Where's the Champion skill tree?
Skill Trees: View and discuss DA:I's skill tress here.
#5251
Posté 13 novembre 2014 - 01:26
#5252
Posté 13 novembre 2014 - 01:27
Here's my MC build (now that all the trees are known). It's going to be a human mage (necro spec), also i'm assuming 27 pts (25 base + 1 from race + 1 from perk). No focus or barrier mained because vivienne will act as a walking barrier spammer and i plan to use resurgence anyway as a focus. With all the passives i get a bonus of +12 magic, +15 will and +9 con that should give me plenty of mana and health (for a mage).
Storm (11):
chain lightning+upgrade
energy barrage+upgrade
lightning bolt+upgrade
static cage (imho the upgrade is not worth it)
conductive current
static charge
gathering storm
stormbringer
Spirit (3):
barrier
peaceful aura
guardian spirit
Inferno (3):
immolate (plan on getting the upgrade if i can get more than 27 points)
flashpoint
clear burn
Necro (10):
horror+upgrade
spirit mark+upgrade
walking bomb+upgrade
death siphon
simulacrum
power of the dead
blinding terror
actives:
energy barrage
chain lightning
lightining bolt
static cage
immolate
horror
spirit mark
walking bomb
- mikeymoonshine aime ceci
#5253
Posté 13 novembre 2014 - 01:29
They have a passive that increases elemental resist for the whole party but yeah i'm a little underwhelmed, would of liked wrath of heaven to decimate mages too but oh well. I'm still using a Templar PC on my second play-through for something different and to synergize with solas by helping to weaken enemies.
If damage resistance doesn't stop elemental damage, the 10% is kind of nice, but still meh. If it does, everyone has better resistances from their class/spec making the Templar weaker because that's all they get.
Templar get nothing for themselves, it's all group/support based. Reaver is a better 2Handed tree. Champion is a better Vanguard tree. Templar is subpar to all the Warrior trees in term of buff, tanking and DPS. It's just weird in term of balance and design. I really don't know what the dev were thinking there. Unless they though everyone will run around with 2 Templars and the bonus stack.
Kind of like how the Rift Mage is "We have 4 spells from previous game where do we put them?" in term of design.
Are we sure Wrath of heaven works only on demons?
That's what the description says. Champion of the Just is demon only too (it's a poor bonus for such a limited usage too, other spec have better passives with less restriction, even group passives).
#5254
Posté 13 novembre 2014 - 01:31
#5255
Posté 13 novembre 2014 - 01:36
#5256
Posté 13 novembre 2014 - 01:37
@Azarhal : To be fair the 'support/group' stuff 'does' effect the Templar too. Personally, I think Blessed Blade needs some damn clarification. It's description says it's bonus dmg and and especially when facing demons. So, to me, makes it sound like that 15% buff is party wise for everything and another 15% bonus vs demons... but it's not listing that. I would expect to see 2 separate readouts for the dmg. That, or there's an upgrade that adds the demon bonus or something, hard to say. We don't have any of the upgrades, last I checked. But then we might.
Either way, 15% dmg bonus for the whole party is a lot more dmg then 30% for a single person.
#5257
Posté 13 novembre 2014 - 01:38
-edit-
@Andy (and Mikey, also) : Just do what I've done, bookmark these 2 links.
Base skills : http://imgur.com/a/DzqMh
Specializations: http://imgur.com/a/7CBLr
The base skills link is already in the OP and has been for ages, I will add the other one and do some update, thanks for the help everyone.
#5258
Posté 13 novembre 2014 - 01:39
I'm still surprised at how some spells are in completely unrelated trees. Why didn't they just put spells into categories that made sense?
#5259
Posté 13 novembre 2014 - 01:40
@Skymaple : It doesn't poison them, it does nature dmg per second while they're in the radius of the skill. The upgrade effects them with a debuff doing bonus dmg per second which remains even if they leave the area. So for example, you throw it down, say and enemy never leaves the area after 2 seconds. For the first 2 seconds they take 15% + 25% poison dmg, 15% for being in the area, 25% for being poisoned. Once they leave the area they still have the 25% dmg per second poison debuff which persist for the remainder of it's 8 second duration (so, 6 more seconds).
@The Elder King : It stuns everyone, the dmg seems to only effect demons.
-edit-
Mikey, enjoy reading all that backlog
Oh hey, for roleplay purposes (back onto my main reaver tank bro) I should probably take the War Horn for fear. Only down side is it's a horn, not him just being scary as ****. Guy im basing this off of was a Barb whos rage drained HP but had him leech life. He had a massive intimidation check so... whatever, fear would fit. And I would prefer a skill to do it vs a passive that just auto-fears everything when I kill something... that sounds like a pain in the ass unless they don't run away when feared.
