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Skill Trees: View and discuss DA:I's skill tress here.


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#501
Adhin

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It could be. Barrier in DA2 was timed damage reduction. And it's upgrade made it a full 100% dmg immunity for something like 5 seconds. I used it regularly as a healing supplement. Warrior mass taunts, I throw barrier on them to make them immune for 5 seconds. HP gets to 30% I heal (which does 80%). I kinda used one, or the other in between each other, more or less. Also was useful on higher difficulties prior to a large spell. Barrier tank, blast the area around him so you don't hurt him while he immunily soaks up enemy dmg and harm them all at the same time.

 

Apparently immunily isn't a real word... I mean I knew that but I'm sure folks know what I mean, word smithery!


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#502
Guest_IceQuinn_*

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Too soon to call and we haven't seen all the spells; but there's a stronger visual cohesiveness in these magic trees, further distinguishing them. Trying to put 2 & 2 together. So far I'm seeing:

 

- Inferno and Winter: the obvious.

- Spirit: Cyan/teal-blue; w/ some green.

- Entropy: Purple; for the most part (lightning). Damage-dealing numbers for Stonefist: Yellow.

- Non-specific/non-elemental magic in general: Green.

- Fade/Rift: Green; brighter.

 

See a connection? Magic in DAI: 50 Shades of Green :P

 

 

Also: Notice that pretty (bright green) Glyph on the ground, activated the moment Iron Bull steps foot on it, sending him flying? The (green) magic "pulse" the Tevinter mage boss used on Leliana during the cutscene, also tossing her away. Even the (green) portal Dorian summons? Mark or the Rift (green). Environment interaction: magically restoring a bridge; lighting a torch up... (green). Rifts & all things Fade... green!

 

Note on the glyph: similar, but not to be confused with the enemy portal circles, except that they're the same (bright green) color; again suggesting a connection to the Fade/Rift Magic.

 

DAIGlyph_zps03909066.gif

 

I'm guessing that enemy IS a Rift mage. And fairly certain we'll be seeing at least this one glyph (Repulsion... Defiance?) and maybe some others glyphs, too; under the Rift Mage spec. Yes!!! :D

 

Wouldn't count out other (so far, missing) fan-fave, DA signature spells such as Crushing Prison - not fitting in Spirit's "support" role - may also be a Rift Mage spell. And others like Walking Bomb being under the Necromancer spec.


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#503
mikeymoonshine

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I can't see it clearly—is that really the symbol for Stonefist in the upper right?

 

 

It's not clear at all I just assumed it is because it's the only icon that looks at all like it and it isn't in any other tree as far as we can tell. If it's not then I am wondering where Stonefist is seeing as it does appear in the demo. 

 

 

Ikr? Kinda wish this isn't final (why no description?). Make almost no sense, considering the majority of these spells (this completely at face value though and y'know how that usually goes...)

 

From DA2:

Primal: "The mage commands earth and sky."

Entropy: "The mage delves into the chaotic nature of the Fade, twisting the fabric of probability and ensnaring foes with horrifying visions."

And then we have Necromancer, which, IMO, would better accommodate entropic spells - as we knew them, anyhow. O.o

 

Unless they're going w/ like a havoc/chaos/disorder/probability/energy management kinda concept at large - something like that- still feels like a stretch and very much like "the Lightning tree". Maybe due history with the game and these magic schools. I dunno... stranger things have happened, I guess. Plenty of new, crazy amazing stuff I'm looking forward to. So. I'mma trust them with this, as well (as if I had a choice, lol) :P

 

Well this tree is from back when the Winter and Inferno Trees were called Discipline and Discord, so it could easily have been changed.

 

I am peeved that so far there seem to be no entropy spells and I will be even more peeved if we do end up with an entropy tree full of primal magic. It doesn't make any sense. 

 

I am perfectly fine with the trees not conforming to how the circle categorizes spells and so I was fine with DA2's changes but we know that the human mage is from the circle. Him/her having an entropy tree full of spells that would be considered primal spells by the circle makes no sense. 


