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Skill Trees: View and discuss DA:I's skill tress here.


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#5151
Dunbartacus

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Hmm, so Constitution increases Health, but Willpower no longer increases Mana/Stamina?  Will we only be able to increase that through gear, then?

I believe I saw some mid-game videos where the characters still had 100 Mana/Stamina, so it's possible that we won't be able to increase it by a large amount.

If so, this would definitely affect my skill builds, because we might not be able to use a lot of high-cost abilities unless our characters regain Mana/Stamina very quickly. This might make low-cost skills more valuable.

Mages regenerate mana quickly compared to previous games and have a few passives that increase or augment it further still.

 

Warriors and rogues regenerate stamina slowly but get a bunch back through basic attacks and also have some abilities / passives that help.



#5152
DV-01

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Firestorm looks great. If it's an aoe, all 50 won't hit the same target though.



#5153
naughty99

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im gonna assume you missed the last like....20 pages lol and aren't ****-posting. thats what most necromancy is about. in thedas however, it's usually about the manipulation of spirits(the dead). that can involve binding them into the bodies of the deceased, but thats not really the focus of thedosian necromancy.


Err...I think you mean the last 200 pages! Yes, unfortunately I'm not blessed with enough time to read all of those posts.

However, I think the label "necromancer" seems misleading. We had "spirit" mage tree in DA2 and DA:O and that sounds a hell of a lot closer to what this is.

When I learned Necromancy specialization was in, I thought about playing a character that would be what most people would consider to be a necromancer. Some outcast wizard who lives in a musty cave, raises zombies, wears dark robes, guyliner, etc.

#5154
andar91

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Hey, did you have a Timestamp for that part?

 

Not exactly. Not finished, and the video keeps freezing on me. But it was definitely before the 1:30 mark. Like, very, very early in the video she mentions that's why she initially unlocked that area.



#5155
inquisitioned

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Firestorm sounds fun, but it's utility is drastically dependent on whether you're turning friendly fire on or off, more so than any other ability we've seen. Seeing that it's  an ultimate ability of a sort, I don't think that's a good thing.
Also, it's still not as good as haste, which seems absurdly overpowered.
Tier 3 firestorm deals 55/15 * 3/2 = 550% dps distributed over a six meter radius.
Tier 3 haste buys you 0.85*20 = 17 extra seconds of time to do whatever damage you want, and I'm sure your entire party with all of their abilities can top 550% of mages staff damage.
This also shows that haste is far more powerful than the assassins focus. That spec definitively got the short end of the stick this time. At least Cole can keep Cass company on the bench, while Tankwall keeps Varric and Dorian safe :P



#5156
spnccarman

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you know, i thought i was gonna be a tempest but i'm slightly underwhelmed by it so i may just go artificer 



#5157
themageguy

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Err...I think you mean the last 200 pages! Yes, unfortunately I'm not blessed with enough time to read all of those posts.

However, I think the label "necromancer" seems misleading. We had "spirit" mage tree in DA2 and DA:O and that sounds a hell of a lot closer to what this is.

When I learned Necromancy specialization was in, I thought about playing a character that would be what most people would consider to be a necromancer. Some outcast wizard who lives in a musty cave, raises zombies, wears dark robes, guyliner, etc.


If you read the description for necromancer and read up on the necromancers from nevarra, it will all make sense to you ;)

#5158
themageguy

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you know, i thought i was gonna be a tempest but i'm slightly underwhelmed by it so i may just go artificer


I wish the elixirs lasted longer. 5seconds doesn't seem enough. Though i think with the passives and chaining elixirs and dagger talents could get up some impressive melee combat.

I really think we will get more out of a daggers tempest instead of a archery one.

And artificer looks great AND has elemental grenade :D

#5159
Adhin

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Yeah, stamina/mana seems to be perpectually stuck at 100. Maybe that can be increased by items? But unless it can be increased by A LOT I'll ultimately end up favouring other things. That also really means the mana/stamina costs on spells are, atm, basically a percentile. Devour costing 65 is literally 65% of your stamina lol. Shield Wall 10 stamina per block? That's 10 blocks before your out. In the Giantbomb quicklook it seemed that holding shield wall was also not letting stamina regenerate so, unless proven otherwise, I'm assuming all sustained stop regeneration. Though that might entirely be to the double large V held-sustained skills instead of stuff like blizzard. I mean I doubt stealth stops your stamina regeneration while your stealthed.

 

Anyway, with that in mind, gonna need to be able to attack between guard building to keep stamina going. I think SnB tanks are gonna definitely have to get into a rhythm of building guard then auto-attacking to be able to shield wall again before all the guard is gone. Course it also seemed to semi-stun enemies (or caused to em reel from the block) so that might give time, at least in a 1v1 or 2v1 to block the attacks, and get a hit in before blocking again. Makes me wonder how hard it'll be with block and attack skill on 2H.