I think the base skill applies damage but doesn't poison. The upgrade adds the poison Damage over Time.
Also the answer is Twin Fangs AND Deathblow. Both abilities are incredibly powerful. Twin Fangs from behind is perhaps the single most damaging attack in the game after Fire Mine.
Deathblow is effectively a no cool down finisher that allows you to clear entire packs of mobs after a party member weakens them with AoE.
Thanks to both of you!
now it's clear! haha I don't know how I didn't think about that! So AoE damage + Poison damage for the upgrade... Great! ![]()
But @WillieStyle I can't use them both!
Just one... I have: Poisoned Weapons, Toxic Cloud, Throwing Blades, Stealth, Spinning Blades, Flask of Fire, Flask of Lightning and Twin Fangs/Deathblow... (I'll use Thousand Cuts whenever I'm full on focus)
#5260
Posté 13 novembre 2014 - 01:40
realizing that Blackwall is a champion, I am wonder if I should rejigger my party composition for my Dwarf Mace'n'Shield.
perhaps he should be a templar instead... or a two handed... Dammit!
#5261
Posté 13 novembre 2014 - 01:43
In fact both links were already in the OP, one just needed re labeling. I'll try to simplify the OP for everyone.
- KennethAFTopp aime ceci
#5263
Posté 13 novembre 2014 - 01:54
Do we have a full shot of the Assassin tree? It's the only one not in the OP and I just think it's nice to be able to see the trees in full as well as having each ability available to look at.
#5264
Posté 13 novembre 2014 - 01:59
Finally, I've set up my Dalish archer assassin build. I'm focusing more on a DPS build; dealing as much damage as possible to single targets in a quick amount of time. 25 points in total, it was hard to compromise. There were so many abilities to choose from, but I narrowed the list and found excellent combos within these picks.
Archery(6)
Leaping shot+upgrade
Death from above
Strafing shots
Full draw+upgrade
Sabotage(4)
Poisoned weapons+upgrade
Fighting dirty
Explosive toxin
Subterfuge(8)
Stealth+upgrade
Easy to miss
Evasion
Knockout Powder+upgrade
Shadow strike+upgrade
Assassin(7)
Hidden blades+upgrade
Throat cutter
I was never here
Knife in the shadows
Mark of death+upgrade
Actives:
Leaping shot
Full draw
Poisoned weapons
Stealth
Knockout powder
Shadow strike
Hidden Blades
Mark of death
- mikeymoonshine aime ceci
#5265
Posté 13 novembre 2014 - 02:01
Nah I meant one with the description, preferably like this.
#5266
Posté 13 novembre 2014 - 02:07
@Skymaple : Ouch... yeah, not sure. That's 8 abilities and you don't have room for a Focus - keep in mind you can't build focus with out a skill bound so... no, you wont just swap 'when its full'
. Lemmy see... Flask of Fire and Lightning are must haves for your Tempest, super useful. Definitely need stealth cause, I mean stealth. So lets say you have all those 4, question then remains - what damage spells yeah? You got 2 Poison things, Throwing Blades and Spinning. So lets go over those.
Throwing Blades is 100% per target, up to 4. If you get the upgrade, and are going up a single enemy, the bonus dmg ticks up per hit, comes out to 550% weapon dmg bonus all combined. Spinning Blades is 675% by comparison.
For Twin Fang and Death Blow it kinda depends how they work but... I can only think of 1 way that makes them not suck horribly so lets go off that. Twin Fang, maxed out, does 300% weapon dmg and x3 base dmg as bonus flank. So you end up doing 900% weapon dmg as long as your Flanking, otherwise spinning blades does a lot more. Death Blow is kinda the same but at 50% threshold it still does less dmg then a flanked Twin Fang. They'd have to be at 33% health for Death Blow to match up with Twin Fang, and some enemies would have to be lower for one shot for the CD reset.
I guess what I'm getting at here is, Spinning Blades is the best universal dmg skill, Flank is the best situational dmg skill. Throwing Blades falls short except it has range and that can be very useful in plenty of situations. I think Death Blows kinda a waste, if the stamina was completely refunded that would be another matter but it's just the CD so.. meh. Your not gonna have to the stamina to 'chain it' 3 times for it's already low CD to need a reset, and in most of those situations Flank will also straight up kill them too.
-edit-
LOL forgot the poison stuff... there kewl, add to the fight and are fire n forget's so they're not a constant stamina drain. I think you should pick 2 between the Throwing Blades, Spinning, Flank though and go with a focus.
- Skymaple aime ceci
#5267
Posté 13 novembre 2014 - 02:08
- mikeymoonshine aime ceci
#5268
Posté 13 novembre 2014 - 02:11
Here's the assassin description, Mikey.