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#504
andar91

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It's not clear at all I just assumed it is because it's the only icon that looks at all like it and it isn't in any other tree as far as we can tell. If it's not then I am wondering where Stonefist is seeing as it does appear in the demo. 

 

 

Well, Iron Bull was using an ability that was a blue-white sword surrounded by a halo that wasn't in any of the Warrior trees we saw.

 

So I strongly believe those trees were cobbled together for the demo.


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#505
Hellion Rex

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Well, Iron Bull was using an ability that was a blue-white sword surrounded by a halo that wasn't in any of the Warrior trees we saw.

 

So I strongly believe those trees were cobbled together for the demo.

Indeed. That was definitely a templar spell. A reviewer who got to play the E3 demo mentioned a templar talent used by his Inquisitor called "Maker's Wrath" that sounded word for word what Iron Bull did with his skill.


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#506
themageguy

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Sounds good. I liked how templar abilities were described in the novel asunder and this sounds spot on.

#507
LexXxich

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Also a thing I noticed. Resistance bonuses on gear are in percentages, not arbitrary values like in DA2. It might probably mean BW decided to not make gear scale so aggressively with character level (it made for counter-intuitive mechanic of making PC weaker in relation to enemies every time PC leveled up). Maybe artefact-level trinkets we find/buy at lvl 10 will still be artefact-level at lvl 20 this time.
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#508
Paul E Dangerously

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Also a thing I noticed. Resistance bonuses on gear are in percentages, not arbitrary values like in DA2. It might probably mean BW decided to not make gear scale so aggressively with character level (it made for counter-intuitive mechanic of making PC weaker in relation to enemies every time PC leveled up). Maybe artefact-level trinkets we find/buy at lvl 10 will still be artefact-level at lvl 20 this time.

 

While I generally defend DA2 in a lot of respects, damn near everything to do with equipment in DA2 was an unmitigated disaster. Level restrictions, constant swapping in-and-out as things got useless, etc. I much prefer the method DAO used in almost every respect. Things like the Aeducan Family Shield - something you can get straight after the intro level of Ostagar - is still useful through the entire game. You can't really do that in DA2, unless it's one of the few items that has the "levels up with player" bit.


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#509
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Nice IceQuinn, I always kinda felt like that blue-stuff was linked to some kinda protective spell. And it is probably linked to the blue surrounding graphic health bars get. That's some fine GIF work, and I aint talkin' 'bout no peanut butter (though some PBnJ sandwhichs sounds good).

 

About Barrier. It also looks like it is the spell that adds a blue outline over healthbars, and it looks like it diminishes on it's own (signifying it's timed nature?). So it's not a shield mechanic I thought BW conjured up to complement limited healing.

 

It could be. Barrier in DA2 was timed damage reduction. And it's upgrade made it a full 100% dmg immunity for something like 5 seconds. I used it regularly as a healing supplement. Warrior mass taunts, I throw barrier on them to make them immune for 5 seconds. HP gets to 30% I heal (which does 80%). I kinda used one, or the other in between each other, more or less. Also was useful on higher difficulties prior to a large spell. Barrier tank, blast the area around him so you don't hurt him while he immunily soaks up enemy dmg and harm them all at the same time.

 

Apparently immunily isn't a real word... I mean I knew that but I'm sure folks know what I mean, word smithery!

Thxs, Adhin! ^^

 

Yeah, the blue bar/outline, I'm convinced! lol See how Iron Bull doesn't get one because he's out of range, the poor guy. And especially at this point, one more gameplay video in w/ plenty of Barrier usage... think it's safe to state that. :)

 

The timed dmg reduction X immunity thing; interesting you guys brought this up & it got me thinking more about the mechanics.

 

From what I've observed: I'd say, both. It's timed immunity for the duration of the spell - the green bar (health) stays intact, while Barrier's blue bar seems to have a "health" of its own and gets eaten away by damage taken - that on top of the timed mechanics.

