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Skill Trees: View and discuss DA:I's skill tress here.


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#4926
Kage

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That still doesn't really confirm that "Fear" and "Panic" are different though.  I know the stream you're referring to; watched it myself.  Like you said, they explained the difference between "Fear" and "Sleep."  You think they'd really have "Fear," "Sleep, " and "Panic?"  I highly doubt they'd make a whole different status effect just for the Necromancer tree.  "Weakened" is a status effect shared by Rift Mage, Templar, and who knows what else.

 

So I see what you mean by panicked enemies losing the panic effect when they take damage.  I think this will be the exact same for Horror.  Horror does give just 6 seconds of panic/fear, but it has a cooldown time of 24 seconds compared to Wall of Fire's 32 seconds, it's AOE unlike Flashfire, and more significantly it is accessible right off the bat without investing in any other abilities on the tree, so it's not a top tier ability.  Wall of Fire you need to invest in at least 3 skills in Inferno before you get to it.  As for the Necro passive, it's a little less powerful considering that damaging the enemy breaks the panic effect, but it's still really good to use a high powered single target DPS spell on enemies who are panicked.  Just like the Rogues who auto-crit with Mercy Killing on panicked/sleeping enemies.

 

Im betting panic and fear are not the same. They would have used the same CC for both, not invent a different CC effect.

Havent we already seen the status "PANIC!" in any video footage?



#4927
mikeymoonshine

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@themageguy

 

I only have my first three planned out, Mage, Warrior, Mage I'm gonna do as many playthroughs as I can have world states for but I am sure I'll be doing that for years so no point in planning them all now. Yeah, I'm not really that interested in going hornless and the horns look so cool, it's just a shame about the hair options, I don't really like any of them much. 

 

I'll probably go for one of these three as these are the ones I like the most but It all depends on what suits my qunari best, all the horn options are awesome in my opinion. 

 

@Kage 

 

Well I will go as tanky as it allows me to go I guess.  :P It's my third playthrough so i am sure by then someone on the forum will know how doable it is and what the best builds are. I am not massivly longing to be the main tank but more of a battle mage/ arcane warrior type character would be what I am aiming for. 

 

@Adhin

 

Yeah the barrier leech really did make me happy, also that arcane warrior gameplay with Vivienne was so cool. I remember in DA2 how you could sort of tank as a blood mage as long as you timed the uses of your abilities correctly and put a lot of points in constitution, that was really fun. So taking that passive could potentially work for a tanky mage as you say, it would just mean you would have to plan your battles out more. 



#4928
Jurus

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Oh sorry guys, I thought you already knew about the difference between them.

They talked about fear and sleep in one of the twitch sessions, with Mike and Cameron. Mike explained what it is fear and sleep, and he used Flashfire as an example. They are CC abilities that break when you deal damage to the target. He also said that flashfire can cause a fear of up to 20 seconds, so it is better used to take out of the fight a mob you are not attacking soon. The spell says 8, the upgrade says 8 more, and pyromancer adds 25%, so (8+8) x 1.25= exactly 20 seconds. He knows his stuff.

 

You also have an upgrade to Sleep Powder so the target keeps sleeping for 3 seconds more after taking damage, called "Deep sleep", so it's pretty much confirmed that way too.

 

And then we have "panic", which is a different CC effect. I totally assumed that it does not break upon damage, because:

1) Horror causes just 6 seconds of panic, and that is all. Wall of fire causes fear AND massive dot damage

2) Necromancer has a passive to incentive the burst down of enemies panicked, so it makes sense to actually attack them while in panic

 

Edit: And yeah, the description of the spell really confuses... I guess they tried not to repeat themselves too much by using synonims, and that's all

 

Edit 2: So yeah, my flamequisitress will be so fun. Panic for the enemies you are killing, fear for the enemies that will be next, but every single one of them is sh**ing their pants.

 

You said they've talked about fear, but there's no mention of panic there. The Necro screens are the first time we've heard of it, as far as I know.

 

It might be an unbreakable version of fear, but fear itself can't be that easily breakable since like you said, Wall of Fire causes fear (not panic) and dot. Wouldn't the dot just break fear after the first tick? Unless Wall of Fire has it's own mechanic, fear can't be broken as soon as damage is received. It might be that an attack has a potential to break fear or that the more damage the target has taken, the more likely it is for fear to break.

 

In the end, it's really not that important since panic only appears in one passive and one active talent (and possibly it's upgrade). But if they are in fact two completely different states (as in upgrades for fear don't apply to panic aka fear 2.0, and/or vice versa), it's a tremendous waste of potential of Necromancer compatibility/comboing with non-spec trees.