- mikeymoonshine aime ceci
#5269
Posté 13 novembre 2014 - 02:19
Thankyou!
Also thanks for screening all of this stuff for us.
#5270
Posté 13 novembre 2014 - 02:20
#5271
Posté 13 novembre 2014 - 02:25
Assassin doesn't seem quite as good as it was in DA2, the passives are nice but the actives are a bit disappointing. Looks like I will be going with Sera then, for my rogue.
- 10K et ElementalFury106 aiment ceci
#5272
Posté 13 novembre 2014 - 02:26
@Skymaple : Ouch... yeah, not sure. That's 8 abilities and you don't have room for a Focus - keep in mind you can't build focus with out a skill bound so... no, you wont just swap 'when its full'
. Lemmy see... Flask of Fire and Lightning are must haves for your Tempest, super useful. Definitely need stealth cause, I mean stealth. So lets say you have all those 4, question then remains - what damage spells yeah? You got 2 Poison things, Throwing Blades and Spinning. So lets go over those.
Throwing Blades is 100% per target, up to 4. If you get the upgrade, and are going up a single enemy, the bonus dmg ticks up per hit, comes out to 550% weapon dmg bonus all combined. Spinning Blades is 675% by comparison.
For Twin Fang and Death Blow it kinda depends how they work but... I can only think of 1 way that makes them not suck horribly so lets go off that. Twin Fang, maxed out, does 300% weapon dmg and x3 base dmg as bonus flank. So you end up doing 900% weapon dmg as long as your Flanking, otherwise spinning blades does a lot more. Death Blow is kinda the same but at 50% threshold it still does less dmg then a flanked Twin Fang. They'd have to be at 33% health for Death Blow to match up with Twin Fang, and some enemies would have to be lower for one shot for the CD reset.
I guess what I'm getting at here is, Spinning Blades is the best universal dmg skill, Flank is the best situational dmg skill. Throwing Blades falls short except it has range and that can be very useful in plenty of situations. I think Death Blows kinda a waste, if the stamina was completely refunded that would be another matter but it's just the CD so.. meh. Your not gonna have to the stamina to 'chain it' 3 times for it's already low CD to need a reset, and in most of those situations Flank will also straight up kill them too.
-edit-
LOL forgot the poison stuff... there kewl, add to the fight and are fire n forget's so they're not a constant stamina drain. I think you should pick 2 between the Throwing Blades, Spinning, Flank though and go with a focus.
Since when you need to have a focus ability in the bar to generate focus? O.o I never heard of that! Oh, that ruins all my builds xD I don't wanna have a focus abilty that I cannot use in every fight taking the place of other abilities...
Thanks for the analysis
I guess I'll take Twin Fangs unless Deathblow works better! I'm gonna keep Spinning Blades because it's amazing and I've been waiting for Throwing Blades since I saw Tallis! xD
#5273
Posté 13 novembre 2014 - 02:29
I wouldn't overlook Marked for Death Mikey. At base it stores up 100% of all damage done to the target for 8 seconds, then does all of that dmg again. It's basically double dmg for 8 seconds... that's insane. Gonna be nice vs dragons. Hidden Blades is a quick 900% weapon dmg (use that after marking heh...). Knock out bomb... is... redundant I guess? It's an awful lot like sleeping powder. I'm sure something makes it better then knock out powder but meh... kinda crappy to see a near duplicate skill considering how different a lot of these skills are.
Either way, Marked for Death and hidden Blades is still crazy good.
-edit-
@Skymaple: lol yeah I plan to use throwing blades cause... throwing blades. That's good enough reason to use it as far as I'm concerned. Np man, also I think Tempest works best with a few damage skills so that's probably a good idea. Fire Flask only removes stamina, not CD sadly, so... it's kinda what can you dump out in that 5-8 second period you know? I'd also take into consideration how long skills actually last. Twin Fangs, for instance, is faster then blades and spinning, upgraded, probably longer then that. So I'd probably Flask of Fire, immediately Twin Fangs, then daggers, then spin hopefully getting spin on that last second of the duration so it's also free. Course that means waiting for all your CD"s to be up... but that's a hell of a DPS burst.
- mikeymoonshine, Skymaple et Boboverlord aiment ceci
#5274
Posté 13 novembre 2014 - 02:30
Why do rogues have access to 2 versions of Sleep (Knockout Powder/Knockout Bomb)? Seems a bit redundant.
- 10K aime ceci
#5275
Posté 13 novembre 2014 - 02:30
Assassin doesn't seem quite as good as it was in DA2, the passives are nice but the actives are a bit disappointing. Looks like I will be going with Sera then, for my rogue.
Post your build if your developing it, I'd like to see what you're thinking ![]()





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