 

-edit-

This also kinda makes my point for me from earlier about taking a lot of dmg skills vs being more versatile. Really going to just tear through stamina/mana to quickly if you don't think about it to carefully. One reason tanks keep failing at tanking in DAMP streams... to busy using attack skills and not deflecting. It's a limited resource for a reason. :P



#5160
Hellion Rex

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Well, will be updating all my builds tomorrow w/ this specialization info.


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#5161
andar91

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Hey! They showed Stonefist in that same video I linked at 29:48!!!

 

Stonefist

You summon a boulder from the Fade and smash it into your target, sending them flying.

 

Spirit Damage: 500% Weapon Damage

Cooldown Time: 8 seconds

Cost: 50 mana

 

Okay, so WOW, 500% damage with only an 8 second cooldown...that is seriously one of the highest damage abilities we've seen for the mage (in one shot anyway) with a very fast cooldown. High mana cost, though.

 

Weirdly, it does Spirit Damage. This definitely lends credence to this specialization, I think, since Spirit Damage seems rather scarce. Just weird that a boulder does spirit damage.


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#5162
Hellion Rex

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Hey! They showed Stonefist in that same video I linked at 29:48!!!

 

Stonefist

You summon a boulder from the Fade and smash it into your target, sending them flying.

 

Spirit Damage: 500% Weapon Damage

Cooldown Time: 8 seconds

Cost: 50 mana

 

Okay, so WOW, 500% damage with only an 8 second cooldown...that is seriously one of the highest damage abilities we've seen for the mage (in one shot anyway) with a very fast cooldown. High mana cost, though.

 

Weirdly, it does Spirit Damage. This definitely lends credence to this specialization, I think, since Spirit Damage seems rather scarce. Just weird that a boulder does spirit damage.

Great find!



#5163
Hellion Rex

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ScreenShot2014-11-12at113600PM_zpsb8a266


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#5164
themageguy

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Well it seems each spec has access to at least one spirit damage spell.

Knight enchanter - Spirit blade

Necromancer- pretty much the master when it comes to spirit spells.

Rift mage - Stonefist

#5165
ElementalFury106

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Wow they really did a reboot on Stonefist. It is absolutely nothing what it used to be. BioWare's identity crisis when it comes to Dragon Age is outstanding.

 

..Not that I'm really complaining. It is a very nice, more powerful change mind you :P



#5166
Dunbartacus

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Anyone know if using stonefist with winters grasp causes a combo?



#5167
EdwinLi

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Devour and Dragon Rage

 

Spoiler

 

After seeing the Assassin tree and Tempest tree it looks like I'll go for Warrior Reaver

 

but darn those two skills are quite useful for reavers if used right though I'll have to re adjust my planned skill set to fit in 2 (or all 3) skills and the focus skill now.

 

As much the Ring of Pain skills for reaver is useful for boosting the Effects of Devour and Dragon Rage, that skill will drain the Warrior stamina too much unless a good amount of stamina regen is placed into the gear to counter the Stamina loss.



#5168
themageguy

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Anyone know if using stonefist with winters grasp causes a combo?


In the older videos and in earlier MP footage, stonefist could shatter frozen enemies.

Would surprise me if it wasn't in still.

#5169
TKavatar

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Wow they really did a reboot on Stonefist. It is absolutely nothing what it used to be. BioWare's identity crisis when it comes to Dragon Age is outstanding.

 

..Not that I'm really complaining. It is a very nice, more powerful change mind you :P

 

There's nothing stone-fisty about Stone Fist at all. They should have renamed it to Spirit Boulder or something.

 

Also people who want to roleplay as proper Dalish Keepers are screwed. There's just lightning. And that's it.  No nature magic. Just elemental and what's left over of entropy.



#5170
Hellion Rex

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Anyone know if using stonefist with winters grasp causes a combo?

Yup. I have seen it create Shatter.



#5171
Hellion Rex

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Would surprise me if it wasn't in still.

Saw it today. It still shatters.


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#5172
themageguy

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Saw it today. It still shatters.


Excellent! It was my most favourite combo in dragon age origins :D

#5173
themageguy

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I look forward to seeing the upgrades to the flask skills in the tempest tree.

And I really like the look of flask of frost.
85% damage reduction 5 seconds is sexy.

#5174
Hellion Rex

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totally forgot I had grabbed this one!

ScreenShot2014-11-12at101914PM_zps632e46



#5175
Bronson

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Firestorm sounds fun, but it's utility is drastically dependent on whether you're turning friendly fire on or off, more so than any other ability we've seen.

 

Very true and will the enemy AI be dumb enough to continue to stand in it for all 55 meteors over 15 seconds.

 

Opens up some nice CC possibilities to ensure the effectiveness of Firestorm though...