 

No way of knowing so far what's inherent to the base spell or an upgrade, however...



#510
Kage

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So regarding spells we already know:

- Inferno: Flashfire, fire mine, wall of fire, flame burst, firestorm

- Winter: Cold snap, blink/teleport, frost glyph, wall of ice, blizzard

- Spirit: Barrier, dispel, mind blast, 2 unknowns

- Entropy: Chain lightning, lightning bolt, static cage, haste, 1 unknown

 

And we must fit somewhere: stonefist, seeker's swarm

 

So... this is it? Do we really already know all spells except for a couple? :(


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#511
themageguy

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I doubt that's all of them.
we still also have spec trees to view too.

So far, i like all the spells so far.

:D

#512
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Looks like it'll be Entropy for me again. Entropy and lightning-based spells were always my focus (and Arcane), so..

 

Entropy + Spirit + Knight Enchanter


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#513
themageguy

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Looks like it'll be Entropy for me again. Entropy and lightning-based spells were always my focus (and Arcane), so..

Entropy + Spirit + Knight Enchanter

nice setup.
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#514
andar91

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Personally, I plan on focusing on ice. I wanna turn all of my enemies into shivering little ice cubes that my allies can turn into slushies. But that's me.

 

Of course, I tend to mix in other things as well.

 

@Kage: I don't think that will be all. These have all been demo builds, and we've seen an Entropy logo in one of the demos (looked like Horror) and a Creation (I think - the Green flower-looking thing like from DA2) that we haven't seen. Bottom line - we haven't seen the final stuff.


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#515
Jackums

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Water is my favorite element (ie. earth, air, fire, water), but in RPGs elemental magic is so cookie-cutter and repetitive that I rarely use it. Lightning is at least a little less conventional, plus the visuals are cool. I'll probably test out everything in the end, though.



#516
Hellion Rex

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Water is my favorite element

We seriously need water magic in this game

tumblr_m3cs9vtByP1r6f4rx.gif


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#517
themageguy

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Personally, I plan on focusing on ice. I wanna turn all of my enemies into shivering little ice cubes that my allies can turn into slushies. But that's me.

Of course, I tend to mix in other things as well.

@Kage: I don't think that will be all. These have all been demo builds, and we've seen an Entropy logo in one of the demos (looked like Horror) and a Creation (I think - the Green flower-looking thing like from DA2) that we haven't seen. Bottom line - we haven't seen the final stuff.


A fellow cryomancer!

I've always loved ice spells in the dragon age series. My fav combo in origins was cone of cold and stonefist.
And blizzard. I love that spell. And the battle mage spell.
I also like fire spells too, with inferno being my fav spell.

There were gloves in awakenings that boosted ice and fire damage by a considerable amount. Perfect for my warden.

To freeze and shatter enemies, at least Imo, seems to be a signature ability in my fav bioware games.
Even in mass effect 1, i could equip snowblind rounds to gun and watch an enemy freeze over and shatter when they died.
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#518
wowsuper

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- Spirit: Barrier, dispel, mind blast, 2 unknowns

 

The more I look at that isolated non-elemental tree, the more I feel uneasy.

 

So... this is it? Do we really already know all spells except for a couple?  :(

 

Dear Jesus save us...



#519
Patchwork

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Shatter was my go to move in DAO, I know DA2 had it as well but relying on class combos just wasn't the same. I don't hate class combos but I'd exchange them for spell ones in a heartbeat. 

 

I love elemental spells but there's not much variation in games. Honestly I'm dying for an rpg set in the Avatar universe where you're not the all powerful avatar but simply a talented WhateverYouChooseBender doing your thing and having a wide range of your element tricks to fight the bad guys with.  



#520
andar91

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Yeah, truth be told, I like a mix - I wouldn't consider myself a hardcore elementalist, though those are usually the first things I grab.

 

My canon Hawke, for instance, was a mage, and she took mostly the Primal tree plus Glyphs plus Horror plus Spirit Bolt. And that worked for me.

