate: 3 seconds

Mana Generation Rate Bonus: 50%

 

Willpower on Unlock: +3

 

Seems lame.  The only way I see this being useful is if you can blow ALL your cool downs at once and then auto attack to regen the mana and take advantage of the CDR.  That's assuming that this works while auto attacking.  If not, then you'd have to sit and do NOTHING for like 7 seconds or whatever, and that would kill your dps and dodging attacks could reset the 3 seconds.  More detail is needed on how exactly this works, but it seems very gimmicky and not very beneficial. 



#4840
spnccarman

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I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?

 

i don't think it's that big of a deal, if you're playing smart you should even BE in any danger of getting damaged so i can see it being useful for a big nuke right of of the gate 



#4841
Dragkonias

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Well...I mean the skill is pretty self-explanatory. Use it if you want more damage, if you value your barrier more don't use it.

 

Its even situated on the tree so you can avoid it altogether.

 

Also, I don't think its cost is that big a deal

 

Ideally, your mage wouldn't be getting attacked much to begin with. And if you're in a situation where you're starting an encounter you can throw a barrier on your entire party then quickly have your mage let off a big fire spell to get things rolling.



#4842
The Night Haunter

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I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?

 

Then don't take it? I dunno what anyone can say besides that. Fire is about burning too hot, risky methods, that ability totally fits the theme. If you don't like the passive then don't take it.



#4843
The Night Haunter

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Seems lame.  The only way I see this being useful is if you can blow ALL your cool downs at once and then auto attack to regen the mana and take advantage of the CDR.  That's assuming that this works while auto attacking.  If not, then you'd have to sit and do NOTHING for like 7 seconds or whatever, and that would kill your dps and dodging attacks could reset the 3 seconds.  More detail is needed on how exactly this works, but it seems very gimmicky and not very beneficial. 

It specifies standing still, so presumably auto attacks wouldn't break it.



#4844
andy6915

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Well...I mean the skill is pretty self-explanatory. Use it if you want more damage, if you value your barrier more don't use it.

 

Its even situated on the tree so you can avoid it altogether.

 

It's a passive, so getting it means you're using it nonstop.



#4845
Varus Praetor

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I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?

 

 

Depends.  It appears to offer an up front boost to barrier of 50%, which is significant.  Couple this with the health regen in the Necro tree to help offset any damage that occurs when barrier goes down, a Mage/Mage party so you have an extra barrier, and this might be very viable indeed.


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#4846
Adhin

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@andy : I get what your saying and if your super reliant on the barrier for survival I definitely would avoid the passive. It's not a requirement for any other skill, it's literally a last bit. But, lemmy throw this idea at you in relation to the KE.

 

Anytime you do damage with Spirit Blade you leech 30% of your damage delt as barriers. That passive consumes 50% of your 'current' barriers. So say your at 80% Barrier at the time of using Spirit Blade, it halves it to 40%, and you to 40% of your current shields and you do damage. Lets say you normally would do 2000 dmg, 40% more dmg ups you to 2800. 30% of that's +840 shields.

 

Hard to say how all that matchs up, what I saw of Barriers going up from Spirit Blade seemed to be around 20-25% of the barrier thing but that could easily of been due to not maximizing it. Maybe that passive actually does add straight damage, maybe it doesn't... not sure yet. Also we've seen 5k dmg before with spirit blade which is a pretty solid amount of barriers back.

 

Point is, at some point you'd start juggling low shields with a minor dmg bonus to Spirit Blade. Not saying that's Ideal, but if you weren't the main tank and your not taking the bulk of the dmg... it could potentially be a hell of a dmg boost to Barrier. Also vs Guard you'd do an absurd amount of dmg and leech back a balls ton of barrier in the process after part of its consumed from that passive.

 

-edit-

@andy again : "It's a passive, so getting it means you're using it nonstop." <--- your semanticsing your self into an argument. It's a passive, your right, BUYING it with a SKILL POINT means your USING IT. So don't BUY it so your not USING it. They're the same thing. LIke any skill, if it doesn't fit what you want, don't use it. And as he said (and I have said) the passive is specifically out of the way. It doesn't chain to anything, you have to go out of your way to specifically buy that one passive to use it so... don't buy it man, or decide to use your barrier for damage.


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#4847
Black Casper

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I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?

 

 

Knight Enchanters build barrier while attacking. I plan to abuse chaotic focus and the whole tree. I hate fire magic in all games but this tree synergies well with the specialization in my eyes.



#4848
Bronson

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I brought this up earlier, but no one commented on it. So I'm bringing it up again. I don't like the chaotic focus ability in fire. It drains your barrier, the thing keeping you alive, for damage... And it looks to be a passive. So every time you cast a fire spell, your damage protection drops. Whether you like it or not. Imagine if nova in ME3 activated on its own without your input, and you didn't have charge to restore it freely. Not fun. Thankfully, it's a final tier ability that can be skipped completely over with no problems. Anyone plan to use it or see a usefulness that I don't?

 

It does seem like a counter intuitive passive but maybe there is a place for it in certain builds or situations. It's hard theorizing without actually playing and knowing what is realistic and what isn't but maybe you could set up a build where you spam chain barrier between yourself and other party member.

 

But on the surface it doesn't look much good tbh or at least that practical.

 

No wonder Flashfire is ticked. 10 sec Fear with Pyromancer passive lol. You could really mess up a critical targets day :D



#4849
mikeymoonshine

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and, i'm back! 

 

Necromancer looks amazing and exactly as I thought it would be right down to death siphon being in the tree as a passive, It's cool that you can also use it to regain health. I am a bit annoyed about haste being shoved in there with no explanation as to why but I expected it so not too bothered. 



#4850
Dunbartacus

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No wonder Flashfire is ticked. App 10 sec fear with Pyromancer passive lol. You could really mess up a critical targets day :D

make that 20 secs with the upgrade.


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