#4929
Kage

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In 0:36 and 4.20 we see the effect of Horror: "IN PANIK", it is in german, but it is different from fear... We will see shortly!


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#4930
Jurus

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I guess fear/panic could be a combo like shock/paralyze and chill/freeze.

 

Still my point stands. It can't be that much better than fear and it is a wasted potential for the spec.



#4931
Biotic Sage

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In 0:36 and 4.20 we see the effect of Horror: "IN PANIK", it is in german, but it is different from fear... We will see shortly!

 

Do you have any footage of Inferno abilities causing status effects?  Because if we can see that and compare them, then that's the end of the story.  Otherwise, how do we know that Flashfire and Wall of Fire won't cause "In Panik" as well?  The point I'm making is that we've seen no definitive evidence to let us know which way this thing goes.  Have we seen any footage at all that lists the status effect "Feared" or "Fear" above enemies?

 

*Edit* So I went back to the old official combat video.  Although many things are different, including ability names and icons, when Vivienne cast Wall of Fire, the status effect "Fear" popped up over the enemy that passed through.  This definitely supports your view, Kage, that Panic and Fear are different effects.  However, the Pyromancer description is still very strangely worded, as is Flashfire's and Wall of Fire.  Here's Pyromancer:

 

"You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies."  So you "panic" enemies to make the "Fear" status take effect...?  Meanwhile, according to Horror's description: you unleash "spirits of fear" to make the "Panic" status take effect...?  Jesus, Bioware.  Get your **** together. lol



#4932
PillarBiter

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Do you have any footage of Inferno abilities causing status effects?  Because if we can see that and compare them, then that's the end of the story.  Otherwise, how do we know that Flashfire and Wall of Fire won't cause "In Panik" as well?  The point I'm making is that we've seen no definitive evidence to let us know which way this thing goes.  Have we seen any footage at all that lists the status effect "Feared" or "Fear" above enemies?

 

*Edit* So I went back to the old official combat video.  Although many things are different, including ability names and icons, when Vivienne cast Wall of Fire, the status effect "Fear" popped up over the enemy that passed through.  This definitely supports your view, Kage, that Panic and Fear are different effects.  However, the Pyromancer description is still very strangely worded, as is Flashfire's and Wall of Fire.  Here's Pyromancer:

 

"You have mastered the summoning of fire, increasing your effectiveness when panicking or burning enemies."  So you "panic" enemies to make the "Fear" status take effect...?  Meanwhile, according to Horror's description: you unleash "spirits of fear" to make the "Panic" status take effect...?  Jesus, Bioware.  Get your **** together. lol

 

Maybe horror's panick is just a special kind of fear, but still fear. So the duration bonus of pyromancer is applied, but the horror's panic is a kind of super-fear. (as I type this, I realise super-fear sounds awesome...) This is also the case with sleep power and deep sleep. Deep sleep is still sleep, but it works kind of different than other sleeps.

I'm hoping so, anyway... this would make for more interesting cross-builds.

 

 

Also, food for thought: Dorian casts horror, and then whirlwind ad infinitum :D --> continuous impact detonator!


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#4933
mikeymoonshine

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I have to say that scull that appears when you cast fear reminds me of an ability in world of warcraft.  :wacko: I am sure I will get used to the flashy combat eventually but some of it is a little bit over the top for my liking. 



#4934
Biotic Sage

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Maybe horror's panick is just a special kind of fear, but still fear. So the duration bonus of pyromancer is applied, but the horror's panic is a kind of super-fear. (as I type this, I realise super-fear sounds awesome...) This is also the case with sleep power and deep sleep. Deep sleep is still sleep, but it works kind of different than other sleeps.

I'm hoping so, anyway... this would make for more interesting cross-builds.

 

 

Also, food for thought: Dorian casts horror, and then whirlwind ad infinitum :D --> continuous impact detonator!

 

Panic as a "Super" Fear...yet another possibility.  Hadn't even considered that one.  Good analogy with Sleep and Deep Sleep.  Except...shouldn't the descriptions clarify this better?  No matter how this turns out, the descriptions and tool tips are poorly written.

 

Thanks PillarBiter.  The plot thickens!



#4935
Biotic Sage

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I have to say that scull that appears when you cast fear reminds me of an ability in world of warcraft.  :wacko: I am sure I will get used to the flashy combat eventually but some of it is a little bit over the top for my liking. 