 

In DAI, I plan on getting cold and branching out into lightning as well, but I'd also like to mix in some control ability like Glyphs (I really hope they're in this time) and perhaps some Entropy spells.



#521
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Cryomancers united! Yay us!!! :D

 

tumblr_lc2kqc4mbo1qe8a0po1_250.gif

 

Ice has always been my favorite, as well. IN DA:O, I'd freeze w/ Cone of Cold and shatter with Crushing Prison, Wynne would use Stonefist, and Leliana, Critical Shot - 2-3 shatters per use.

 

Loving Winter so far (meh about Blink/Dash atm, I'm like, what's it doing there?) but no biggie. I'm planning on Ice as my primary, branch out into Lightning, basic Inferno plus some Spirit + spec.


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#522
Hellion Rex

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I'm wondering if the Blink spell might get an elemental upgrade so that when you dash through people they get hit with whatever element your staff is.
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#523
andar91

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Cryomancers united! Yay us!!! :D

 

Ice has always been my favorite, as well. IN DA:O, I'd freeze w/ Cone of Cold and shatter with Crushing Prison, Wynne would use Stonefist, and Leliana, Critical Shot - 2-3 shatters per use.

 

Loving Winter so far (meh about Blink/Dash atm, I'm like, what's it doing there?) but no biggie. I'm planning on Ice as my primary, branch out into Lightning, basic Inferno plus some Spirit + spec.

 

I don't get Blink being in there either, but I think it will have a different home. It just makes NO sense in ice. If I had to give it an element, I'd say Lightning since speed and moving through air quickly and so on, but it really seems like a Spirit spell to me.


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#524
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I'm wondering if the Blink spell might get an elemental upgrade so that when you dash through people they get hit with whatever element your staff is.

 

Oooh!  Sounds juicy! Comes to mind ME3's MP dash/dodge moves, but as a power: the Cabal Vanguard's Poison Strike, teleport/dashing through enemies whilst applying a poison effect.  :)

 

In this case I'd say Ice (w/ no upgrades) or the staff's element, like you suggested.

Think I spotted Viv using it in a very old pre-Alpha demo. It did look like Ice's misty-blue FX same as her staff... I'm sure of nothing, however.

 

I don't get Blink being in there either, but I think it will have a different home. It just makes NO sense in ice. If I had to give it an element, I'd say Lightning since speed and moving through air quickly and so on, but it really seems like a Spirit spell to me.

 

I was thinking the same. Haste seems to be in Entropy/Primal (which is a whole other O.o, on so many levels - hoping this tree will be named Primal and a couple spells might be relocated) but being displacement/speed-whatever related, you'd think these two spells would be in the same tree. No? (plus its - Blink's - icon being purple like Lightning's...?)  :wacko:

 

Also, Stonefist: we've seen it used. The icon on "Entropy" indeed does not look like it right there  - but, it must be Stonefist (placeholder?), I mean, where else???



#525
Icy Magebane

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I don't get Blink being in there either, but I think it will have a different home. It just makes NO sense in ice. If I had to give it an element, I'd say Lightning since speed and moving through air quickly and so on, but it really seems like a Spirit spell to me.

I would classify "Blink" as Arcane, but that tree seems to be gone, so...

 

Either it's directly related to Kingdom of Amalur's "Ice Blink," or it's like Iceman's "Ice Slide."  ...Maybe?

 

Oooh!  Sounds juicy! Comes to mind ME3's MP dash/dodge moves, but as a power: the Cabal Vanguard's Poison Strike, teleport/dashing through enemies whilst applying a poison effect.  :)

Or like Amalur's "Poison Blink..." Seems like there could be some similarities.  Being able to change Blink's element sounds interesting, though I would still put it somewhere other than Winter.   That way the original spell would deal no damage, or at least start off with a neutral damage type.  (edit:  actually, by "interesting," I mean, "I would love that."  :P  I hope there is some kind of variety of complexity to this spell. )