That still doesn't really confirm that "Fear" and "Panic" are different though. I know the stream you're referring to; watched it myself. Like you said, they explained the difference between "Fear" and "Sleep." You think they'd really have "Fear," "Sleep, " and "Panic?" I highly doubt they'd make a whole different status effect just for the Necromancer tree. "Weakened" is a status effect shared by Rift Mage, Templar, and who knows what else.
So I see what you mean by panicked enemies losing the panic effect when they take damage. I think this will be the exact same for Horror. Horror does give just 6 seconds of panic/fear, but it has a cooldown time of 24 seconds compared to Wall of Fire's 32 seconds, it's AOE unlike Flashfire, and more significantly it is accessible right off the bat without investing in any other abilities on the tree, so it's not a top tier ability. Wall of Fire you need to invest in at least 3 skills in Inferno before you get to it. As for the Necro passive, it's a little less powerful considering that damaging the enemy breaks the panic effect, but it's still really good to use a high powered single target DPS spell on enemies who are panicked. Just like the Rogues who auto-crit with Mercy Killing on panicked/sleeping enemies.
Im betting panic and fear are not the same. They would have used the same CC for both, not invent a different CC effect.
Havent we already seen the status "PANIC!" in any video footage?





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