 

I can handle (and actually like, depending) flashy spell-casting.  It's magic!  You're a mage, it's all good.  What I can't handle is over the top color-effects and flashy crap on Rogues stabbing people or Warriors hammering somebody with a two-hander.  It's just unnecessary.

 

No doubt this is all to make it clear who is using what ability in multiplayer, but the screen is going to be very busy as a consequence.  I'm a minimalist myself, so all of these overdone effects bum me out.


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#4936
Warlock

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Damn, came back but still no complete spec trees

sad_panda_by_ramy-d4gn0jt.jpg


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#4937
ZerioctheTank

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......champion :'(
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#4938
Xilizhra

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Mages have been completely botched. I can't think of any other way to describe it.



#4939
mikeymoonshine

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I can handle (and actually like, depending) flashy spell-casting.  It's magic!  You're a mage, it's all good.  What I can't handle is over the top color-effects and flashy crap on Rogues stabbing people or Warriors hammering somebody with a two-hander.  It's just unnecessary.

 

No doubt this is all to make it clear who is using what ability in multiplayer, but the screen is going to be very busy as a consequence.  I'm a minimalist myself, so all of these overdone effects bum me out.

 

Yeah I mostly like it for the mage I just think a skull appearing when you cast a spell just looks a bit silly, why would that happen other than to indicate that you are using the "dark magic"? 

 

Yeah I would agree that it sucks for warriors and rogues, outside of specs like Templar, Tempest and Reaver you don't need anywhere near that much flashiness. That said, it's a minor complaint and not a big deal for me. 



#4940
Hellion Rex

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Mages have been completely botched. I can't think of any other way to describe it.

I think it's awesome!


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#4941
Xilizhra

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I think it's awesome!

I'd really have preferred Entropy and Spirit not having been stolen and then put through a chopshop to give us the second least creative specialization imaginable.


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#4942
mikeymoonshine

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I'd really have preferred Entropy and Spirit not having been stolen and then put through a chopshop to give us the second least creative specialization imaginable.

 

I don't really care if it's "creative" I care if it's fun and interesting play as. One could argue that Necromancy is simply a form of entropy and spirit magic combined anyway specifically focusing on death and spirits of the dead. 

 

Anyway, I fail to see how doing it differently to almost every other game that has necromancy is somehow not creative. 


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#4943
R-Maverick

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Huh, why does the wording of Simulacrum sound like you need to control an enemy spirit for the passive to work?

 

The skill that allow you to control spirit is on the other side of the tree... so what's up?



#4944
mikeymoonshine

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Huh, why does the wording of Simulacrum sound like you need to control an enemy spirit for the passive to work?

 

The skill that allow you to control spirit is on the other side of the tree... so what's up?

 

I think it means you take control of the spirit, I don't think it is a spirit of a fallen enemy I think it's a spirit from the fade. 



#4945
Zephymos

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If you're interested in theorycrafting, I made an indepth guide + walkthrough of my synergistic Knight Enchanter spec: Here


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#4946
andar91

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At about 35 minutes, we see Blizzard in this video, but it's used in a couple places throughout this preview.

 

Be warned: Some conversation spoilers with Sera, but you can easily just skip past those. Good preview overall. But yeah, we see some Blizzard and Ice Mine action.

 

http://www.giantbomb...tion/2300-9695/



#4947
SomeoneStoleMyName

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At about 35 minutes, we see Blizzard in this video, but it's used in a couple places throughout this preview.

 

Be warned: Some conversation spoilers with Sera, but you can easily just skip past those. Good preview overall. But yeah, we see some Blizzard and Ice Mine action.

 

http://www.giantbomb...tion/2300-9695/

There is no video! Why cant I see the video? :( *Frustrated*

Tried reloading it thrice.



#4948
Roninbarista

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If you're interested in theorycrafting, I made an indepth guide + walkthrough of my synergistic Knight Enchanter spec: Here


Great plan.

I take it you have a two mage party. Didn't see Barrier in your plans. The other mage will be casting?

#4949
Kage

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One little detail we have not talked about...

 

Walking bomb no longer requires the target to die to trigger *tick tack tick tack* ;)

 

(So it's actually less circunstancial and more useful in all scenarios, which is awesome since the 8 slot limitation)



#4950
SomeoneStoleMyName

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One little detail we have not talked about...

 

Walking bomb no longer requires the target to die to trigger *tick tack tick tack* ;)

 

(So it's actually less circunstancial and more useful in all scenarios, which is awesome since the 8 slot limitation)

Can multiple instances of a spell be cast with reduced CD mechanics? 

IE: Can a boss be affected by 2 x walking bomb and 2 x spirit mark at the same time?